BEACH PROPERTIES ASSET PACK & MODDING WAVELET PATCH ANNOUNCEMENT

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But we have been forgotten. Zero communication. All I get on the socials is “we are hard at work on console and hope to have news soon.” Which is the same blanket statement for months.
They didn't even update anything on the discord server, im just being honest here at this point, this was a bit selfish from the point from colossal.
 
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Can PDX comment on why Ports and Bridges is being delayed again?

What’s the trade off being made? What’s going to be prioritized at the dlc’s expense?
Mariina told us what the trade off would be in WoTW 4:
The priorities for the team at Colossal Order are the following:

1. Performance improvements
2. Bug fixing
3. Editor/Modding support
Once the PC version is where we want it to be, we will be focusing on the console release and DLC content. We are committed to bringing the marketed DLC content to you, but it will not be landing in the originally promoted schedule. The first Asset Pack, Beach Properties, has been worked on by our artists’ and our outsourcing partner, but we’ll only implement them after the asset fix and performance work are completed to our satisfaction. I apologize for the delay, but we must not rush new content out before the base is ready for it. This also stands for the Content Creator Packs and Radio stations. Stay tuned for more information on these later!
Depending on how you interpret the statement about acceptable performance and the fact that the first assets pack is coming next week, console release could be closer than people think.
 
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And once again not a word on console. It’s not even on the 2024 roadmap. What happened to Spring 2024? Does this mean you not even communicating yet another delay. Did you not learn from last years last minute delay where you crushed the hype and anticipation of an entire segment of your player community?? Not once have you treated console players as a priority. You actually treat console like we don’t exist.
Less time spent on the console is a good thing.

Fix the broken PC version first and then when it's stable and has full modding support they should move the focus to the console. Half assing it doesn't help anyone. I think console players deserve a functioning game when it happens because they shouldn't have to deal with what PC players did all over again.

The water is shallow and has sharks, the sand is filled with broken glass, and console players are whining that they want to jump in and swim too.
 
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Mariina told us what the trade off would be in WoTW 4:

Depending on how you interpret the statement about acceptable performance and the fact that the first assets pack is coming next week, console release could be closer than people think.
Yes, but these quotes were actually about the first postponement of the DLC timeline. Originally, Beach Properties would come in Q4 2023, and Bridges and Ports in Q1. This got delayed to Q1 and Q2. So basically Mariina's quote here means that "the asset fix and performance work are completed to our satisfaction", because that is when they were going to release Beach Properties.

So either the "the asset fix and performance work are completed to our satisfaction" is true and they should be able to get started on Bridges and Ports, or they again claimed something which doesn't end up to be true, and release Beach Properties before they are satisfied with performance and asset fixes.
 
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Less time spent on the console is a good thing.

Nowadays that's not a valid assumption. Console builds, at least for Xbox (which runs an OS based on Windows 10), are 99% the same builds as for PC with a different configuration when it comes down to some APIs and fixed presets for graphic settings.

This means they do not spend less time on consoles by moving the PC build forward, instead all versions benefit from further development on PC, especially for less powerful systems as these are closer to the consoles hardware on current gen.

For PS5 the situation is a bit more tricky as it's Linux based, however as Unity by design is cross platform friendly it should be at least 90% the same build in the end.
 
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Does anybody actually have an update related to the broken traffic mechanics and city stats, just to name a few game-breaking bugs? no? ok so just moving on with this mods editor announcement, gotcha.
They confirmed that there will be a bugfix with the launch of that asset pack.
We have to wait to what will be included.
 

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I've never seen any beach homes that look like these assets/buildings do, Is there something they are based off? I've never seen a house in California on the beach that looks like these so a bit confused on their North American feel.
 
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Well, I was assuming that Beach Properties DLCs, would actually have some beaches. Mechanics is already in the game, they could used the one for specialised industry, but this time you would create a sandy beach with some sunbeads, parasols, maybe court for beach volleyball etc.

I do not know, but at least for me this is rather dissapointing DLC.
 
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Beach Properties

Bring life to your city’s waterfronts with Beach Properties. Specializing in residential buildings that kiss the water's edge, this Asset Pack brings the tranquility and beauty of coastal living to your city.

Coming March 25th, 2024.


Waterfront Zone
A new residential zoning option dedicated to waterfront buildings allows you to redefine your city's coastline.

Beach Properties
Each theme adds growable residential buildings waiting to populate your new waterfront zone, from luxurious waterfront mansions to charming beachside cottages.

Signature Waterfront Buildings
Tailored to fit into European or North American architectural themes, these signature buildings are crafted to highlight your city’s beachfront.

View attachment 1095337

Beach Properties features 70 new assets, including:
  • 10 North American residential buildings with three levels (30 assets)
  • 10 European residential buildings with three levels (30 assets)
  • Six signature buildings
  • AND Four New trees

Beach Properties is also available as part of the Expansion Pass: Waterfronts, which is included in the Ultimate Edition. As our expansion pass journey has begun a bit later than we set out for during the fall, here is our updated roadmap.
View attachment 1097518


Modding

With Mods (short for modifications), you can tailor your gaming experience to your unique preferences. Uploaded by creators all over the world, you can pick between anything to create the city of your dreams. Along with Beach Properties, the first wave of Cities: Skylines II Modding will be available. The Beta release of Modding will initially support Map and Code mods.

With the Map Editor, you can make maps with the Terraforming Tools you’re used to, import hightmaps to create highly accurate depictions of your hometown, and upload your creations to Paradox Mods.

With the Code Tools, you can show off your coding skills and create Code Mods to meet your heart's desire!

Future updates will improve on these tools and come to include support for Asset Mods. As we’ve talked about before, there will be updates to these tools that we are currently working on, and we will see some updates before the 1.0 release. We will be taking your opinion into consideration when we continue to work on the editor and are looking forward to seeing the feedback that you might have.

If you’re curious about what the process of Modding will look like you can already check it out on the Cities: Skylines II Wiki here:
https://cs2.paradoxwikis.com/Modding

This also means that Paradox Mods will also open for you to upload your own creations and download the creations of your favorite Map and Code Mod creators! We’re excited to see it fill up!



Updates and Fixes

Along with Beach Properties, there will also be a substantial amount of Performance updates and General Fixes & Improvements. We hope to see much improvement to performance, especially on lower-end spec computers. The full Patch Notes will be posted along with the release of Beach Properties on the 25th.

This week we will also release three Developer Diaries on the topic of Modding;
19th of March: Dev Diary #1: Paradox Mods in Cities: Skylines II
20th of March: Dev Diary #2: Map Editor
21st of March: Dev Diary #3: Code Modding


Beach Properties, Map Editor, Code Mod Tools, and Paradox Mods are washing up on your shore on March 25th, 2024.




You can also download a cool Beach Properties Wallpaper below!

View attachment 1094424

Beach Properties

Bring life to your city’s waterfronts with Beach Properties. Specializing in residential buildings that kiss the water's edge, this Asset Pack brings the tranquility and beauty of coastal living to your city.

Coming March 25th, 2024.


Waterfront Zone
A new residential zoning option dedicated to waterfront buildings allows you to redefine your city's coastline.

Beach Properties
Each theme adds growable residential buildings waiting to populate your new waterfront zone, from luxurious waterfront mansions to charming beachside cottages.

Signature Waterfront Buildings
Tailored to fit into European or North American architectural themes, these signature buildings are crafted to highlight your city’s beachfront.

View attachment 1095337

Beach Properties features 70 new assets, including:
  • 10 North American residential buildings with three levels (30 assets)
  • 10 European residential buildings with three levels (30 assets)
  • Six signature buildings
  • AND Four New trees

Beach Properties is also available as part of the Expansion Pass: Waterfronts, which is included in the Ultimate Edition. As our expansion pass journey has begun a bit later than we set out for during the fall, here is our updated roadmap.
View attachment 1097518


Modding

With Mods (short for modifications), you can tailor your gaming experience to your unique preferences. Uploaded by creators all over the world, you can pick between anything to create the city of your dreams. Along with Beach Properties, the first wave of Cities: Skylines II Modding will be available. The Beta release of Modding will initially support Map and Code mods.

With the Map Editor, you can make maps with the Terraforming Tools you’re used to, import hightmaps to create highly accurate depictions of your hometown, and upload your creations to Paradox Mods.

With the Code Tools, you can show off your coding skills and create Code Mods to meet your heart's desire!

Future updates will improve on these tools and come to include support for Asset Mods. As we’ve talked about before, there will be updates to these tools that we are currently working on, and we will see some updates before the 1.0 release. We will be taking your opinion into consideration when we continue to work on the editor and are looking forward to seeing the feedback that you might have.

If you’re curious about what the process of Modding will look like you can already check it out on the Cities: Skylines II Wiki here:
https://cs2.paradoxwikis.com/Modding

This also means that Paradox Mods will also open for you to upload your own creations and download the creations of your favorite Map and Code Mod creators! We’re excited to see it fill up!



Updates and Fixes

Along with Beach Properties, there will also be a substantial amount of Performance updates and General Fixes & Improvements. We hope to see much improvement to performance, especially on lower-end spec computers. The full Patch Notes will be posted along with the release of Beach Properties on the 25th.

This week we will also release three Developer Diaries on the topic of Modding;
19th of March: Dev Diary #1: Paradox Mods in Cities: Skylines II
20th of March: Dev Diary #2: Map Editor
21st of March: Dev Diary #3: Code Modding


Beach Properties, Map Editor, Code Mod Tools, and Paradox Mods are washing up on your shore on March 25th, 2024.




You can also download a cool Beach Properties Wallpaper below!

View attachment 1094424
Thank you for beautiful wallpaper! - is this gorgeous looking map with the beach coming as part of the DLC as well??? I believe it is - it is called Beach Properties all in all......I hope it is not only another fake teaser of something which doesn't exist in the game!
 
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Will the Modding platform be compatible with GeforceNow platform ?
Yes, it will be available, Paradox Mods was made so that people can use mods on console and that too it is compatible with launchers like Geforce NOW, however, if we ever expect that C:SL II may be released on Epic which I am sure will not happen will not change anything that the mods are not available.
 
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