@SpOoKy777 has completed the first bare rendering of the Work of Mech I commissioned for GENCON2020. He has the composition spot on and will be adding textures, atmosphere, battle damage and Victoria’s Fabulously Fiery +++Flamers and her IIRC “Blood and Steel” Special Ability. : )
#PricelessCommission
As a professional courtesy I’ll hold off posting Work-in-Progress #1 until SpOoKy777 has a chance to post it to his Patreon Backers. :bow:
But here is the Evernote I shared with HBS/Paradox to gain their permission as well as with SpOoKy777 to get him started:
“BattleMech Combat is taking place in a torrential swirl and whirl of Smoke, Fire, and Mountains fo Metals. Within this particular maelstrom, the fate of the Aurigan Reach is at stake as High Lady Kamea Arano in her Atlas II confronts her Nemesis and Cousin, Victoria in her King Crab.
Three BattleMechs are caught in a frozen moment of time. Nearest the viewer on the bottom right of the frame is a prone Highlander, only its Head and upper chest clearly visible. The remainder is out of frame to the right. The Highlander’s Center Torso is clearly destroyed with fires and lightning rage in the pit where its engine and gyro used to be. Crawling out of a hatch on the Highlander’s Head onto its Armored Cowl is its MechWarrior (the any-person Player of BATTLETECH). Thin, bald, with something like one of the below MechWarrior uniforms on, facing away from the viewer and staring intently upward at the confrontation between Kamea and Victoria.
The Atlas (Center Stage and somewhat facing Left) has clearly taken the worse of the punishment thus far, it’s House Arano Crest clearly visible on its Left Shoulder. With its Left Arm missing above the Elbow and Damage pitting and cratering it’s Armor, it’s LRM20 is smashed, sparking and trailing plumes of noxious smoke. But it’s AC20 and SRM6 are firing away and it’s Head is nearly pristine as it maneuvers to its right.
And (Stage Left, facing to the Right) is Victoria in her King Crab. Decked out in Directorate Regalia and Crests, the King Crab has been pitted, scarred and slashed in its battle with Kamea’s Atlas. It’s posture is hyper aggressive, Head down, body arching upward as it trails back toward the Legs. The King Crab is walking to its right and toward the viewer, both its Autocannons have smoke trailing away from the mussels, having just been fired moments before.
And while there is a moderate level of damage inflicted on the King Crab, nothing approaches the severity of the Atlas’ lost Arm... except for a grievous wound to the King Crabs Cockpit Area. One can clearly see that the Cockpit is Breached... and almost but not quite, see a sweep of Victoria’s trademark White Hair, even at this great a distance.
So it is really that frozen moment in time I am proposing.
Complete Artistic License will be granted to SpOoKy777 as any particular element above or even the overall composition, “just might work better another way.” I have been a fan and Patreon supporter of SpOoKy777’s for years now and trust him in this implicitly to craft the best work of Big and Stompy Mech Art possible from what I describe above,
Here are two examples of his work:
Here is the closest in-game recreation I could manage. I got so lucky getting Victoria to actually destroy the Left Arm on cue! : )
Here are pics of Victoria's King Crab, her Aurigan Directorate Crest and its weapon loadout:
Here is Kamea's Atlas II, her House Arano Crest and its weapons loadout:
And here is a wideshot of the Finale's Location the Mech Arena on Coromodir:
Here is a picture of Victoria's King Crab in action:
SpOoKy777, these pictures are only to inform your mind's eye as to what the game experience has already brought the tens of thousands of gamers who have completed BATTLETECH's Campaign Finale. I would MUCH rather have what you think will work best than anything as a direct lift from any of these screen captures.”