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HBS_Comanche

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Feb 23, 2018
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First of all, to our Backers and new players alike - thank you for your incredible outpouring of love and support last week following the launch of BATTLETECH, and for sharing so many of your amazing game experiences with us. As a small developer, these stories mean the world to us. It's why we do this.

From the heartfelt reactions of our Backers, to the kind words from reviewers, to the epic marathons on YouTube, to the hysterical reactions on Twitch, to the goofy memes floating through social media, this week has been a whirlwind and we are thrilled to be on this ride with you.

We could easily fill this entire post and more just rounding up press and fan reactions to the game - but we'd rather talk about what's next. From the start of this project, we've viewed launch not as the end of the road, but as the birth of a living product. Over the course of development, you might recall that we often answered speculative questions about post-launch features or content with, "in success, all things are possible."

Well - thanks to you, this is the success we hoped for. And many things are now possible! We're working with Paradox on a roadmap for the next year of BATTLETECH development. This will include regular bugfixing, quality-of-life improvements, and free Updates adding new features to the game. Here's a look at the next few months of that roadmap.

BATTLETECH Post-Launch Roadmap

1. Compatibility / Performance Investigations
Our launch last week wasn't perfect. A subset of players are experiencing hardware/system compatibility and performance issues that our team is working hard to investigate. Solutions for critical issues are always our top priority, and will be released as soon as they're available and tested. Typically, we will release patches to our public_beta branch on Steam for a few days for testing before we push them to the default branch.

On that note - last Friday we released our first patch to the public_beta branch for testing. Today, that 1.0.1 Patch went live - you can read the full changelog here. We expect to release more patches to public_beta in the coming days and weeks.

2. General Bugfix (Late May)
We expect to release at least one general bugfix/improvements patch later in May.

3. Localization (French, German, Russian) and Linux support
These are both Kickstarter commitments and high priorities for our post-launch roadmap. (Along with a couple other Kickstarter commitments that didn't make it in for launch.) We don't have a more precise ETA yet for these items but will update you as soon as we do.

4. Update #1: Customization & Player Options (June/July)
We're already beginning work on our first larger free Update to BATTLETECH. This Update is all about customization and reacting to common pieces of feedback that we've received from you on the game. Here's a list of items we're currently looking at for Update 1 this summer:

  • Accelerated combat options - We're working on options for players who would like to accelerate the pace of combat missions.
  • MechWarrior customization - We know that many players would like to change the appearance, callsign, name, and voice of all their MechWarriors, not just their Commander. This didn't make it in for launch but we'll be adding it in Update 1.
  • Granular difficulty settings - A set of discrete options for players to customize the challenge level of the game in different areas.
  • MechLab / Store / Salvage quality-of-life improvements - Interface additions to reduce friction when buying and salvaging new items.
  • Tutorial-skip option - Allowing players who have already played the prologue missions to skip those missions when starting a new campaign, and get right to the Leopard.
  • Addressing difficulty spikes - We'll be working on smoothing out some issues with unexpectedly hard (or easy) content. Not to remove all difficulty variance, but to address clear outliers.
  • Live-streaming quality-of-life improvements - Audio persisting when alt-tabbed, for example.

It's important to note that the exact contents of Update 1 may shift during development. Please consider these general directions and priorities. We'll post a more detailed and updated list of what's in the Update closer to its release.

5. More BATTLETECH!
The above is just the beginning! We'll be continuing with more free Updates after Update 1, and we'd also love to release a larger paid content Expansion or two - but right now we're staying focused on bugfixes and immediate reactions to launch feedback. With your support, we could not be more excited to continue making BATTLETECH even bigger and better.

Thank you,
HBS
 

Drakolus

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This...is all I can come up with at the moment. I can't wait for MORE Battletech! :D
 

MotoPsycho

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Congratulations HBS!!

I'm excited to see what comes next!
 

AstroCat

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This is all well and good, but it looks like I'll be waiting till:

4. Update #1: Customization & Player Options (June/July)


...to actually start playing the game "for real". By that time things will hopefully be more stable, balanced and tweaked in a good way. Oh well something to look forward too and I'm happy the game has been at least an initial financial success .
 
Last edited:

ChromeDrake

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Congratulations HBS! I've said my piece on the issues I have with the game, but otherwise I really am loving it. Carry on and very much looking forward to seeing what the late May patch brings.
 

CHH_Rampage

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PLEASE, please please allow us to bypass the character generator and use custom PNG images for our commander and some pilots. Adding my own images for the Commander and my own pilots to the game generated crew and Mechwarriors would take my immersion to a whole new level. I have my PNG portraits all ready to go and just need an easy way to get them into the game. Please?


And Congratulation on the Success that makes all things possible! I believe that most of us are as thrilled as you are.
 

Thomas.L

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Man. I've not been this excited and happy playing a game (even if it crashed my brand new gaming desktop) for what seems like forever.
Think this feeling goes all the way back to maybe Fallout 2.

Thank you HBS. Thank you very much.
Keep it coming, more expansions please. My wallet is wiiiiiddddeeee open.
 

captainobvious2

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Love the game, and the roadmap is nice. Is there any chance of getting a little bit more information about a potential expansion?
 

Kurnn

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Man. I've not been this excited and happy playing a game (even if it crashed my brand new gaming desktop) for what seems like forever.
Think this feeling goes all the way back to maybe Fallout 2.

Thank you HBS. Thank you very much.
Keep it coming, more expansions please. My wallet is wiiiiiddddeeee open.

Exactly how I feel. But the last time I was this excited was Fallout 4 :p (2 is the best though!)
 

Edmon

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I am glad to hear that a lot of the issues that were highlighted are getting fixed and that you are making that a priority.

Battletech is a really good game, but it is tempered by a lot of technical problems. It's not even a question of "slowness" of game play, but actual lags and hitching so I am happy to see that on your list of things you'll be addressing.
 

Joanna

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To all the gang at HBS, congrats. Your product is fantastic, but most of us knew it would be, since Battletech has always been fantastic. Best of all, a whole new generation of fans are being created many of whom will grow to love this franchise as much as us old timers do.
 

HBS_HighCommand

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Love the game, and the roadmap is nice. Is there any chance of getting a little bit more information about a potential expansion?

Glad you like the game! The answer to your question is no. We share information when we're confident in it and not before. If we had more to share, we would have put it in the announcement. :)

TTYS!
 

Jadedfalcon

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MechWarrior customization - We know that many players would like to change the appearance, callsign, name, and voice of all their MechWarriors, not just their Commander. This didn't make it in for launch but we'll be adding it in Update 1.


WOOT WOOT! (kinda already modded Dekker, Glitch, and Medusa as a work around but after this update I can buy the game for my brother who doesn't mod)
 

TripleStrengthMisnomer

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My only regret is I didn't back this at the 10 million dollar level. Oh well. Next time.
This game will occupy most of the rest of my life. ( With copious breaks for family, friends, career ,etc but yeah.....)...
Congratulations HBS on the "in success" launch and I am excited for what you bring us next.
 

Tirno

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Man. I've not been this excited and happy playing a game (even if it crashed my brand new gaming desktop) for what seems like forever.
Think this feeling goes all the way back to maybe Fallout 2.

Thank you HBS. Thank you very much.
Keep it coming, more expansions please. My wallet is wiiiiiddddeeee open.

I'd say I was as happy with BTG as I was with Fallout 3, NV and 4 after the long wait after Fallout 2. I am certainly more happy with BTG than Civilization 3-6 (still good).

As for the wallet thing... is there any way I could claim HBS as a dependent on my taxes?

 

Prussian Havoc

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Success, huh?

PLEASED TO MEET YOU!


Now, let's move past Success and upward toward MITCHONIAN SUCCESS!

: )
 
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