BATTLETECH - Tag Team mission bugged - can't evac at end

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Sadao Yamamoto

Private
3 Badges
Feb 28, 2018
18
0
  • BATTLETECH - Initiate of the Order
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
One line summary of your issue
Tag Team mission bugged - can't evac at end

What platform are you running the game on?

Steam

What operating system do you use?
Windows 10
Which version of the game are you running?
1.8.0-629R
What DLC do you have installed?
Flashpoint,
Urban Warfare,
Shadowhawk Pack

Please explain your issue is in as much detail as possible.
After completely destroying all enemies in the "Tag Team" mission on a desert map, the three surviving members of the Allied Lance I'm escorting just wander in a circle, and there is no apparent location for them to Evac to on the map. This results in the mission being uncompletable.
Have you tried verifying your files?
Yes

Steps to reproduce the issue
Play the Tag Team mission, possibly need to get at least one member of the escort lance killed.

Attach DxDiag (PC), System Info log (Mac), or run sudo lshw -html > specs.html and uploaded specs.html (Linux)

Attach Output Log
Windows: \Users\YourUserName\AppData\LocalLow\Harebrained Schemes\BATTLETECH\output_log.txt
Mac OS: Users >{name} > Library > Logs > Unity > Player.log
Linux: ~/.config/unity3d/Harebrained Schemes/BATTLETECH/Player.log


If the game crashed, please attach the crash file with the time stamp closest to the crash.
Windows: [Steam library folder]\steamapps\common\BATTLETECH\DumpBox
For v.17 and beyond try here: C:\Users\[YourUserName]\AppData\LocalLow\Harebrained Schemes\BATTLETECH
OSX: Macintosh HD > Users > [username] > Library > Application Support > Steam > steamapps > common > BattleTech > DumpBox
Linux: [Steam library folder]/steamapps/common/BATTLETECH/DumpBox


If a save game was loaded at the start of the game session, upload it. Please make sure to upload the save game with the timestamp closest to when you loaded it.
Windows:
Steam: [Steam installation folder]\userdata[SteamID]\637090\remote\C0\SGS1
GOG: 'C:\Users\USER_ID\AppData\Local\GOG.com\Galaxy\Applications\50593543263669699\Storage\Shared\Files\C#\SGS#'
Vanilla:'C:\Users\USER_ID\AppData\LocalLow\Harebrained Schemes\BattleTech\C#\SGS#'
OSX:
Steam: Macintosh HD > Users > [username] > Library > Application Support > Steam > userdata > [SteamID] > 637090 > remote > C#> SGS#
GOG: Macintosh HD > Users > [username] > Library > Application Support > GOG.com > Galaxy > Applications > 50593543263669699 > Storage > Shared > Files > C# > SGS#
Vanilla: Macintosh HD > Users > [username]> Library > Application Support > unity.Harebrained Schemes.BattleTech > C# > SGG#
Linux:
Steam: /home/.steam/steam/userdata/[steamID]/637090/remote/C#/SGS#
GOG: /home/[username]/.config/unity3d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/
Vanilla: /home/[username]/.config/unity3d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/


Attach screenshot / video
 

Attachments

  • DxDiag.txt
    82,4 KB · Views: 106
  • output_log.txt
    472,9 KB · Views: 9
  • 9b9be211-d1bd-4f12-8f5f-d31413b29311.sav
    1,5 MB · Views: 6
Upvote 0

Bashar_ua

Private
72 Badges
Mar 23, 2018
13
2
  • Cities in Motion 2
  • Stellaris
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - After Dark
  • Crusader Kings III: Royal Edition
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH - Digital Deluxe Edition
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • BATTLETECH: Flashpoint
  • Shadowrun Returns
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Res Publica
  • Warlock 2: The Exiled
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
Seriously? Still no fix for the bug after a year and a half? Ah? never mind, just make more DLCs.
 
  • 1
Reactions:

TbNewt

Private
93 Badges
Feb 4, 2017
23
0
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome Sign Up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Federations
  • Shadowrun Returns
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH - Beta Backer
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Prison Architect
  • Europa Universalis IV: Cradle of Civilization
  • BATTLETECH - Digital Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall Premium edition
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Dharma
  • Crusader Kings III
  • Stellaris: Lithoids
  • Cities: Skylines - Parklife Pre-Order
  • Crusader Kings II: Holy Fury
  • Stellaris: Distant Stars
  • Europa Universalis IV
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Necroids
  • Imperator: Rome - Magna Graecia
  • Cities: Skylines - Parklife
  • BATTLETECH - Backer
  • Cities: Skylines
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: El Dorado
  • Age of Wonders: Planetfall Season pass
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • BATTLETECH: Season pass
I am afraid they stopped the development of the game just over a year ago and as it is a small team that is working on an unannounced project, there will be no more patches (or DLC!).

If you check the first patch of this thread, than you will find a workaround for this bug :)
 

NiftyPete

Recruit
Apr 8, 2021
1
0
I encountered this one today and think I figured it out after my second attempt.

There are two sets of forces - first the Taurians, then Comstar - Taurians are easily identified by their logo. Hang back a bit on the first round and then get stuck in but don't steam up the hill - only engage the Taurians as they're your first objective (your only objective at the start).

After a while, the Comstar units will come over the hill and that should trigger someone on your ship (I forget who) to identify that they're Comstar.

If I had to guess, the Taurians need engaging first, and Comstar need to come over the hill into your line of sight, not you going up the hill and spotting them too soon.

Some combination of that anyway.

If it bugs, it's annoying - ALT+F4 and play again and mine was good on the second run.