BATTLETECH - Readying a mech from storage deletes a mech from mechbay

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bth231

Recruit
Dec 10, 2018
1
0
One line summary of your issue
Readying a mech from storage deletes a mech from mechbay

What platform are you running the game on?

Steam

What operating system do you use?
Windows 10 - Version 10.0.17134
What version are you running?
1.3.2
Do you have the Season Pass / Flashpoint installed?
Yes

Please explain your issue is in as much detail as possible.
Readying a mech from storage causes a mech to disappear from the mechbay.
-Switching to another view and returning to the bay does not cause it to reappear.
-The chassis does not appear in the storage list.
-The components installed on the vanished mech do not appear in inventory.

Steps to reproduce the issue
I first noticed this 200 days or so into a career run...losing a random mech caused me to abort (and unfortunately delete) that run, thinking it was a one off.

I immediately started a new career mode, and sent the commando to storage. I then readied it, which caused one of the other starting mechs to disappear when the commando was readied.

Attach DxDiag (PC) or System Info (Mac)

Attach Output Log
Windows:
Mac OS:
Linux: ~/.config/unity3d/Harebrained Schemes/BATTLETECH/Player.log


Attach Crash Log

Attach save file

Attach screenshot / video
 

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scorpnoire

Second Lieutenant
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Feb 28, 2018
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I have the same bug on Windows 7, same BT version, Season pass installed, Flashpoint installed, career mode, iron man.

Please see screenshot attached.
KTO-18 now readiing in a Mech Bay spot previously occupied by a SHD-2D (which had nice 4+ SRMs and Arm mod. ://)
The spot/SHD was selected when trying to ready the KTO from storage.
It is apparently impossible to select an empty MechBay spot to ready a mech there.

Steps to reproduce:
- select a mech in the MechBay, have empty slots in the MechBay, too
- go to storage
- ready any Mech from storage
- go back to Bays.. and find your old mech deleted
 

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scorpnoire

Second Lieutenant
37 Badges
Feb 28, 2018
195
0
  • BATTLETECH - Backer
  • Age of Wonders III
  • Age of Wonders
  • Age of Wonders II
  • BATTLETECH - Initiate of the Order
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH - Beta Backer
  • Age of Wonders: Shadow Magic
  • Shadowrun Returns
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Sign Up
  • BATTLETECH: Heavy Metal
  • Stellaris: Synthetic Dawn
  • BATTLETECH
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Pillars of Eternity
  • Europa Universalis III: Collection
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Europa Universalis III
  • Divine Wind
  • Hearts of Iron III
  • Heir to the Throne
  • Shadowrun: Dragonfall
  • Majesty 2 Collection
  • Stellaris: Distant Stars
  • Magicka 2
  • Steel Division: Normand 44 - Second Wave
  • Cities in Motion 2
Another bug maybe related: sometimes (_once_ for me now) a just handled Mech is deleted, when choosing another Mech after and changing the colour pattern/pattern to Valhalla.
No gamelog unfortunately. :/