BATTLETECH - Panther Left Leg "Flamingos" often

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Amechwarrior

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Feb 23, 2018
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One line summary of your issue
Panther Left Leg "Flamingos" often

What platform are you running the game on?

Steam

What operating system do you use?
Win10
What version are you running?
1.3.2-418R
Do you have the Season Pass / Flashpoint installed?
Yes

Please explain your issue is in as much detail as possible.
I've noticed the PNT-9R likes to pull its Left Leg up like a flamingo when doing its idle animation. It looks like something with the IK or rigging is bumping in to some invisible edge and clipping the leg up in to itself. Is this just me or do other people see this happening too?

Steps to reproduce the issue
Deploy 4 PNT-9R in skirmish and move them around varied terrain, observe their LL when standing still.

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Windows:
Mac OS:
Linux: ~/.config/unity3d/Harebrained Schemes/BATTLETECH/Player.log


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mjbroekman

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That looks similar to what other mechs do when there's a rock that partially obstructs the dot they occupy...except this time there's no terrain there. Does is happen all the time everywhere?
 

Starman001

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Mar 20, 2018
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I know I'm doing a bit of a thread necro here, but I just wanted to post the same bugreport, so I just write it here instead. Something is wrong with the panthers leg animations, this error is persistent since first release date. Personally, I spent 90 % of my game time in the first "half" of the game, meaning with low level lances, since when I'm getting to powerful I got rather bored and start a new game, so I see this problem A LOT since I encounter so many panthers. I even don't use it myself since it's so akward.

1) The idle animation of the left leg is broken, as the OP said, he is doing a flamingo hip, best explanation. I'm not 100% sure, but I think I see this rather rare on the right left if at all. Also after being hit he often does the flamingo.

2) Both legs look strange when he runs, he is kicking himself in the lower back with both legs when he is sprinting

Would love to see this fixed, even if this is understandable a low priority fix (maybe a bit higher now since it's a year old ;) ).