One line summary of your issue
MP Disconnect/Desync
Please explain your issue is in as much detail as possible.
I have not seen this since beta, but when playing Eck, after moving my Trebuchet and taking a precision shot at his bulwarked Kintaro, my turn counter continued to count down to 0 and he received an "Opponent has disconnected" message, followed by the same for me when his turn started.
Steps to reproduce the issue
Unsure - I would need to experiment more to see how to trigger a network/timer disconnect like this.
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Output log located here
Specific error message:
BattleTech.Services [ERROR] [BattleTechPlayByPostAPI] HTTP Pipeline: HTTPRequestError: Internal TLS error, this could be an attack
MP Disconnect/Desync
Please explain your issue is in as much detail as possible.
I have not seen this since beta, but when playing Eck, after moving my Trebuchet and taking a precision shot at his bulwarked Kintaro, my turn counter continued to count down to 0 and he received an "Opponent has disconnected" message, followed by the same for me when his turn started.
Steps to reproduce the issue
Unsure - I would need to experiment more to see how to trigger a network/timer disconnect like this.
Upload attachment
Output log located here
Specific error message:
BattleTech.Services [ERROR] [BattleTechPlayByPostAPI] HTTP Pipeline: HTTPRequestError: Internal TLS error, this could be an attack
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