• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Aotrs Commander

Lt. General
90 Badges
Apr 15, 2016
1.496
377
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Sword of the Stars II
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Tyranny: Archon Edition
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Victoria 2
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Green Cities
  • Tyranny - Bastards Wound
  • Stellaris: Necroids
  • Crusader Kings II: Conclave
  • Cities: Skylines
One line summary of your issue
Mission Ending prematurely

Please explain your issue is in as much detail as possible.
As discussed in this thread: https://forum.paradoxplaza.com/forum/index.php?threads/strange-convoy-mission.1114586/ some convoy missions appear to be ending prematurely.

The convoy attack mission is ending once all convoy units have been destroyed while enemy reinforcements are active. Once all the convoy are killed, the mission shows the "escape to evac" goal and immediately ends. (The location of the evac can't be determined, because the mission ends immediately.)

(Game is on current version on Steam: 1.1.-328R according to the main menu.)


I have attempt to screenshot the problem in action.

A56B769DE82103DDFA4E2917279D60D50C7827D0

BF256E69E89C69B28689ED4BD91146B2BCD54E5E

D11695CE51056CC9769D0136A489BC4C5E8350EA

E76741EF92C1ADFCB3F891C8109322602F0306A2


Save file attached.

(I completed the mission by ignoring the Shrek, killing all the reinforcements and then killing it.)

Steps to reproduce the issue
Open save file. Kill Shrek PPC carrier, completing convoy objective; mission ends.

Upload attachment
 

Attachments

  • 89f9d4c9-1410-4d93-818c-5ff164402d58.sav
    1,6 MB · Views: 3
Upvote 0