BATTLETECH - Mech repair work order time quote different on timeline

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Hydrocarbon

Recruit
1 Badges
Apr 24, 2018
3
0
  • BATTLETECH - Backer
One line summary of your issue
Mech repair work order time quote different on timeline

Please explain your issue is in as much detail as possible.
If a mech is damaged and you either click "repair" or "refit" then repair the components, the work order will state 1 day but balloon to weeks after confirming. "Repair" increase my Vindicator RA repair to 40 days, "refit" increased it to 39 days.

Similar bug happened to a friend.

Steps to reproduce the issue
Get damaged but not destroyed component such as arm, enter Mech Bay - Bays, click on mech, click on "repair" button, receive quote of 1 day, confirm, then shows as several weeks on timeline. Alt - click "refit" and repair parts on the paper doll, confirm 1 day.

Upload attachment
 

Attachments

  • battletech mech repair wrong all.jpg
    battletech mech repair wrong all.jpg
    522,6 KB · Views: 14
Upvote 0

tib

Private
30 Badges
Oct 15, 2017
20
0
  • Cities in Motion 2
  • Magicka
  • Age of Wonders III
  • Stellaris: Necroids
  • Stellaris: Federations
  • BATTLETECH: Heavy Metal
  • Stellaris: Lithoids
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • BATTLETECH: Flashpoint
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders II
  • Stellaris: Synthetic Dawn
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Stellaris
  • Pillars of Eternity
  • Teleglitch: Die More Edition
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV
  • Crusader Kings II
Not a bug. Only one mech can be worked on at a time in the beginning, so the time on the timeline is the 'actual total time taken' including the time spent waiting. You can click on 'manage timeline' in the mechlab to move mechs with less time up int he qeue.