One line summary of your issue
Massive Start Problems... cannot launch Camgaign
Please explain your issue is in as much detail as possible.
I had a gog game version an there are was mods and have now buyed the Steam Version which is more patched and actual..
Now i tryed to launch the Game . i reach the Main Menu,, then i click on Camaign and new.. Then its loading and loading and nothing happens.. Here is a hang.. and i have checked the output-log. txt. there was erros caused by the mods of the another Game version which is installed on another hard drive location.
I have killed the local cache under local low/ harebrained schemes and then the gog savegame cache and nothing changes
The Part in the output log shows a Mod caused error but the savegames and cache is gone.
WHERE THE HELL saves the Game anothere cached Data.. what inhibits a clean game start!!
Output log txt entries are
MainMenu::OnPooled
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Pooling MainMenu after attaching showing loading curtain
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Could not retrieve member displayName from type HeraldryDef
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Could not retrieve member HERALDRY_VERSION from type HeraldryDef
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Could not retrieve member LoathedRepPaymentAdjustment from type StoryConstantsDef
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Could not retrieve member HatedRepPaymentAdjustment from type StoryConstantsDef
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Could not retrieve member NotifArgoUpgradesModuleThreshold from type StoryConstantsDef
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Data.DataManager.LoadRequests [ERROR] manifestEntry is null for [Weapon_HRAC_Stock] [WeaponDef] - resourceIds are case sensitive so be sure to check that too.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
BattleTech.Rendering.MechCustomization.ColorSwatch must be instantiated using the ScriptableObject.CreateInstance method instead of new ColorSwatch.
(Filename: Line: 598)
Data.DataManager [ERROR] LoadRequest for Weapon_HRAC_Stock of type WeaponDef has an invalid manifest entry. Any requests for this object will fail.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
SimGameState [LOG] [AttachUX] Attaching head!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
SimGameState [WARNING] [AttachUX] Head attachment request already active
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Pooling MainMenu after attaching UX
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Stopping ThreadPool
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Steps to reproduce the issue
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Massive Start Problems... cannot launch Camgaign
Please explain your issue is in as much detail as possible.
I had a gog game version an there are was mods and have now buyed the Steam Version which is more patched and actual..
Now i tryed to launch the Game . i reach the Main Menu,, then i click on Camaign and new.. Then its loading and loading and nothing happens.. Here is a hang.. and i have checked the output-log. txt. there was erros caused by the mods of the another Game version which is installed on another hard drive location.
I have killed the local cache under local low/ harebrained schemes and then the gog savegame cache and nothing changes
The Part in the output log shows a Mod caused error but the savegames and cache is gone.
WHERE THE HELL saves the Game anothere cached Data.. what inhibits a clean game start!!
Output log txt entries are
MainMenu::OnPooled
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Pooling MainMenu after attaching showing loading curtain
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Could not retrieve member displayName from type HeraldryDef
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Could not retrieve member HERALDRY_VERSION from type HeraldryDef
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Could not retrieve member LoathedRepPaymentAdjustment from type StoryConstantsDef
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Could not retrieve member HatedRepPaymentAdjustment from type StoryConstantsDef
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Could not retrieve member NotifArgoUpgradesModuleThreshold from type StoryConstantsDef
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Data.DataManager.LoadRequests [ERROR] manifestEntry is null for [Weapon_HRAC_Stock] [WeaponDef] - resourceIds are case sensitive so be sure to check that too.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
BattleTech.Rendering.MechCustomization.ColorSwatch must be instantiated using the ScriptableObject.CreateInstance method instead of new ColorSwatch.
(Filename: Line: 598)
Data.DataManager [ERROR] LoadRequest for Weapon_HRAC_Stock of type WeaponDef has an invalid manifest entry. Any requests for this object will fail.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
SimGameState [LOG] [AttachUX] Attaching head!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
SimGameState [WARNING] [AttachUX] Head attachment request already active
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Pooling MainMenu after attaching UX
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Stopping ThreadPool
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Steps to reproduce the issue
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