BATTLETECH - Massive Start Problems... cannot launch Camgaign

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sturmjagd

Recruit
May 25, 2018
4
0
One line summary of your issue
Massive Start Problems... cannot launch Camgaign

Please explain your issue is in as much detail as possible.
I had a gog game version an there are was mods and have now buyed the Steam Version which is more patched and actual..

Now i tryed to launch the Game . i reach the Main Menu,, then i click on Camaign and new.. Then its loading and loading and nothing happens.. Here is a hang.. and i have checked the output-log. txt. there was erros caused by the mods of the another Game version which is installed on another hard drive location.
I have killed the local cache under local low/ harebrained schemes and then the gog savegame cache and nothing changes

The Part in the output log shows a Mod caused error but the savegames and cache is gone.

WHERE THE HELL saves the Game anothere cached Data.. what inhibits a clean game start!!

Output log txt entries are

MainMenu::OnPooled

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Pooling MainMenu after attaching showing loading curtain

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not retrieve member displayName from type HeraldryDef

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not retrieve member HERALDRY_VERSION from type HeraldryDef

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not retrieve member LoathedRepPaymentAdjustment from type StoryConstantsDef

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not retrieve member HatedRepPaymentAdjustment from type StoryConstantsDef

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not retrieve member NotifArgoUpgradesModuleThreshold from type StoryConstantsDef

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Data.DataManager.LoadRequests [ERROR] manifestEntry is null for [Weapon_HRAC_Stock] [WeaponDef] - resourceIds are case sensitive so be sure to check that too.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BattleTech.Rendering.MechCustomization.ColorSwatch must be instantiated using the ScriptableObject.CreateInstance method instead of new ColorSwatch.

(Filename: Line: 598)

Data.DataManager [ERROR] LoadRequest for Weapon_HRAC_Stock of type WeaponDef has an invalid manifest entry. Any requests for this object will fail.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [AttachUX] Attaching head!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [WARNING] [AttachUX] Head attachment request already active

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Pooling MainMenu after attaching UX

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Stopping ThreadPool

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Steps to reproduce the issue


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sturmjagd

Recruit
May 25, 2018
4
0
Noone has a solution..?? Game on Steam is unmodded and clean... The GOG version is deletet.. an the Entries shows Modincompatililitie problems from the Manifest, which doesnt exist... as file anymore

Whats wrong there.?
 

RavenBHK

Sergeant
May 23, 2018
53
1
I struggled to understand what you wrote. Recommend deleting game - keeping save fresh download, no mods. They do not support mods at this present time. If you mod your game files.....you can corrupt your campaign.
 

sturmjagd

Recruit
May 25, 2018
4
0
On the other game version what is now uninstalled , there was mods installed and many manifest entrys. This all gone,, but inflences the clean steam Install version which is unmodded

There are somewhere in my System files ore entrys who get readed from the other game at start.. an this causes the errors.. I have tried do locate and delete all such things,, deletet GOG completely.. uninstalled Battletech from seam and reinstalled it.. delleting all traces from Bertletech from the Registry and nothing works


Show the following Link.. This hits my problem nearly exactly
I had saved 2 or 3 Mech loadouts and those cause the error..


FOR EXAMPLE HRAC Gun Mod...

---------
Data.DataManager [ERROR] LoadRequest for Weapon_HRAC_Stock of type WeaponDef has an invalid manifest entry. Any requests for this object will fail.
--------


https://steamcommunity.com/app/637090/discussions/0/2828702373013003678/

WHERE are located such saves? GOG folder is deletet al local user where the savegamrs are was stored
 

sturmjagd

Recruit
May 25, 2018
4
0
Now i have solved it.. WIERD save politics...

I have launched the OLD NOT in the Registry existing Gog Gam,e Version and could enter the Mechbay and could delete the Mech loadouts with custom modded Weapons, then close this game an THEN thwe Clean installed Steam, Version rund normally

Now WHATS UP with those Save configs? Loadouts and more? I have DELETET ALL at the Locallow and Steam folders. and the Error persists. THERE ARE NO Saves or config files to find.. !! Only the deleting in the old game helps.. Is there a hidden cloud saving of Mech loadouts and possible more? REALLLY WIERD