Battletech: Likes and dislikes after a year

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Bismarck1899

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Hi,
after not playing Battletech for quite some time I decided to get back into it. Probably a year.
This is what I noticed.

- The artwork is often really beautiful and quite fitting for Battletech.
- quite a bit is pretty generic but there are a few nice pieces in the soundtrack.
- Skipping the tutorial made me appreciate the story a bit more. It is still pretty cliched but the beginning is probably the worst part.
- The maps are still small. Not a real surprise but I kind of hoped for them to enlarge the maps.
- The a.i. is still in Banzai mode. So many stupid suicide attacks. I thought they would improve the a.i. but I didn't notice any.

I must admit that especially the last two made me quit the game after a short time.

What do you think?
What are your likes and dislikes?
Where do you see the biggest improvement?
 

Monotremata

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Likes
-Its Battletech on my Mac in 2019
-I get to blow things up, step on buildings, and nobody calls the cops on me
-The game is like good old Quake 3. No matter how much Ive played, no matter how long its been since I finished any of the content, its still fun to fire up and run around for an hour and shoot your best friend in the face with a Rail Gun (I seem to hit alot more with the BT Gauss version though hah)

Dislikes
-More story, just because
-MOAR mechs! Not really a dislike, Im sure everybody wants more toys too even Paradox.
-I wanna go cause trouble in Steiner and Kurita space!!!
-Reputation could use an overhaul too. Did the Marik FP a couple weeks ago and just like the Davion one, by the time it was done my almost 100 rep with Liao was at -80 and I couldn't even get a 3 star contract after lowering the difficulty. The pirates? There is no way in hell I am ever going to be friends with them unless I cheat. Already had to go adjust things so it will let me take Capellan contracts and at least bring my rep up above loathed. Shouldn't have to lower difficulty to force it to let you take lower contracts, they should still pop up and let end-gamers keep their reps up.
 

Donvale

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Likes
- Runs surprisingly well on a low end Mac.
- It's Battletech!
- The whole general feel of the game, I love the slow pace and the way the story graphics are sort of visual novel style

Dislikes
- No mission time in career.
- LOS and sensors ranges are too short.
- Evasion is not effective enough as the game progresses (gunnery and precision shot scale faster than all defensive skills).
- 4 units (6 or 8 would add a lot to the game!).
- Have to agree with the way reputation works, it basically blows, especially the fact that working for the local government is a total dead end in all respects, where working for the pirates is golden!
 

commuterzombie

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Likes:
- Despite some irritating contrivances I enjoyed the campaign missions and liked the characters, both on the the player's side and the antagonists.
- Flashpoints, they definitely stand out amongst the career mode grind and are generally enjoyable
- The soundtrack
- The look of the environments and the fact that terrain matters. The Urban biome is especially cool.
- The audible and visual effects when the Mechs are fighting have a decent kick to them.
- Mech customistation is something that I've loved in the pnp RPG and the Mechwarrior games and I enjoy it just as much here. It's not hard to improve on the stock designs but it's nice to have a plan, tweak Mechs to make that plan more effective and have it work.

Minor dislikes
- The AI. Whilst it is a bit better than at launch, it still makes some very dumb decisions. I would either like to have a 'hard AI' mode that could do things like reserve or have AI pilots at a higher level do smarter things.
- Vehicle implementation. I'd like different types of vehicles (tracked, wheeled etc.) to have different terrain constraints. I'd like to be able to score motive kills and damage turrets so they can't twist. I'd like to see vehicles without turrets have a restricted firing arc.
- Mech refits - I'd like to be able to edit a refit without having to cancel it and applying all the changes again.

Major dislikes
- ECM is just broken vs the AI at the moment. If you reserve past the AI they will just move a bit and brace, sometimes turning their back on you! It's a bit of a disaster and you can't really use the Raven without feeling that you're cheesing the game.
- Multiplayer. This has really been given the bare minimum effort it seems. You need objectives that have to be taken and held to avoid the optimum strategy being not engaging until things are just right and maps that don't punish one player for being in a given start position so that matches aren't effectively decided at the start.

Despite the dislikes the positives keep me coming back for more. I'm over 40 episodes in to my current career mode and I want to keep playing. That tells you a lot!
 

unclecid

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likes....its BATTLETECH
dislikes...vanilla after about 400 hours in
solution - modding!!!!!
results - 1200 hours played and still going strong
 

Donvale

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likes....its BATTLETECH
dislikes...vanilla after about 400 hours in
solution - modding!!!!!
results - 1200 hours played and still going strong

Oh add to dislikes
- No modding support, seriously HBS all you have to do is check for and load modtek and then make this optional, literally nothing else!
 

stjobe

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Oh add to dislikes
- No modding support
What do you mean "no modding support"? Modding is definitely supported - hell, the whole game being configurable by JSON files is by design in no small part just to make it easily moddable.

It's the same as much any other game; Elder Scrolls Online is one I have personal experience with modding. Every update it was up to us modders to make sure our mods still worked, and any support (for the mods) was handled by the individual modders.
 

_Firefly

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I have 500 hours under my belt, all of them in single player. I might have forgotten about a few things, I may add them in a later post.

Likes:
- Stompy 'mechs blowing each other to pieces! I love these 3025-era machines. The more of them we eventually receive, the happier I'm going to be.
- Intro! Thank the spirit of Kerensky, we got an actual game intro! [Am I the only one here who gets excited about such things?] It's cleverly done, too - all it took to summarise the story of the BT universe were a few illustrations, with a little animation and epic music thrown in for good measure.
- Visuals. The 'mechs, terrain, maps, ship interiors etc. are really well done. The Hatchetman model proved that there is no shortage of 3D talent over at HBS. Fingers crossed for the Thug and Crusader.
- Music. I love the soundtrack so much I listen to it when I need to relax at work. Thank you Jon Everist!
- Campaign. While there are a few niggling plot holes in the storyline, I like the way the campaign develops. Bonus points for creating antagonists with plenty of emotional and psychological depth (Ostergaard, Espinosa).
- DLCs. Flashpoints are a great addition to the late game. I only wish mini-campaigns with tonnage limitations were more common, so I could play my favourite mediums and heavies more (Centurion, Grasshopper, Cataphract).
- Game mechanics. After stability damage adjustments there are very few things left to complain about (not a fan of Evasive bonuses being largely irrelevant in the late game). I, for one, l actually like the initiative system and think it doesn't need any adjustment. I also like the revised skill tree.
- It's a proper single player game! I can't stress this enough, we simply don't get enough solid SP games these days. Luckily Paradox has a plethora of strategy games to choose from... Including this one.
- Customisable difficulty. As a filthy casual I don't like the idea of having to kill 4 Thunderbolts to put one together, I'd much rather headcap 1 'mech (or incapacitate its pilot) and salvage it whole.

Dislikes:
- LosTech. Apart from 'mech chassis and Gauss rifles, LosTech components are largely irrelevant. I'd always choose a Large Laser +++ over an ER Large Laser. Why bother with the increased heat if ranges are so short?
- Short ranges. 'Mechs designed for long-range combat (Awesome, Jagermech) lose a lot of their potential because of short LoS. A well-entrenched Awesome should be an Atlas pilot's worst nightmare.
- Focus on assault 'mechs after the campaign. Don't get me wrong, I adore my Highlanders and Awesomes, but having actual missions where I can use more of my mediums and heavies would have been a huge bonus. Besides, assaults aren't exactly common in the Rimward Periphery, so having two lances of them face off in Nowhere, Middle Of isn't exactly lore-friendly.
- UI. While I understand the interface is a constant work in progress, I'd really like to see it more polished. Switching between 'mechs in the MechBay takes too long, as does changing camo schemes. Save games shouldn't take as long to load as they do.
- Speaking of camo schemes, I'd like to see more customisation there. Having to jump between the customisation screen and the MechBay is a pain in the backside. The little Atlas model on CO's desk is hardly representative of what the end result is going to be.
- No enemy ejections. Would be nice to see the pilot of a 'mech I'd just blown the legs off eject.
- Reputation system. If I become loathed by a given faction, it's almost impossible to get my rep back up. Tried to do just that with the Taurians in my previous playthrough, no joy. Had to start a new campaign and pick my missions very carefully.

Suggestions:
- More 'mechs... Obviously. Can't wait for Heavy Metal.
- Tonnage-limited single missions. 150, 200 and 250 tonne drop limits would be optimal (imho).
- Larger and more varied maps. Farmland, industrial and suburban areas would be fun to play in.
- Co-op missions. I'd love to blow up some stuff together with a friend. Adding tonnage limits to both lances (say, a medium and a heavy lance) would make for fun, varied gameplay and make communication critical to success.
- Taurian and Canopian Flashpoints.
- A limit to maximum levels for skills a pilot doesn't specialise in (e.g. a Vanguard would get 9 max in Gunnery and Piloting and 10 max in Guts and Tactics, while a Striker would get 9 max for Piloting and Guts and 10 max for Gunnery and Tactics). This would make max level pilots slightly more varied beyond their specialisation.
 

Eximar

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likes....its BATTLETECH
dislikes...vanilla after about 400 hours in
solution - modding!!!!!
results - 1200 hours played and still going strong

Almost exactly this. Vanilla was about 40 hours to mind numbing boredom for me, but mods have kept me playing almost daily and for the foreseeable future.
 

Gauntlet

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Oh add to dislikes
- No modding support, seriously HBS all you have to do is check for and load modtek and then make this optional, literally nothing else!

If it was "just that easy and literally nothing else" don't you think they would have done that by now?

Modders, from my understanding, have a very nice support base. Especially from a development team that "doesn't officially support modding".
 

Donvale

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If it was "just that easy and literally nothing else" don't you think they would have done that by now?

Modders, from my understanding, have a very nice support base. Especially from a development team that "doesn't officially support modding".

I suspect this issue is not technical, it's the obligations that come with it that are the problem.
As stjobe said, the game itself is very easy to mod (and I've even done plenty myself).
The only real issue is around the fact you move your game form vanilla when you do it and shifting back and forth means digging around in the folder structure of the game and moving files in and out (most importantly the hook in binary that calls modtek), plus if your on a macOS device using a Windows machine to make the one actual vanilla file change required to run mods, I'm a frequent wiper of my macOS device so this particular bit is a pain point for me.

The main reason I push for this is for exactly the reason Eximar stated, the game is good, but it's actually the mods that make it truely fantastic! I am approaching 400 hours now and less than 100 of that would be on Vanilla (I did complete the entire campaign on Vanilla before modding) and I suspect without the modding I may well have moved on.
 

K1600Mike

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Likes. turn by turn it's a thinking game. It's battletech. Graphics and animation good. Flash points (need more).
Dislike you can't take more than 4 mechs. It's my company I should be able to do anything I want. If I want to take 8 50 ton mechs instead of 4 100 ton mechs why not? Why not by two leopard type dropships. Why can't I field a recon lance ahead of the strike lance or call for reinforcements. The enemy sure can.
 

Prussian Havoc

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BARBOSA (Aries)

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Likes: Almost everything :)
But i highlight the mechbay (lots of fun with customization, specially given the "+" gear); the argo (loved having a upgradeable "base"); and Campaign/Flashpoints* (having a story is vital to me)
*Kudos to Kamea VA

Dislike: Not having a 2nd leopard and off-screen/auto missions (its hard to feel we run a company); Lack of vehicle/infantry/arty/ASF to field (mech commander is 20y old and had most of this); and the reputation system (being successful should make my company desired rather than loathed).
*Farah being both master engineer and chief MD, and the "helmet" NPCs are just bad. An extra crew member and more portrait art would have been worth the effort...
 

Havamal

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What do you mean "no modding support"? Modding is definitely supported - hell, the whole game being configurable by JSON files is by design in no small part just to make it easily moddable.

It's the same as much any other game; Elder Scrolls Online is one I have personal experience with modding. Every update it was up to us modders to make sure our mods still worked, and any support (for the mods) was handled by the individual modders.

Probably the best wording everyone is looking of is: Modding is not OFFICIALLY supported.
modding not officially supported.PNG
 

Gauntlet

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I suspect this issue is not technical, it's the obligations that come with it that are the problem.

I think you'd be mistaken. It most certainly is a technical issue but the obligiations that it would require is nothing to sneeze at either.

As far as I can remember, the specifically said that the reason they're not officially supporting modding is because of the massive back-end that it would require. Which they learned from doing the whole "official mod support" for their Shadowrun games.

Now, I might not be getting the quote exactly right as I don't mod so don't really pay that close attention to anything that's said about it but I'm pretty sure what I paraphrased is correct.
 

Derek Pullem

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Likes -

pick up and play in 20 minutes for a mission
graphics
flashpoints
mech customisation
career mode and pilot progression

Dislikes -

Reputation - just doesn't feel right. Should tend slowly back towards zero if you don't continually improve it.
Instant missions - missions on the same planet can be completed in the same day. Skews career mode strategies
Fixed mission difficulty - the procedural missions should at least ramp up difficulty as player lance increases weight (I know it's difficult but it's not impossible)
ECM - good try but it doesn't feel right. Suggest ECM is added to Opfor as extra unit (like assassination targets) to keep lance weight up

Hopes

Infantry
More customisation of player lance (vehicles and infantry)
Aeromech support
More campaigns
 

Spartakus

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Likes:
  • Battletech
  • HBS has nailed the combat mechanics, I'm particularly impressed by how well the initiative system works if you give the AI the power to reserve.
  • Sound and Music
  • Voice acting
  • Flashpoints

Dislikes:
  • The economy sim doesn't work at all for me. I can't find a difficulty setting that is challenging without becoming a mindless grind
  • Salvage mechanic needs to be scrapped and reworked completely. Battletech is everything but a post-scarcitiy society
  • No campaign in career mode, unneccesary travel restrictions and dynamic difficulty in campaign. Why can't I have the best of both worlds?
  • No Flashpoints while in the main campaign! Why HBS? Why?
 

Eximar

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what mods do you play?

I use mechs from BD, Colobos, Hangar of the Dispossesed, JK's variants, JK's rarity tables, PerformanceFix, cFixes, Galaxy at War, Mechspin, Better AI, and a few more small mods like JK's Give them Kell, etc.

I have used Rogue Tech, Consolidated Company Commander, and XLRP. I will probably dabble in BEX 3025 soon, but generally I play more under my own setups than the all encompassing mods, wonderful, masterful pieces of work though they are.