One line summary of your issue
Jumping in place triggers bulwark, and losing initiative in round 1 does nothing
Please explain your issue is in as much detail as possible.
If a pilot that has bulwark is in a mech that can jump, and he jumps in place, then he gets 1 evasion as well as bulwark bonuses. If the pilot has evasive movement too (like ozone) then he gets two.
If a mech suffers some effect that causes it to lose 1 initiative durring round 1, like falling over, being targeted by a called shot, or being punched by a pilot with juggernaut, it does not act 1 round later in the next turn.
Steps to reproduce the issue
put any pilot with bulwark into a mech with jumpjets and jump in place. Look at this video for the spot jumping at 1:38
Play a skirmish match with a friend, put sumo in a mech, and reserve down to round 1. punch with sumo and see that the target doesn't lose initiative. Look at this video for the initiative bug at 9:14
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Jumping in place triggers bulwark, and losing initiative in round 1 does nothing
Please explain your issue is in as much detail as possible.
If a pilot that has bulwark is in a mech that can jump, and he jumps in place, then he gets 1 evasion as well as bulwark bonuses. If the pilot has evasive movement too (like ozone) then he gets two.
If a mech suffers some effect that causes it to lose 1 initiative durring round 1, like falling over, being targeted by a called shot, or being punched by a pilot with juggernaut, it does not act 1 round later in the next turn.
Steps to reproduce the issue
put any pilot with bulwark into a mech with jumpjets and jump in place. Look at this video for the spot jumping at 1:38
Play a skirmish match with a friend, put sumo in a mech, and reserve down to round 1. punch with sumo and see that the target doesn't lose initiative. Look at this video for the initiative bug at 9:14
Upload attachment
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