BATTLETECH - Inconsistency in .json data of Flashpoint los tech weapons variants

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MasterBLB

Captain
1 Badges
Apr 30, 2018
386
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  • BATTLETECH
One line summary of your issue
Inconsistency in .json data of Flashpoint los tech weapons variants

What platform are you running the game on?

GoG

What operating system do you use?
Windows 7
Which version of the game are you running?
1.2.0-345R
What DLC do you have installed?

None

Please explain your issue is in as much detail as possible.
Gauss Rifle+ and ++, ER and Pulse lasers seems to have incorrect .json data:
Code:
    "ComponentTags" : {
        "items" : [
            "component_type_stock",
            "component_type_lostech",
            "range_extreme",
            "BLACKLISTED"
        ],
        "tagSetSourceFile" : ""
    }
these are variants not stock weapons, so they should have component_type_variant + component_type_variant1 or component_type_variant2

Steps to reproduce the issue
Just go to <flashpoint data folder>\weapons and check weapon*.json files

Attach DxDiag (PC), System Info log (Mac), or run sudo lshw -html > specs.html and uploaded specs.html (Linux)

Attach Output Log
Windows: BATTLETECH\BattleTech_Data\output_log.txt
Mac OS: Users >{name} > Library > Logs > Unity > Player.log
Linux: ~/.config/unity3d/Harebrained Schemes/BATTLETECH/Player.log


If the game crashed, please attach the crash file with the time stamp closest to the crash.
Windows: [Steam library folder]\steamapps\common\BATTLETECH\DumpBox
OSX: Macintosh HD > Users > [username] > Library > Application Support > Steam > steamapps > common > BattleTech > DumpBox
Linux: [Steam library folder]/steamapps/common/BATTLETECH/DumpBox


If a save game was loaded at the start of the game session, upload it. Please make sure to upload the save game with the timestamp closest to when you loaded it.
Windows:
Steam: [Steam installation folder]\userdata[SteamID]\637090\remote\C0\SGS1
GOG: 'C:\Users\USER_ID\AppData\Local\GOG.com\Galaxy\Applications\50593543263669699\Storage\Shared\Files\C#\SGS#'
Vanilla:'C:\Users\USER_ID\AppData\LocalLow\Harebrained Schemes\BattleTech\C#\SGS#'
OSX:
Steam: Macintosh HD > Users > [username] > Library > Application Support > Steam > userdata > [SteamID] > 637090 > remote > C#> SGS#
GOG: Macintosh HD > Users > [username] > Library > Application Support > GOG.com > Galaxy > Applications > 50593543263669699 > Storage > Shared > Files > C# > SGS#
Vanilla: Macintosh HD > Users > [username]> Library > Application Support > unity.Harebrained Schemes.BattleTech > C# > SGG#
Linux:
Steam: /home/.steam/steam/userdata/[steamID]/637090/remote/C#/SGS#
GOG: /home/[username]/.config/unity3d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/
Vanilla: /home/[username]/.config/unity3d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/


Attach screenshot / video
 

Attachments

  • DxDiag.txt
    58 KB · Views: 3
Last edited:
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Justin Kase

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Feb 28, 2018
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Another nice catch.

But, I am wondering if these items might not play by different rules - as they are also tagged with "BLACKLISTED" as compared to the other +, ++, +++ items.

I also wonder if the variant/variant1/variant2/variant3 tags do anything in the new ItemCollections method of stores (as opposed to the old Shops method).

@HBS_Kiva may be able to weigh in on this on.
 
Last edited: