At the time of this post, I have 121 hours of game time for Battletech. I enjoy this game and it scratches a particular itch that FASA's Mech Commander filled in my youth. Bought the game and all three expansions which adds more missions, mechs, and scenarios creating a full game. That being said, there are areas that need improvement. Every base defense scenario is at best frustrating if not unwinnable. I've encountered multiple instances where waves 2 and 3 come in and destroy the number of buildings to fail the mission the round they dropped. No amount of strategy or tonnage can account for this. When a scenario is out of the players capability and takes away agency, that is poor game design. Auto-generated missions like we see in Battletech requires more planning, forethought, and testing than per-made missions. I hate to say that Paradox came up short in this aspect. Creating a game is hard work and takes a great deal of man power. I, as a consumer, can't fully comprehend evreything that goes into it. However, with this post, I hope to give feedback to Paradox games so that they can do better next time. To make a better game that surpasses its predecessor. More Battletech please!