BATTLETECH - Game crash during load up of mission

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Geawiel

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One line summary of your issue
Game crash during load up of mission

Please explain your issue is in as much detail as possible.
I was loading up a mission and the game crashed while it was loading. I never got into the map itself. It crashed from the loading mission splash screen. I didn't get to see if the "Begin Mission" button highlighted or not, I looked away for a few seconds while it crashed.

Steps to reproduce the issue
I was loading up a mission. This is the first crash during mission load up (or ever) for at least 20 missions. I'm therefore not sure how best you can reproduce the issue. You do get a handy dandy "Hey I crashed stupid" message pic though!

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Geawiel

Recruit
4 Badges
Apr 27, 2018
4
0
  • Cities: Skylines
  • BATTLETECH
  • Shadowrun Returns
  • Shadowrun: Dragonfall
And there's this!

Unity Player [version: Unity 5.6.5p1_b5fcd78dd1ab]

BattleTech.exe caused an Access Violation (0xc0000005)
in module BattleTech.exe at 0033:1688d405.

Error occurred at 2018-04-26_185044.
E:\Steam\steamapps\common\BATTLETECH\BattleTech.exe, run by Hip.
63% memory in use.
8151 MB physical memory [2961 MB free].
16343 MB paging file [8100 MB free].
134217728 MB user address space [134210843 MB free].
Read from location 00138ffc caused an access violation.

Context:
RDI: 0xff9e8974 RSI: 0x0023db70 RAX: 0x00000005
RBX: 0x00241560 RCX: 0xba0636f8 RDX: 0x460d5914
RIP: 0x1688d405 RBP: 0x000004c4 SegCs: 0x00000033
EFlags: 0x00010206 RSP: 0x1407f5a8 SegSs: 0x0000002b
R8: 0xffef896c R9: 0x00000000 R10: 0x00000001
R11: 0xba16bc4c R12: 0x00000001 R13: 0x00000014
R14: 0x0085755e R15: 0xb9913060

Bytes at CS:EIP:
4c 8b 54 0a f0 4c 0f c3 49 f8 4c 0f c3 51 f0 4c

Stack:
0x1407f5a8: 164c32ac 00007ff7 00241560 00000000 .2L.....`.$.....
0x1407f5b8: 000004c4 00000000 0023db70 00000000 ........p.#.....
0x1407f5c8: ff9ea574 ffffffff 0023daa8 00000000 t.........#.....
0x1407f5d8: b9913060 00000000 00000014 00000000 `0..............
0x1407f5e8: 00857580 00000000 0085755e 00000000 .u......^u......
0x1407f5f8: 0085755e 00000000 0023da50 00000000 ^u......P.#.....
0x1407f608: 166c4c6d 00007ff7 0023f960 00000000 mLl.....`.#.....
0x1407f618: 0c7c1dd4 00000000 00241560 00000000 ..|.....`.$.....
0x1407f628: 00000000 00000000 00000000 00000000 ................
0x1407f638: 16f4125c 00007ff7 000001cf 00000000 \...............
0x1407f648: 00000000 00000000 0085755e 0c7c1dd4 ........^u....|.
0x1407f658: 00000011 00857580 00000000 00000000 .....u..........
0x1407f668: 00000000 00000000 17222f08 00007ff7 ........./".....
0x1407f678: 00000000 00000000 ffffffff 00000000 ................
0x1407f688: 1407f7e8 00000000 0023da50 00000000 ........P.#.....
0x1407f698: 166c4f2e 00007ff7 1407f838 00000000 .Ol.....8.......
0x1407f6a8: 0c7c1dd4 00000000 00000000 00000000 ..|.............
0x1407f6b8: 00000000 00000000 00000100 00000000 ................
0x1407f6c8: 00000000 00000000 00000000 00000000 ................
0x1407f6d8: 00000000 00000000 17320a01 00007ff7 ..........2.....
0x1407f6e8: 15f55381 00007ff7 dbb41160 00000000 .S......`.......
0x1407f6f8: 3a7f2350 00000000 00000000 00000000 P#.:............
0x1407f708: 00000000 00000000 17320b80 00007ff7 ..........2.....
0x1407f718: 15f555b7 00007ff7 17320ad0 00007ff7 .U........2.....
0x1407f728: dbb41160 00000000 06d11ee0 00000000 `...............
0x1407f738: 1407f849 00000000 dbb41160 00000000 I.......`.......
0x1407f748: 1669d2de 00007ff7 1731e210 00007ff7 ..i.......1.....
0x1407f758: 213f81a0 00000001 000000c0 00000000 ..?!............
0x1407f768: 06d11ee0 00000000 16fa8b45 00007ff7 ........E.......
0x1407f778: 164bf61c 00007ff7 00000003 00000000 ..K.............
0x1407f788: 1407f849 00000000 213f81a0 00000001 I.........?!....
0x1407f798: 16fa8b45 00007ff7 16f41200 00007ff7 E...............
0x1407f7a8: 00000000 00007ff7 00000000 00000000 ................
0x1407f7b8: ffffffff 00007ff7 06019070 00000000 ........p.......
0x1407f7c8: 00000010 00000000 1407fa80 00000000 ................
0x1407f7d8: 00000010 00000000 00000042 00000000 ........B.......
0x1407f7e8: dbb41960 00000000 00000045 00000000 `.......E.......
0x1407f7f8: 00000008 00000000 00000045 00000000 ........E.......
0x1407f808: 00000042 00007ff7 00000000 00000000 B...............
0x1407f818: 53736572 00007f00 00000200 00000000 resS............
0x1407f828: 00000004 00000000 00000042 00000000 ........B.......
0x1407f838: 00000000 00000000 00000000 00000000 ................
0x1407f848: 00000000 00000000 dbb41160 00000000 ........`.......
0x1407f858: 0000004a 00000000 1407f940 00000000 J.......@.......
0x1407f868: 0000004a 00000000 00000042 00000000 J.......B.......
0x1407f878: 15f53a5f 00007ff7 3a750be0 00000000 _:........u:....
0x1407f888: 1407fa80 00000000 00000013 00000000 ................
0x1407f898: 0027f0fc 00000000 1407f960 00000000 ..'.....`.......
0x1407f8a8: 164bfe60 00007ff7 1407f940 00000000 `.K.....@.......
0x1407f8b8: 00000006 00000000 3a750e20 00000000 ........ .u:....
0x1407f8c8: 06d11ee0 00000000 00000020 00000000 ........ .......
0x1407f8d8: 06d11fa8 00000000 00000000 00000000 ................
0x1407f8e8: 1407fa80 00000000 00000000 00000000 ................
0x1407f8f8: 1407fa10 00000000 00000000 00000000 ................
0x1407f908: 1407f989 00000000 00000000 00000000 ................
0x1407f918: 15fd7c9d 00007ff7 06d11ee0 00000000 .|..............
0x1407f928: 00000001 00000000 00000000 00000000 ................
0x1407f938: 1407f940 00000000 3a750cf0 00000000 @.........u:....
0x1407f948: 00000001 00007ff7 00000014 00000000 ................
0x1407f958: 00000020 00000000 3a750be0 00000000 .........u:....
0x1407f968: 00000001 00000000 00000014 00000000 ................
0x1407f978: 00000020 00000000 16f4125c 00007ff7 .......\.......
0x1407f988: 000001cf 00000000 1407fa10 00000000 ................
0x1407f998: 160f1b05 00007ff7 00000000 00000000 ................
0x1407f9a8: 06d17880 00000000 000007a0 00000000 .x..............
0x1407f9b8: 00000001 00000000 00000000 00000000 ................
0x1407f9c8: 6e23db50 00000001 00000000 80000000 P.#n............
0x1407f9d8: 06d11ee0 00000000 06d17880 00000000 .........x......
0x1407f9e8: 15fe0a7d 00007ff7 00000000 00000000 }...............
0x1407f9f8: 00000000 00000000 06d17880 00000000 .........x......
0x1407fa08: 1407fa80 00000000 3a7500a0 00000000 ..........u:....
0x1407fa18: 00000001 80000000 00000000 00000000 ................
0x1407fa28: 0000003d 00000000 0636ef90 00000000 =.........6.....
0x1407fa38: 164a41a1 00007ff7 0000003d 00000000 .AJ.....=.......
0x1407fa48: 1407fb19 00000000 1407fb19 00000000 ................
0x1407fa58: 0027f0b0 00000000 00000000 00007ff7 ..'.............
0x1407fa68: 16f41200 00007ff7 000001cf 00007ff7 ................
0x1407fa78: 1f1f8870 00000000 0027f0b0 00000000 p.........'.....
0x1407fa88: 00000025 00007ff7 0000003d 00000000 %.......=.......
0x1407fa98: 0000003d 00000000 06007f80 00000000 =...............
0x1407faa8: 28821060 00000001 28821060 00000001 `..(....`..(....
0x1407fab8: 00000000 00000000 00000000 00000000 ................
0x1407fac8: 00000000 00000000 172b4590 00007ff7 .........E+.....
0x1407fad8: fd983c2d 00007ffa 00000000 00000000 -<..............
0x1407fae8: 00000001 00000000 00000000 00000000 ................
0x1407faf8: 000007b4 00000000 00000000 00007ff7 ................
0x1407fb08: 164a1f15 00007ff7 00000048 00000000 ..J.....H.......
0x1407fb18: 00000001 00000000 00000000 00000000 ................
0x1407fb28: 00000000 00000000 172b3f90 00007ff7 .........?+.....
0x1407fb38: 164a36bc 00007ff7 00000000 00000000 .6J.............
0x1407fb48: 00000000 00000000 00000000 00000000 ................
0x1407fb58: 00000000 00000000 6e23db50 00000001 ........P.#n....
0x1407fb68: 1f1f8870 00000000 172b4590 00007ff7 p........E+.....
0x1407fb78: 164a37c1 00007ff7 000f16c8 00000321 .7J.........!...
0x1407fb88: 172b4590 00007ff7 172b3f90 00007ff7 .E+......?+.....
0x1407fb98: 00000000 00000000 00000000 00000000 ................
0x1407fba8: 1f1f8870 00000000 00000000 00000000 p...............
0x1407fbb8: 164a3ad9 00007ff7 11d84e60 00000000 .:J.....`N......
0x1407fbc8: 16fa79c8 00007ff7 00000000 00000000 .y..............
0x1407fbd8: 00000000 00000000 00000000 00000000 ................
0x1407fbe8: 165616fc 00007ff7 00000000 00000000 ..V.............
0x1407fbf8: ffffffff 00000000 00000000 00000000 ................
0x1407fc08: 1f1f8870 00000000 00000000 00000000 p...............
0x1407fc18: ff7c1fe4 00007ffa 00000000 00000000 ..|.............
0x1407fc28: 00000000 00000000 00000000 00000000 ................
0x1407fc38: 00000000 00000000 00000000 00000000 ................
0x1407fc48: 012bf061 00007ffb 00000000 00000000 a.+.............
0x1407fc58: 00000000 00000000 00000000 00000000 ................
0x1407fc68: 00000000 00000000 00000000 00000000 ................
0x1407fc78: fda59010 00007ffa 1407e700 00000000 ................
0x1407fc88: 1407e700 00000000 00000000 00000000 ................
0x1407fc98: 00000000 00000000 00000000 00000000 ................
0x1407fca8: 00000000 00000000 00000000 00000000 ................
0x1407fcb8: 00000000 00000000 00000000 00000000 ................
0x1407fcc8: 00000000 00000000 00000000 00000000 ................
0x1407fcd8: 00000000 00000000 00000000 00000000 ................
0x1407fce8: 00000000 00000000 00000000 00000000 ................
0x1407fcf8: 00000000 00000000 00000000 00000000 ................
0x1407fd08: 00000000 00000000 00000000 00000000 ................
0x1407fd18: 00000000 00000000 00000000 00000000 ................
0x1407fd28: 00000000 00000000 00000000 00000000 ................
0x1407fd38: 00000000 00000000 00000000 00000000 ................
0x1407fd48: 00000000 00000000 00000000 00000000 ................
0x1407fd58: 00000000 00000000 00000000 00000000 ................
0x1407fd68: 00000000 00000000 00000000 00000000 ................
0x1407fd78: 00000000 00000000 00000000 00000000 ................
0x1407fd88: 00000000 00000000 00000000 00000000 ................
0x1407fd98: 00000000 00000000 00000000 00000000 ................
0x1407fda8: 00000000 00000000 00000000 00000000 ................
0x1407fdb8: 00000000 00000000 00000000 00000000 ................
0x1407fdc8: 00000000 00000000 00000000 00000000 ................
0x1407fdd8: 00000000 00000000 00000000 00000000 ................
0x1407fde8: 00000000 00000000 00000000 00000000 ................
0x1407fdf8: 00000000 00000000 00000000 00000000 ................
0x1407fe08: 00000000 00000000 00000000 00000000 ................
0x1407fe18: 00000000 00000000 00000000 00000000 ................
0x1407fe28: 00000000 00000000 00000000 00000000 ................
0x1407fe38: 00000000 00000000 00000000 00000000 ................
0x1407fe48: 00000000 00000000 00000000 00000000 ................
0x1407fe58: 00000000 00000000 00000000 00000000 ................
0x1407fe68: 00000000 00000000 00000000 00000000 ................
0x1407fe78: 00000000 00000000 00000000 00000000 ................
0x1407fe88: 00000000 00000000 00000000 00000000 ................
0x1407fe98: 00000000 00000000 00000000 00000000 ................
0x1407fea8: 00000000 00000000 00000000 00000000 ................
0x1407feb8: 00000000 00000000 00000000 00000000 ................
0x1407fec8: 00000000 00000000 00000000 00000000 ................
0x1407fed8: 00000000 00000000 00000000 00000000 ................
0x1407fee8: 00000000 00000000 00000000 00000000 ................
0x1407fef8: 00000000 00000000 00000000 00000000 ................
0x1407ff08: 00000000 00000000 00000000 00000000 ................
0x1407ff18: 00000000 00000000 00000000 00000000 ................
0x1407ff28: 00000000 00000000 00000000 00000000 ................
0x1407ff38: 00000000 00000000 00000000 00000000 ................
0x1407ff48: 00000000 00000000 00000000 00000000 ................
0x1407ff58: 00000000 00000000 00000000 00000000 ................
0x1407ff68: 00000000 00000000 00000000 00000000 ................
0x1407ff78: 00000000 00000000 00000000 00000000 ................
0x1407ff88: 00000000 00000000 00000000 00000000 ................
0x1407ff98: 00000000 00000000 00000000 00000000 ................
0x1407ffa8: 00000000 00000000 00000000 00000000 ................
0x1407ffb8: 00000000 00000000 00000000 00000000 ................
0x1407ffc8: 00000000 00000000 00000000 00000000 ................
0x1407ffd8: 00000000 00000000 00000000 00000000 ................
0x1407ffe8: 00000000 00000000 00000000 00000000 ................
0x1407fff8: 00000000 00000000 ........

Module 1
C:\WINDOWS\SYSTEM32\xinput1_3.dll
Image Base: 0x00400000 Image Size: 0x0001e000
File Size: 107368 File Time: 2007-04-04_195422
Version:
Company: Microsoft Corporation
Product: Microsoft® DirectX for Windows®
FileDesc: Microsoft Common Controller API
FileVer: 9.18.944.0
ProdVer: 9.18.944.0

Module 2
C:\WINDOWS\System32\MSASN1.dll
Image Base: 0x09a60000 Image Size: 0x00012000
File Size: 65176 File Time: 2017-09-29_064144
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
FileDesc: ASN.1 Runtime APIs
FileVer: 10.0.16299.15
ProdVer: 10.0.16299.15

Module 3
E:\Steam\steamclient64.dll
Image Base: 0x54200000 Image Size: 0x00e38000
File Size: 14667328 File Time: 2018-04-26_171544
Version:
Company: Valve Corporation
Product: Steam
FileDesc: Steamclient.dll
FileVer: 4.47.86.5
ProdVer: 3.0.0.1

Module 4
E:\Steam\tier0_s64.dll
Image Base: 0x55590000 Image Size: 0x00173000
File Size: 381728 File Time: 2018-04-26_171546
Version:
Company: Valve Corporation
Product: tier0_s Dynamic Link Library
FileDesc: tier0_s Dynamic Link Library
FileVer: 4.47.86.5
ProdVer: 1.0.0.1

Module 5
E:\Steam\vstdlib_s64.dll
Image Base: 0x56e10000 Image Size: 0x00077000
File Size: 471840 File Time: 2018-04-26_171546
Version:
Company: Valve Corporation
Product: Steam
FileDesc: vstdlib_ s.dll
FileVer: 4.47.86.5
ProdVer: 3.0.0.1

Module 6
E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\steam_api64.dll
Image Base: 0x5a100000 Image Size: 0x00040000
File Size: 245536 File Time: 2018-04-24_104056
Version:
Company: Valve Corporation
Product: Steam Client API
FileDesc: Steam Client API
FileVer: 3.92.72.58
ProdVer: 1.0.0.1


== [end of error.log] ==
 

Geawiel

Recruit
4 Badges
Apr 27, 2018
4
0
  • Cities: Skylines
  • BATTLETECH
  • Shadowrun Returns
  • Shadowrun: Dragonfall
This too if it helps:

Initialize engine version: 5.6.5p1 (b5fcd78dd1ab)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 760 (ID=0x1187)
Vendor: NVIDIA
VRAM: 2007 MB
Driver: 24.21.13.9731
Begin MonoManager ReloadAssembly
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DemiLib.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DemiLib.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween43.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween43.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween46.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween46.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween50.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween50.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTweenPro.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTweenPro.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\BattleTech.Common.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\BattleTech.Common.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Ionic.Zip.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Ionic.Zip.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Lidgren.Network.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Lidgren.Network.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\NGettext.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\NGettext.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Open.Nat.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Open.Nat.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\protobuf-net.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\protobuf-net.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ServiceStack.Interfaces.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ServiceStack.Interfaces.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunDTO.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunDTO.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunSerializer.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunSerializer.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Threading.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Threading.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.Core.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.Core.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.S3.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.S3.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\LibTessDotNet.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\LibTessDotNet.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Dapper.Unity.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Dapper.Unity.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNet.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNet.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNetUdp.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNetUdp.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.AccessControl.DLL (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.AccessControl.DLL into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Client.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Client.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Extensions.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Extensions.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.Protobuf.Unity.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.Protobuf.Unity.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.CJK.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.CJK.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Other.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Other.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Rare.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Rare.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Sigil.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Sigil.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Data.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Data.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Security.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Security.dll into Unity Child Domain
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll (this message is harmless)
Loading E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll into Unity Child Domain
- Completed reload, in 1.724 seconds
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.dll (this message is harmless)
WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Transactions.dll (this message is harmless)
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Tds.dll (this message is harmless)
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Platform assembly: E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
UnloadTime: 64.793457 ms
Steam [LOG] Steam Overlay Initialized for Steam User ID: 76561198020279328
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WwiseUnity: Initialize sound engine ...
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WwiseUnity: Sound engine initialized.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DebugBridge [LOG] Attempting to load default settings
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DebugBridge [LOG] Loading 0 other files on top of current file
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
Fallback handler could not load library E:/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib
Fallback handler could not load library E:/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib
Fallback handler could not load library E:/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib
Fallback handler could not load library E:/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib
Fallback handler could not load library E:/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib
Fallback handler could not load library E:/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib
Fallback handler could not load library E:/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib
Fallback handler could not load library E:/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib
Attached unity initializer to BattleTechGame
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Starting ThreadPool with 1 thread(s).
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 11390.
Total: 33.360115 ms (FindLiveObjects: 1.183897 ms CreateObjectMapping: 0.688543 ms MarkObjects: 31.403158 ms DeleteObjects: 0.083615 ms)

Node UIRoot already contains module uixPrf_UIManagerFader(Clone)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Singleton UIManagerFader canceled AddModule
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Singleton UIManagerFader canceled AddModule
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Singleton UIManagerFader canceled AddModule
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 12350.
Total: 33.864830 ms (FindLiveObjects: 0.614588 ms CreateObjectMapping: 0.405096 ms MarkObjects: 32.779034 ms DeleteObjects: 0.065201 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 2.429071 ms
Setting up 6 worker threads for Enlighten.
Thread -> id: 2ebc -> priority: 1
Thread -> id: 1b38 -> priority: 1
Thread -> id: 7ec -> priority: 1
Thread -> id: 30e0 -> priority: 1
Thread -> id: 187c -> priority: 1
Thread -> id: 1230 -> priority: 1

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 11909.
Total: 35.910538 ms (FindLiveObjects: 0.687940 ms CreateObjectMapping: 0.556027 ms MarkObjects: 34.588692 ms DeleteObjects: 0.076974 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.392418 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 11905.
Total: 34.074623 ms (FindLiveObjects: 0.475430 ms CreateObjectMapping: 0.471506 ms MarkObjects: 33.092972 ms DeleteObjects: 0.033808 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11905.
Total: 33.764309 ms (FindLiveObjects: 0.615493 ms CreateObjectMapping: 0.378231 ms MarkObjects: 32.733154 ms DeleteObjects: 0.036525 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.593155 ms
Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings.
(Filename: Line: 101)

BattleTech.Rendering.MechCustomization.ColorSwatch must be instantiated using the ScriptableObject.CreateInstance method instead of new ColorSwatch.
(Filename: Line: 598)

Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings.
(Filename: Line: 101)


Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15572.
Total: 63.818150 ms (FindLiveObjects: 0.895922 ms CreateObjectMapping: 0.577157 ms MarkObjects: 62.301903 ms DeleteObjects: 0.042260 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 15575.
Total: 48.850094 ms (FindLiveObjects: 0.725370 ms CreateObjectMapping: 0.803854 ms MarkObjects: 47.233025 ms DeleteObjects: 0.087237 ms)

State Changed Initial => Connecting
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

State Changed Connecting => Closed
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SSE Closed...
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Counted 0 save slots
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Counted 26 save slots
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Able to resume last save
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MainMenu::OnPooled
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Wwise stopping all audio on the GlobalAudioObject
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not retrieve member displayName from type HeraldryDef
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not retrieve member HERALDRY_VERSION from type HeraldryDef
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not retrieve member LoathedRepPaymentAdjustment from type StoryConstantsDef
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not retrieve member HatedRepPaymentAdjustment from type StoryConstantsDef
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not retrieve member NotifArgoUpgradesModuleThreshold from type StoryConstantsDef
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not retrieve member GenerateTeamComplete from type TeamOverride
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not retrieve member GenerateTeamComplete from type TeamOverride
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not retrieve member GenerateTeamComplete from type TeamOverride
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not retrieve member GenerateTeamComplete from type TeamOverride
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not retrieve member GenerateTeamComplete from type TeamOverride
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not retrieve member GenerateTeamComplete from type TeamOverride
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not retrieve member GenerateTeamComplete from type TeamOverride
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not retrieve member GenerateUnitsComplete from type ContractOverride
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [AttachUX] Attaching head!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
SimGameState [LOG] [OnHeadlessStateComplete] success!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 2539 unused Assets to reduce memory usage. Loaded Objects now: 12097.
Total: 70.553268 ms (FindLiveObjects: 0.741369 ms CreateObjectMapping: 0.542141 ms MarkObjects: 68.242523 ms DeleteObjects: 1.026627 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.518294 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12075.
Total: 70.212463 ms (FindLiveObjects: 0.550291 ms CreateObjectMapping: 0.424114 ms MarkObjects: 69.199112 ms DeleteObjects: 0.038336 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.351667 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12071.
Total: 69.585800 ms (FindLiveObjects: 0.493843 ms CreateObjectMapping: 0.435886 ms MarkObjects: 68.617729 ms DeleteObjects: 0.037732 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12071.
Total: 68.737564 ms (FindLiveObjects: 0.565082 ms CreateObjectMapping: 0.388192 ms MarkObjects: 67.753510 ms DeleteObjects: 0.030186 ms)

The referenced script on this Behaviour is missing!
(Filename: Line: 1515)

The referenced script on this Behaviour is missing!
(Filename: Line: 1515)

The referenced script on this Behaviour is missing!
(Filename: Line: 1515)

The referenced script on this Behaviour (Game Object 'Camera_leopardMechBay') is missing!
(Filename: Line: 1744)

The referenced script on this Behaviour (Game Object 'Camera_executiveOfficerRoom') is missing!
(Filename: Line: 1744)

The referenced script on this Behaviour (Game Object 'Camera_barracks') is missing!
(Filename: Line: 1744)

Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.754651 ms

Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 165641.
Total: 426.929840 ms (FindLiveObjects: 16.091581 ms CreateObjectMapping: 18.204304 ms MarkObjects: 392.095703 ms DeleteObjects: 0.537311 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 169523.
Total: 462.047974 ms (FindLiveObjects: 16.293827 ms CreateObjectMapping: 22.242594 ms MarkObjects: 423.040649 ms DeleteObjects: 0.469393 ms)

SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [OnHeadAttachedStateComplete] success!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

animation complete
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BTCustomRenderer::SetAllQualitySettings using BT application settings
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BTCustomRenderer::SetAllQualitySettings Setting target display to 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Current conditional is complete. Clearing!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

mood controller detected the game started!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

animation complete
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No more conditionals. Closing!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [BeginSave]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [BeginSave] pause and set time moving false
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Ignoring value [stopTellingMe] from type [ContractOverride] because class has it marked with JsonIgnore attribute.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Ignoring value [filename] from type [ContractOverride] because class has it marked with JsonIgnore attribute.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_trebuchet_TBT-5N, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_griffin_GRF-1S, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enable save toast 97.05753
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [SaveComplete]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [SaveComplete] resuming timer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Disable save toast99.95782
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContractTypeRescue
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_griffin_GRF-1S, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hide save toast102.9765
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_trebuchet_TBT-5N, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Invisible save toast 104.9905
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_trebuchet_TBT-5N, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_trebuchet_TBT-5N, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_trebuchet_TBT-5N, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_griffin_GRF-1S, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [DetatchUX] Detatching head.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapMetaData - successfully loaded biomeskin highlandsSpring
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GenerateLanceStart: Spawner_PlayerLance
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GenerateLanceStart: Lance_OpposingForce_1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GenerateLanceStart: Lance_Enemy_OpposingForce_2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The referenced script on this Behaviour is missing!
(Filename: Line: 1515)

The referenced script on this Behaviour (Game Object '<null>') is missing!
(Filename: Line: 1744)

A script behaviour (probably VersionTrackingBreadcrumb?) has a different serialization layout when loading. (Read 48 bytes but expected 112 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
(Filename: Line: 1888)

PilotDef already did Init From Save!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PilotDef already did Init From Save!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PilotDef already did Init From Save!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PilotDef already did Init From Save!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 4 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 33.174473 ms

Unloading 1150 unused Assets to reduce memory usage. Loaded Objects now: 176774.
Total: 592.390198 ms (FindLiveObjects: 19.712095 ms CreateObjectMapping: 19.422915 ms MarkObjects: 515.042297 ms DeleteObjects: 38.211922 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 6.189952 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 176770.
Total: 542.325073 ms (FindLiveObjects: 12.786510 ms CreateObjectMapping: 14.578959 ms MarkObjects: 514.416870 ms DeleteObjects: 0.541839 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 12)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 176770.
Total: 539.142578 ms (FindLiveObjects: 12.183090 ms CreateObjectMapping: 14.544244 ms MarkObjects: 512.009827 ms DeleteObjects: 0.405096 ms)

Unloading 14 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 3.814008 ms
TerrainCollider: MeshCollider is not supported on terrain at the moment.
(Filename: Line: 188)

TerrainCollider: MeshCollider is not supported on terrain at the moment.
(Filename: Line: 188)

TerrainCollider: MeshCollider is not supported on terrain at the moment.
(Filename: Line: 188)

TerrainCollider: MeshCollider is not supported on terrain at the moment.
(Filename: Line: 188)

TerrainCollider: MeshCollider is not supported on terrain at the moment.
(Filename: Line: 188)

TerrainCollider: MeshCollider is not supported on terrain at the moment.
(Filename: Line: 188)

TerrainCollider: MeshCollider is not supported on terrain at the moment.
(Filename: Line: 188)

TerrainCollider: MeshCollider is not supported on terrain at the moment.
(Filename: Line: 188)

TerrainCollider: MeshCollider is not supported on terrain at the moment.
(Filename: Line: 188)

TerrainCollider: MeshCollider is not supported on terrain at the moment.
(Filename: Line: 188)


Unloading 68718 unused Assets to reduce memory usage. Loaded Objects now: 245186.
Total: 600.926758 ms (FindLiveObjects: 39.969357 ms CreateObjectMapping: 19.765827 ms MarkObjects: 373.398773 ms DeleteObjects: 167.791611 ms)

ProximityByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new ProximityByTagAIOrder.
(Filename: Line: 598)

AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder.
(Filename: Line: 598)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane"
(Filename: Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane"
(Filename: Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane"
(Filename: Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane"
(Filename: Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane"
(Filename: Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane"
(Filename: Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane"
(Filename: Line: 0)

AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder.
(Filename: Line: 598)

AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder.
(Filename: Line: 598)

Unloading 3 Unused Serialized files (Serialized files now loaded: 12)

Unloading 860 unused Assets to reduce memory usage. Loaded Objects now: 307416.
Total: 712.262268 ms (FindLiveObjects: 33.232433 ms CreateObjectMapping: 12.195167 ms MarkObjects: 635.575562 ms DeleteObjects: 31.258263 ms)

CombatHud.OnTriggerDialog
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Force multiplier: 9
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Force multiplier: 9
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Force multiplier: 9
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Force multiplier: 9
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Force multiplier: 9
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Force multiplier: 9
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Force multiplier: 729
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Force multiplier: 9
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Force multiplier: 9
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Force multiplier: 1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Force multiplier: 81
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Force multiplier: 9
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Force multiplier: 9
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Force multiplier: 81
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Force multiplier: 81
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Force multiplier: 729
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Force multiplier: 9
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Force multiplier: 9
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Force multiplier: 81
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Force multiplier: 9
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Force multiplier: 9
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CombatHud.OnTriggerDialog
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CombatHud.OnTriggerDialog
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

handling order: (TaggedUnitTargetPriorityAIOrder)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

handling order: (TaggedUnitTargetPriorityAIOrder)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Wwise stopping all audio on the GlobalAudioObject
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 3 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 320.357941 ms

Unloading 17235 unused Assets to reduce memory usage. Loaded Objects now: 100612.
Total: 665.230652 ms (FindLiveObjects: 8.160196 ms CreateObjectMapping: 13.622061 ms MarkObjects: 591.445618 ms DeleteObjects: 52.002121 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 4.067570 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 100605.
Total: 590.617981 ms (FindLiveObjects: 6.588408 ms CreateObjectMapping: 7.542891 ms MarkObjects: 576.257202 ms DeleteObjects: 0.228508 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 12)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 100605.
Total: 588.922058 ms (FindLiveObjects: 6.241570 ms CreateObjectMapping: 7.468331 ms MarkObjects: 574.993591 ms DeleteObjects: 0.217943 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 3.338275 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 100618.
Total: 581.944580 ms (FindLiveObjects: 6.323978 ms CreateObjectMapping: 7.446295 ms MarkObjects: 567.943970 ms DeleteObjects: 0.229715 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 12)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 127477.
Total: 632.284058 ms (FindLiveObjects: 7.755099 ms CreateObjectMapping: 8.673057 ms MarkObjects: 615.554932 ms DeleteObjects: 0.300049 ms)

SimGameState [LOG] [AttachUX] Attaching head!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 41329 unused Assets to reduce memory usage. Loaded Objects now: 34945.
Total: 492.287170 ms (FindLiveObjects: 5.937295 ms CreateObjectMapping: 9.713570 ms MarkObjects: 460.836334 ms DeleteObjects: 15.799381 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 1.059832 ms

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 34940.
Total: 473.774353 ms (FindLiveObjects: 2.153171 ms CreateObjectMapping: 1.875157 ms MarkObjects: 469.610779 ms DeleteObjects: 0.134327 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 1.230987 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 34936.
Total: 471.322327 ms (FindLiveObjects: 2.557362 ms CreateObjectMapping: 2.049633 ms MarkObjects: 466.625092 ms DeleteObjects: 0.089350 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 34936.
Total: 466.460571 ms (FindLiveObjects: 2.381679 ms CreateObjectMapping: 1.016968 ms MarkObjects: 462.975891 ms DeleteObjects: 0.084822 ms)

The referenced script on this Behaviour is missing!
(Filename: Line: 1515)

The referenced script on this Behaviour is missing!
(Filename: Line: 1515)

The referenced script on this Behaviour is missing!
(Filename: Line: 1515)

The referenced script on this Behaviour (Game Object 'Camera_leopardMechBay') is missing!
(Filename: Line: 1744)

The referenced script on this Behaviour (Game Object 'Camera_executiveOfficerRoom') is missing!
(Filename: Line: 1744)

The referenced script on this Behaviour (Game Object 'Camera_barracks') is missing!
(Filename: Line: 1744)

Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 1.132580 ms

Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 185446.
Total: 761.899048 ms (FindLiveObjects: 15.162455 ms CreateObjectMapping: 14.725060 ms MarkObjects: 731.478455 ms DeleteObjects: 0.532180 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 189328.
Total: 754.553833 ms (FindLiveObjects: 13.685149 ms CreateObjectMapping: 13.597308 ms MarkObjects: 726.763367 ms DeleteObjects: 0.507427 ms)

SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [OnHeadAttachedStateComplete] success!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

animation complete
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BTCustomRenderer::SetAllQualitySettings using BT application settings
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BTCustomRenderer::SetAllQualitySettings Setting target display to 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [BeginSave]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [BeginSave] pause and set time moving false
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_3049 GenNewGUID = True HadGUID = False NewObjType = BattleTech.MechDef OldObjType = BattleTech.MechDef
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

mood controller detected the game started!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

animation complete
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enable save toast 1090.328
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [SaveComplete]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [SaveComplete] resuming timer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Disable save toast1090.834
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hide save toast1093.841
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Invisible save toast 1095.859
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_trebuchet_TBT-5N, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_griffin_GRF-1S, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_trebuchet_TBT-5N, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_griffin_GRF-1S, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_trebuchet_TBT-5N, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Starting transition camera with times: 1097.603, 1098.603
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Finished camera transition at time: 1098.616
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find matching type for BattleTech Resource Type Prefab for resourceId chrPrfComp_shadowhawk_simgame
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_trebuchet_TBT-5N, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_griffin_GRF-1S, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
at BattleTech.UI.Tooltips.TooltipManager.ParseData (System.Object data, System.String prefabName) [0x00000] in <filename unknown>:0
at BattleTech.UI.Tooltips.TooltipManager.SpawnTooltip (System.Object data, UInt64 ID, UInt64 ActiveObjectID, Single DelayOverride, System.String prefabName, Boolean useCamera) [0x00000] in <filename unknown>:0
at BattleTech.UI.Tooltips.HBSTooltip.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerEnterHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject)
UnityEngine.EventSystems.PointerInputModule:processMove(PointerEventData)
UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:process()
UnityEngine.EventSystems.EventSystem:Update()
(Filename: Line: -1)

MechLab [LOG] ValidateMechDef: mech: mechdef_trebuchet_TBT-5N, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_griffin_GRF-1S, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_trebuchet_TBT-5N, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_griffin_GRF-1S, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_trebuchet_TBT-5N, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Starting transition camera with times: 1346.299, 1347.299
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Finished camera transition at time: 1347.3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing!
(Filename: Line: 1744)

The referenced script on this Behaviour (Game Object '<null>') is missing!
(Filename: Line: 1744)

The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing!
(Filename: Line: 1744)

The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing!
(Filename: Line: 1744)

SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hardpoint element received AMS weapon category, setting jumpjet icon
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hardpoint element received AMS weapon category, setting jumpjet icon
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hardpoint element received AMS weapon category, setting jumpjet icon
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hardpoint element received AMS weapon category, setting jumpjet icon
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: MechLab
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hardpoint element received AMS weapon category, setting jumpjet icon
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: MechLab
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hardpoint element received AMS weapon category, setting jumpjet icon
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: MechLab
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hardpoint element received AMS weapon category, setting jumpjet icon
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: MechLab
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hardpoint element received AMS weapon category, setting jumpjet icon
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: MechLab
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hardpoint element received AMS weapon category, setting jumpjet icon
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hardpoint element received AMS weapon category, setting jumpjet icon
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: MechLab
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hardpoint element received AMS weapon category, setting jumpjet icon
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: MechLab
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hardpoint element received AMS weapon category, setting jumpjet icon
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: MechLab
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hardpoint element received AMS weapon category, setting jumpjet icon
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: MechLab
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hardpoint element received AMS weapon category, setting jumpjet icon
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: MechLab
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hardpoint element received AMS weapon category, setting jumpjet icon
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: MechLab
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hardpoint element received AMS weapon category, setting jumpjet icon
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: MechLab
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hardpoint element received AMS weapon category, setting jumpjet icon
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: MechLab
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hardpoint element received AMS weapon category, setting jumpjet icon
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: MechLab
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hardpoint element received AMS weapon category, setting jumpjet icon
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: MechLab
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hardpoint element received AMS weapon category, setting jumpjet icon
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: MechLab
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hardpoint element received AMS weapon category, setting jumpjet icon
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hardpoint element received AMS weapon category, setting jumpjet icon
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: MechLab
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hardpoint element received AMS weapon category, setting jumpjet icon
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: MechLab
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: MechLab
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Starting transition camera with times: 1435.765, 1435.775
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_trebuchet_TBT-5N, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_griffin_GRF-1S, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Finished camera transition at time: 1437.773
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContractTypeTravelOnly
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContractTypeSimpleBattle
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContractTypeSimpleBattle
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

animation complete
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

transition start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

animation complete
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

transition end
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] SaveEntry Created
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBS Tooltip with ID 5896 is set to StringValue but no data has been provided!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBS Tooltip with ID 5893 is set to StringValue but no data has been provided!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] SaveEntry Processing
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [BeginSave]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [BeginSave] pause and set time moving false
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_3049 GenNewGUID = True HadGUID = False NewObjType = BattleTech.MechDef OldObjType = BattleTech.MechDef
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enable save toast 1644.464
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [SaveComplete]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [SaveComplete] resuming timer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Disable save toast1644.969
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hide save toast1647.985
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Invisible save toast 1649.989
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

animation complete
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

transition start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

animation complete
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

transition end
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Ignoring value [filename] from type [ContractOverride] because class has it marked with JsonIgnore attribute.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Ignoring value [stopTellingMe] from type [ContractOverride] because class has it marked with JsonIgnore attribute.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Ignoring value [filename] from type [ContractOverride] because class has it marked with JsonIgnore attribute.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] SaveEntry Created
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] Monthly Autosave
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

animation complete
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

transition start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

animation complete
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

animation complete
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

transition end
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

transition start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

animation complete
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

transition end
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] SaveEntry Processing
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [BeginSave]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [BeginSave] pause and set time moving false
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_3049 GenNewGUID = True HadGUID = False NewObjType = BattleTech.MechDef OldObjType = BattleTech.MechDef
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enable save toast 1702.731
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [SaveComplete]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [SaveComplete] resuming timer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Disable save toast1703.237
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hide save toast1706.252
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Invisible save toast 1708.261
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

animation complete
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

transition start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

animation complete
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

transition end
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [BeginSave]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [BeginSave] pause and set time moving false
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_3049 GenNewGUID = True HadGUID = False NewObjType = BattleTech.MechDef OldObjType = BattleTech.MechDef
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Ignoring value [filename] from type [ContractOverride] because class has it marked with JsonIgnore attribute.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_trebuchet_TBT-5N, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_griffin_GRF-1S, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enable save toast 1783.737
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [SaveComplete]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [SaveComplete] resuming timer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Disable save toast1786.268
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContractTypeSimpleBattle
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_griffin_GRF-1S, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hide save toast1789.293
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Invisible save toast 1791.295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_trebuchet_TBT-5N, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_griffin_GRF-1S, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [DetatchUX] Detatching head.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapMetaData - successfully loaded biomeskin tundraFrozen
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GenerateLanceStart: Spawner_PlayerLance
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GenerateLanceStart: Lance_Enemy_OpposingForce
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GenerateLanceStart: Lance_Enemy_Ambushers
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 4 Unused Serialized files (Serialized files now loaded: 14)
UnloadTime: 90.692192 ms

Unloading 1166 unused Assets to reduce memory usage. Loaded Objects now: 251183.
Total: 1258.996582 ms (FindLiveObjects: 28.258070 ms CreateObjectMapping: 19.587429 ms MarkObjects: 1147.777100 ms DeleteObjects: 63.373505 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 14)
UnloadTime: 12.506385 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 251179.
Total: 1163.466797 ms (FindLiveObjects: 20.959385 ms CreateObjectMapping: 16.688059 ms MarkObjects: 1125.313477 ms DeleteObjects: 0.505314 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 14)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 251179.
Total: 1164.540283 ms (FindLiveObjects: 19.970188 ms CreateObjectMapping: 16.535919 ms MarkObjects: 1127.538208 ms DeleteObjects: 0.495353 ms)

Unloading 27 Unused Serialized files (Serialized files now loaded: 14)
UnloadTime: 6.379822 ms
TerrainCollider: MeshCollider is not supported on terrain at the moment.
(Filename: Line: 188)

TerrainCollider: MeshCollider is not supported on terrain at the moment.
(Filename: Line: 188)

TerrainCollider: MeshCollider is not supported on terrain at the moment.
(Filename: Line: 188)

TerrainCollider: MeshCollider is not supported on terrain at the moment.
(Filename: Line: 188)

TerrainCollider: MeshCollider is not supported on terrain at the moment.
(Filename: Line: 188)

TerrainCollider: MeshCollider is not supported on terrain at the moment.
(Filename: Line: 188)

TerrainCollider: MeshCollider is not supported on terrain at the moment.
(Filename: Line: 188)

TerrainCollider: MeshCollider is not supported on terrain at the moment.
(Filename: Line: 188)

TerrainCollider: MeshCollider is not supported on terrain at the moment.
(Filename: Line: 188)


Unloading 79431 unused Assets to reduce memory usage. Loaded Objects now: 301980.
Total: 996.290771 ms (FindLiveObjects: 33.856979 ms CreateObjectMapping: 33.541840 ms MarkObjects: 779.725403 ms DeleteObjects: 149.164688 ms)

BattleTech.SetPatrolRouteAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new SetPatrolRouteAIOrder.
(Filename: Line: 598)

AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder.
(Filename: Line: 598)

AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder.
(Filename: Line: 598)

Unloading 3 Unused Serialized files (Serialized files now loaded: 14)

Unloading 859 unused Assets to reduce memory usage. Loaded Objects now: 366439.
Total: 1153.591553 ms (FindLiveObjects: 25.828999 ms CreateObjectMapping: 18.929071 ms MarkObjects: 1073.573730 ms DeleteObjects: 35.258522 ms)

CombatHud.OnTriggerDialog
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer higher damage
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer attack from behind
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer 90 degrees
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer no closer than weapon min dist to hostile
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer lower LOS to hostile
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer facing hostile
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer lower armor of hostile
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer presenting higher armor to hostile
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer within melee distance to hostile
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer to be behind braced hostile targets
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer lower damage from hostiles
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

minVal: -54.125
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

maxVal: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer LOS to most hostiles
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer to not to leave my rear armor open for lethal shots from hostiles
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating Prefer to approach the rear arc of enemies
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating Prefer to be a safe distance away from enemies when sprinting
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating Prefer to approach the ideal weapon range to targets
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating Prefer to take more firepower away from hostiles
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Force multiplier: 9
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Force multiplier: 9
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Force multiplier: 9
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Force multiplier: 9
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer higher damage
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer attack from behind
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer 90 degrees
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer no closer than weapon min dist to hostile
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer lower LOS to hostile
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer facing hostile
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer lower armor of hostile
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer presenting higher armor to hostile
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer within melee distance to hostile
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer to be behind braced hostile targets
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer lower damage from hostiles
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

minVal: -100.6875
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

maxVal: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer LOS to most hostiles
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer to not to leave my rear armor open for lethal shots from hostiles
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating Prefer to approach the rear arc of enemies
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating Prefer to be a safe distance away from enemies when sprinting
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating Prefer to approach the ideal weapon range to targets
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating Prefer to take more firepower away from hostiles
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer higher damage
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer attack from behind
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer 90 degrees
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer no closer than weapon min dist to hostile
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer lower LOS to hostile
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer facing hostile
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer lower armor of hostile
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer presenting higher armor to hostile
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer within melee distance to hostile
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer to be behind braced hostile targets
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer lower damage from hostiles
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

minVal: -77.25
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

maxVal: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer LOS to most hostiles
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer to not to leave my rear armor open for lethal shots from hostiles
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating Prefer to approach the rear arc of enemies
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating Prefer to be a safe distance away from enemies when sprinting
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating Prefer to approach the ideal weapon range to targets
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating Prefer to take more firepower away from hostiles
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Force multiplier: 9
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Force multiplier: 9
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Force multiplier: 81
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Force multiplier: 81
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Force multiplier: 81
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer higher damage
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer attack from behind
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer 90 degrees
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer no closer than weapon min dist to hostile
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer lower LOS to hostile
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer facing hostile
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer lower armor of hostile
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer presenting higher armor to hostile
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer within melee distance to hostile
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer to be behind braced hostile targets
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer lower damage from hostiles
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

minVal: -131.625
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

maxVal: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer LOS to most hostiles
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer to not to leave my rear armor open for lethal shots from hostiles
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating Prefer to approach the rear arc of enemies
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating Prefer to be a safe distance away from enemies when sprinting
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating Prefer to approach the ideal weapon range to targets
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating Prefer to take more firepower away from hostiles
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer higher damage
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer attack from behind
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer 90 degrees
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer no closer than weapon min dist to hostile
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer lower LOS to hostile
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer facing hostile
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer lower armor of hostile
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer presenting higher armor to hostile
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer within melee distance to hostile
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer to be behind braced hostile targets
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer lower damage from hostiles
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

minVal: -267.5625
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

maxVal: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer LOS to most hostiles
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer to not to leave my rear armor open for lethal shots from hostiles
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating Prefer to approach the rear arc of enemies
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating Prefer to be a safe distance away from enemies when sprinting
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating Prefer to approach the ideal weapon range to targets
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating Prefer to take more firepower away from hostiles
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer higher damage
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer attack from behind
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer 90 degrees
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer no closer than weapon min dist to hostile
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer lower LOS to hostile
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer facing hostile
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer lower armor of hostile
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer presenting higher armor to hostile
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer within melee distance to hostile
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer to be behind braced hostile targets
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer lower damage from hostiles
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

minVal: -181.6875
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

maxVal: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer LOS to most hostiles
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating prefer to not to leave my rear armor open for lethal shots from hostiles
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating Prefer to approach the rear arc of enemies
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating Prefer to be a safe distance away from enemies when sprinting
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating Prefer to approach the ideal weapon range to targets
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

evaluating Prefer to take more firepower away from hostiles
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Force multiplier: 9
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Force multiplier: 9
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find num flag for combatant Commando
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find num flag for combatant Commando
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find num flag for combatant Panther
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find num flag for combatant Locust
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Wwise stopping all audio on the GlobalAudioObject
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 3 Unused Serialized files (Serialized files now loaded: 14)
UnloadTime: 182.705017 ms

Unloading 32815 unused Assets to reduce memory usage. Loaded Objects now: 130784.
Total: 1134.415771 ms (FindLiveObjects: 17.927498 ms CreateObjectMapping: 15.721198 ms MarkObjects: 1006.973633 ms DeleteObjects: 93.792000 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 14)
UnloadTime: 5.728407 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 130775.
Total: 935.288391 ms (FindLiveObjects: 10.557270 ms CreateObjectMapping: 7.574284 ms MarkObjects: 916.909302 ms DeleteObjects: 0.246318 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 14)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 130775.
Total: 934.696655 ms (FindLiveObjects: 9.387259 ms CreateObjectMapping: 7.692614 ms MarkObjects: 917.327637 ms DeleteObjects: 0.288276 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 14)
UnloadTime: 5.422019 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 130788.
Total: 928.576782 ms (FindLiveObjects: 9.658631 ms CreateObjectMapping: 7.404035 ms MarkObjects: 911.224915 ms DeleteObjects: 0.288578 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 14)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 157647.
Total: 1064.473145 ms (FindLiveObjects: 11.170650 ms CreateObjectMapping: 11.828707 ms MarkObjects: 1041.165649 ms DeleteObjects: 0.307595 ms)

SimGameState [LOG] [AttachUX] Attaching head!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 39133 unused Assets to reduce memory usage. Loaded Objects now: 34889.
Total: 775.793396 ms (FindLiveObjects: 5.194114 ms CreateObjectMapping: 8.871077 ms MarkObjects: 747.343323 ms DeleteObjects: 14.384257 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 1.446213 ms

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 34884.
Total: 778.913452 ms (FindLiveObjects: 3.006229 ms CreateObjectMapping: 1.460099 ms MarkObjects: 773.903137 ms DeleteObjects: 0.543348 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 1.152201 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 34880.
Total: 773.243225 ms (FindLiveObjects: 2.568833 ms CreateObjectMapping: 1.354750 ms MarkObjects: 769.231873 ms DeleteObjects: 0.087237 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 34880.
Total: 756.104248 ms (FindLiveObjects: 2.300781 ms CreateObjectMapping: 1.094848 ms MarkObjects: 752.626770 ms DeleteObjects: 0.081200 ms)

The referenced script on this Behaviour is missing!
(Filename: Line: 1515)

The referenced script on this Behaviour is missing!
(Filename: Line: 1515)

The referenced script on this Behaviour is missing!
(Filename: Line: 1515)

The referenced script on this Behaviour (Game Object 'Camera_leopardMechBay') is missing!
(Filename: Line: 1744)

The referenced script on this Behaviour (Game Object 'Camera_executiveOfficerRoom') is missing!
(Filename: Line: 1744)

The referenced script on this Behaviour (Game Object 'Camera_barracks') is missing!
(Filename: Line: 1744)

Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 1.100583 ms

Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 185174.
Total: 1162.793091 ms (FindLiveObjects: 14.361318 ms CreateObjectMapping: 21.551031 ms MarkObjects: 1120.441162 ms DeleteObjects: 6.438081 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 189056.
Total: 1160.947754 ms (FindLiveObjects: 12.661540 ms CreateObjectMapping: 14.039835 ms MarkObjects: 1133.941895 ms DeleteObjects: 0.303973 ms)

SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [OnHeadAttachedStateComplete] success!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

mood controller detected the game started!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

animation complete
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BTCustomRenderer::SetAllQualitySettings using BT application settings
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BTCustomRenderer::SetAllQualitySettings Setting target display to 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] SaveEntry Created
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT checking to see if it replaces existing save entry
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

animation complete
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] SaveEntry Processing
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [BeginSave]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [BeginSave] pause and set time moving false
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_3049 GenNewGUID = True HadGUID = False NewObjType = BattleTech.MechDef OldObjType = BattleTech.MechDef
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enable save toast 2747.671
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [SaveComplete]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [SaveComplete] resuming timer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Disable save toast2748.179
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hide save toast2751.199
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_trebuchet_TBT-5N, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_panther_PNT-9R, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_griffin_GRF-1S, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_trebuchet_TBT-5N, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_panther_PNT-9R, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_griffin_GRF-1S, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_trebuchet_TBT-5N, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Starting transition camera with times: 2752.868, 2753.868
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Invisible save toast 2753.533
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Finished camera transition at time: 2753.875
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_panther_PNT-9R, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_trebuchet_TBT-5N, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_griffin_GRF-1S, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
at BattleTech.UI.Tooltips.TooltipManager.ParseData (System.Object data, System.String prefabName) [0x00000] in <filename unknown>:0
at BattleTech.UI.Tooltips.TooltipManager.SpawnTooltip (System.Object data, UInt64 ID, UInt64 ActiveObjectID, Single DelayOverride, System.String prefabName, Boolean useCamera) [0x00000] in <filename unknown>:0
at BattleTech.UI.Tooltips.HBSTooltip.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerEnterHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject)
UnityEngine.EventSystems.PointerInputModule:processMove(PointerEventData)
UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:process()
UnityEngine.EventSystems.EventSystem:Update()
(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at BattleTech.UI.Tooltips.TooltipManager.ParseData (System.Object data, System.String prefabName) [0x00000] in <filename unknown>:0
at BattleTech.UI.Tooltips.TooltipManager.SpawnTooltip (System.Object data, UInt64 ID, UInt64 ActiveObjectID, Single DelayOverride, System.String prefabName, Boolean useCamera) [0x00000] in <filename unknown>:0
at BattleTech.UI.Tooltips.HBSTooltip.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerEnterHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject)
UnityEngine.EventSystems.PointerInputModule:processMove(PointerEventData)
UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:process()
UnityEngine.EventSystems.EventSystem:Update()
(Filename: Line: -1)

MechLab [LOG] ValidateMechDef: mech: mechdef_trebuchet_TBT-5N, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_griffin_GRF-1S, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_trebuchet_TBT-5N, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_griffin_GRF-1S, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_trebuchet_TBT-5N, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Starting transition camera with times: 2913.195, 2914.195
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Finished camera transition at time: 2914.231
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_griffin_GRF-1S, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_trebuchet_TBT-5N, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_griffin_GRF-1S, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_trebuchet_TBT-5N, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_griffin_GRF-1S, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_trebuchet_TBT-5N, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Starting transition camera with times: 2949.809, 2950.809
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Finished camera transition at time: 2950.841
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing!
(Filename: Line: 1744)

The referenced script on this Behaviour (Game Object '<null>') is missing!
(Filename: Line: 1744)

The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing!
(Filename: Line: 1744)

The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing!
(Filename: Line: 1744)

SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hardpoint element received AMS weapon category, setting jumpjet icon
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hardpoint element received AMS weapon category, setting jumpjet icon
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hardpoint element received AMS weapon category, setting jumpjet icon
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hardpoint element received AMS weapon category, setting jumpjet icon
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_trebuchet_TBT-5N, validation level: MechLab
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hardpoint element received AMS weapon category, setting jumpjet icon
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_trebuchet_TBT-5N, validation level: MechLab
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hardpoint element received AMS weapon category, setting jumpjet icon
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_trebuchet_TBT-5N, validation level: MechLab
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hardpoint element received AMS weapon category, setting jumpjet icon
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_trebuchet_TBT-5N, validation level: MechLab
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_trebuchet_TBT-5N, validation level: MechLab
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_trebuchet_TBT-5N, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Starting transition camera with times: 2974.993, 2975.003
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_trebuchet_TBT-5N, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_griffin_GRF-1S, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Finished camera transition at time: 2977.209
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_trebuchet_TBT-5N, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_griffin_GRF-1S, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_trebuchet_TBT-5N, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_griffin_GRF-1S, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_trebuchet_TBT-5N, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Starting transition camera with times: 3002.223, 3003.223
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Finished camera transition at time: 3003.263
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBS Tooltip with ID 7627 is set to Object but no data has been provided!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GameContext [ERROR] Could not convert string '' to ObjectTagEnum.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TextTooltip not able to find object with objectTagString
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBS Tooltip with ID 7727 is set to ContextItem but no data has been provided!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GameContext [ERROR] Could not convert string '' to ObjectTagEnum.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TextTooltip not able to find object with objectTagString
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hardpoint element received AMS weapon category, setting jumpjet icon
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hardpoint element received AMS weapon category, setting jumpjet icon
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hardpoint element received AMS weapon category, setting jumpjet icon
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hardpoint element received AMS weapon category, setting jumpjet icon
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hardpoint element received AMS weapon category, setting jumpjet icon
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hardpoint element received AMS weapon category, setting jumpjet icon
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hardpoint element received AMS weapon category, setting jumpjet icon
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Starting transition camera with times: 3046.088, 3046.098
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_trebuchet_TBT-5N, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_griffin_GRF-1S, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Finished camera transition at time: 3048.621
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContractTypeTravelOnly
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContractTypeSimpleBattle
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContractTypeAssassinate
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContractTypeSimpleBattle
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContractTypeSimpleBattle
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

animation complete
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

transition start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

animation complete
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

transition end
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] SaveEntry Created
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBS Tooltip with ID 9905 is set to StringValue but no data has been provided!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] SaveEntry Processing
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [BeginSave]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [BeginSave] pause and set time moving false
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_3049 GenNewGUID = True HadGUID = False NewObjType = BattleTech.MechDef OldObjType = BattleTech.MechDef
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enable save toast 3195.364
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [SaveComplete]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [SaveComplete] resuming timer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Disable save toast3195.876
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

animation complete
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

transition start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hide save toast3198.886
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Invisible save toast 3200.895
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

animation complete
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

transition end
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

animation complete
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

transition start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

animation complete
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

animation complete
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

transition end
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

transition start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

animation complete
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

transition end
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] SaveEntry Created
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] Monthly Autosave
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

animation complete
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

transition start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

animation complete
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

transition end
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] SaveEntry Processing
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [BeginSave]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [BeginSave] pause and set time moving false
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_3049 GenNewGUID = True HadGUID = False NewObjType = BattleTech.MechDef OldObjType = BattleTech.MechDef
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_trebuchet_TBT-5N, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_griffin_GRF-1S, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enable save toast 3409.926
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [SaveComplete]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [SaveComplete] resuming timer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContractTypeSimpleBattle
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_griffin_GRF-1S, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Disable save toast3410.692
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hide save toast3413.717
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Invisible save toast 3415.729
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_griffin_GRF-1S, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MechLab [LOG] ValidateMechDef: mech: mechdef_hunchback_HBK-4P, validation level: Basic
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [DetatchUX] Detatching head.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapMetaData - successfully loaded biomeskin polarFrozen
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GenerateLanceStart: Spawner_PlayerLance
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GenerateLanceStart: Lance_Enemy_OpposingForce
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GenerateLanceStart: Lance_Enemy_Ambushers
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 4 Unused Serialized files (Serialized files now loaded: 14)
UnloadTime: 85.267456 ms

Unloading 1163 unused Assets to reduce memory usage. Loaded Objects now: 254249.
Total: 1543.843140 ms (FindLiveObjects: 23.649868 ms CreateObjectMapping: 20.713671 ms MarkObjects: 1433.515747 ms DeleteObjects: 65.962868 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 14)
UnloadTime: 10.281068 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 254245.
Total: 1434.676147 ms (FindLiveObjects: 19.203764 ms CreateObjectMapping: 16.499092 ms MarkObjects: 1398.472168 ms DeleteObjects: 0.500484 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 14)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 254245.
Total: 1435.233154 ms (FindLiveObjects: 19.876913 ms CreateObjectMapping: 16.455929 ms MarkObjects: 1398.432007 ms DeleteObjects: 0.467280 ms)

Crash!!!
SymInit: Symbol-SearchPath: '.;E:\Steam\steamapps\common\BATTLETECH;E:\Steam\steamapps\common\BATTLETECH;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Hip'
OS-Version: 10.0.16299 () 0x300-0x1
E:\Steam\steamapps\common\BATTLETECH\BattleTech.exe:BattleTech.exe (00007FF715E80000), size: 23818240 (result: 0), SymType: '-exported-', PDB: 'E:\Steam\steamapps\common\BATTLETECH\BattleTech.exe', fileVersion: 5.6.5.64727
C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFB01250000), size: 1966080 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntdll.dll', fileVersion: 10.0.16299.334
C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFAFF7B0000), size: 712704 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNEL32.DLL', fileVersion: 10.0.16299.15
C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFAFD970000), size: 2514944 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNELBASE.dll', fileVersion: 10.0.16299.371
C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFAFEB40000), size: 1634304 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\USER32.dll', fileVersion: 10.0.16299.125
C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFAFE6A0000), size: 131072 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\win32u.dll', fileVersion: 10.0.16299.15
C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFAFFD20000), size: 163840 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\GDI32.dll', fileVersion: 10.0.16299.15
C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFAFD7D0000), size: 1650688 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\gdi32full.dll', fileVersion: 10.0.16299.98
C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFAFE330000), size: 634880 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\msvcp_win.dll', fileVersion: 10.0.16299.248
C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFAFD6D0000), size: 1007616 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ucrtbase.dll', fileVersion: 10.0.16299.248
C:\WINDOWS\System32\ole32.dll:eek:le32.dll (00007FFAFFA60000), size: 1347584 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ole32.dll', fileVersion: 10.0.16299.371
C:\WINDOWS\System32\combase.dll:combase.dll (00007FFAFF400000), size: 3178496 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\combase.dll', fileVersion: 10.0.16299.15
C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FFAFF940000), size: 1175552 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\RPCRT4.dll', fileVersion: 10.0.16299.371
C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FFAF7940000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\VERSION.dll', fileVersion: 10.0.16299.15
C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFAFD650000), size: 466944 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\bcryptPrimitives.dll', fileVersion: 10.0.16299.98
C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FFAFEF10000), size: 643072 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\msvcrt.dll', fileVersion: 7.0.16299.125
C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FFAFF740000), size: 372736 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\sechost.dll', fileVersion: 10.0.16299.15
C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFAFE720000), size: 331776 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SHLWAPI.dll', fileVersion: 10.0.16299.15
C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FFAFC370000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\HID.DLL', fileVersion: 10.0.16299.15
C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFAFFC70000), size: 659456 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ADVAPI32.dll', fileVersion: 10.0.16299.371
C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FFAFFD50000), size: 21192704 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SHELL32.dll', fileVersion: 10.0.16299.371
C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFAFE650000), size: 303104 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\cfgmgr32.dll', fileVersion: 10.0.16299.15
C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FFAFFBB0000), size: 679936 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\shcore.dll', fileVersion: 10.0.16299.15
C:\WINDOWS\System32\windows.storage.dll:windows.storage.dll (00007FFAFDBE0000), size: 7630848 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\windows.storage.dll', fileVersion: 10.0.16299.371
C:\WINDOWS\System32\kernel.appcore.dll:kernel.appcore.dll (00007FFAFD5C0000), size: 69632 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\kernel.appcore.dll', fileVersion: 10.0.16299.15
C:\WINDOWS\System32\powrprof.dll:powrprof.dll (00007FFAFD600000), size: 311296 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\powrprof.dll', fileVersion: 10.0.16299.15
C:\WINDOWS\System32\profapi.dll:profapi.dll (00007FFAFD5E0000), size: 110592 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\profapi.dll', fileVersion: 10.0.16299.15
C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (00007FFB011B0000), size: 442368 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\WS2_32.dll', fileVersion: 10.0.16299.15
C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFAFF870000), size: 806912 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\OLEAUT32.dll', fileVersion: 10.0.16299.15
C:\WINDOWS\System32\IMM32.dll:IMM32.dll (00007FFAFF710000), size: 184320 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\IMM32.dll', fileVersion: 10.0.16299.15
C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (00007FFAEDE60000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINMM.dll', fileVersion: 10.0.16299.15
C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFAFCC00000), size: 745472 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DNSAPI.dll', fileVersion: 10.0.16299.334
C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFAFCBC0000), size: 233472 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL', fileVersion: 10.0.16299.15
C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFAF8CA0000), size: 909312 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINHTTP.dll', fileVersion: 10.0.16299.371
C:\WINDOWS\System32\NSI.dll:NSI.dll (00007FFAFF7A0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\NSI.dll', fileVersion: 10.0.16299.15
C:\WINDOWS\SYSTEM32\winmmbase.dll:winmmbase.dll (00007FFAEDE30000), size: 172032 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\winmmbase.dll', fileVersion: 10.0.16299.15
C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFAE64A0000), size: 1171456 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\OPENGL32.dll', fileVersion: 10.0.16299.15
C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (00007FFAF9160000), size: 180224 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\GLU32.dll', fileVersion: 10.0.16299.15
E:\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FFAE0DD0000), size: 1597440 (result: 0), SymType: '-exported-', PDB: 'E:\Steam\gameoverlayrenderer64.dll', fileVersion: 4.47.86.5
C:\WINDOWS\System32\PSAPI.DLL:pSAPI.DLL (00007FFAFFC60000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\PSAPI.DLL', fileVersion: 10.0.16299.15
C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (00007FFAFBD70000), size: 610304 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\uxtheme.dll', fileVersion: 10.0.16299.15
E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Mono\mono.dll:mono.dll (00007FFADE3C0000), size: 2998272 (result: 0), SymType: '-exported-', PDB: 'E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Mono\mono.dll', fileVersion: 1.0.0.1
C:\WINDOWS\SYSTEM32\MSWSOCK.dll:MSWSOCK.dll (00007FFAFCE30000), size: 417792 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSWSOCK.dll', fileVersion: 10.0.16299.15
C:\WINDOWS\System32\MSCTF.dll:MSCTF.dll (00007FFAFE860000), size: 1470464 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MSCTF.dll', fileVersion: 10.0.16299.19
C:\WINDOWS\system32\dwmapi.dll:dwmapi.dll (00007FFAFBFC0000), size: 172032 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\dwmapi.dll', fileVersion: 10.0.16299.15
C:\WINDOWS\SYSTEM32\d3d11.dll:d3d11.dll (00007FFAFAE00000), size: 3022848 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\d3d11.dll', fileVersion: 10.0.16299.248
C:\WINDOWS\SYSTEM32\dxgi.dll:dxgi.dll (00007FFAFC400000), size: 716800 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dxgi.dll', fileVersion: 10.0.16299.98
C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_2a800e6ebddb7f48\nvldumdx.dll:nvldumdx.dll (00007FFAF8AE0000), size: 962560 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_2a800e6ebddb7f48\nvldumdx.dll', fileVersion: 24.21.13.9731
C:\WINDOWS\System32\crypt32.dll:crypt32.dll (00007FFAFE480000), size: 1892352 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\crypt32.dll', fileVersion: 10.0.16299.15
C:\WINDOWS\System32\MSASN1.dll:MSASN1.dll (0000000009A60000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MSASN1.dll', fileVersion: 10.0.16299.15
C:\WINDOWS\System32\WINTRUST.DLL:WINTRUST.DLL (00007FFAFE6C0000), size: 360448 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\WINTRUST.DLL', fileVersion: 10.0.16299.309
C:\WINDOWS\System32\imagehlp.dll:imagehlp.dll (00007FFB01190000), size: 118784 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\imagehlp.dll', fileVersion: 10.0.16299.15
C:\WINDOWS\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FFAFCFF0000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CRYPTSP.dll', fileVersion: 10.0.16299.15
C:\WINDOWS\system32\rsaenh.dll:rsaenh.dll (00007FFAFC9D0000), size: 208896 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\rsaenh.dll', fileVersion: 10.0.16299.15
C:\WINDOWS\SYSTEM32\bcrypt.dll:bcrypt.dll (00007FFAFD100000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\bcrypt.dll', fileVersion: 10.0.16299.125
C:\WINDOWS\SYSTEM32\CRYPTBASE.dll:CRYPTBASE.dll (00007FFAFD010000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CRYPTBASE.dll', fileVersion: 10.0.16299.15
C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_2a800e6ebddb7f48\nvwgf2umx.dll:nvwgf2umx.dll (00007FFAC7A80000), size: 34197504 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_2a800e6ebddb7f48\nvwgf2umx.dll', fileVersion: 24.21.13.9731
C:\WINDOWS\system32\nvspcap64.dll:nvspcap64.dll (00007FFADC7A0000), size: 2514944 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\nvspcap64.dll', fileVersion: 3.13.1.30
C:\WINDOWS\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FFAFC7D0000), size: 200704 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntmarta.dll', fileVersion: 10.0.16299.15
C:\WINDOWS\System32\clbcatq.dll:clbcatq.dll (00007FFAFEE70000), size: 647168 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\clbcatq.dll', fileVersion: 2001.12.10941.16384
C:\WINDOWS\system32\wbem\wbemprox.dll:wbemprox.dll (00007FFAF1400000), size: 61440 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\wbemprox.dll', fileVersion: 10.0.16299.15
C:\WINDOWS\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FFAF4340000), size: 528384 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wbemcomn.dll', fileVersion: 10.0.16299.15
C:\WINDOWS\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FFAF0770000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\wbemsvc.dll', fileVersion: 10.0.16299.15
C:\WINDOWS\system32\wbem\fastprox.dll:fastprox.dll (00007FFAF0A10000), size: 983040 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\fastprox.dll', fileVersion: 10.0.16299.15
C:\WINDOWS\SYSTEM32\mscms.dll:mscms.dll (00007FFAE0C60000), size: 618496 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\mscms.dll', fileVersion: 10.0.16299.334
C:\WINDOWS\SYSTEM32\USERENV.dll:USERENV.dll (00007FFAFD4D0000), size: 167936 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\USERENV.dll', fileVersion: 10.0.16299.15
C:\WINDOWS\SYSTEM32\icm32.dll:icm32.dll (00007FFAF8A90000), size: 266240 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\icm32.dll', fileVersion: 10.0.16299.334
C:\WINDOWS\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\xinput1_3.dll', fileVersion: 9.18.944.0
C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFAFEFB0000), size: 4513792 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SETUPAPI.dll', fileVersion: 10.0.16299.248
C:\WINDOWS\SYSTEM32\TextInputFramework.dll:TextInputFramework.dll (00007FFAF6D90000), size: 622592 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\TextInputFramework.dll', fileVersion: 10.0.16299.334
C:\WINDOWS\SYSTEM32\CoreUIComponents.dll:CoreUIComponents.dll (00007FFAE8710000), size: 3072000 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CoreUIComponents.dll', fileVersion: 10.0.16299.15
C:\WINDOWS\SYSTEM32\CoreMessaging.dll:CoreMessaging.dll (00007FFAFB0F0000), size: 901120 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CoreMessaging.dll', fileVersion: 10.0.16299.371
C:\WINDOWS\SYSTEM32\wintypes.dll:wintypes.dll (00007FFAFA360000), size: 1269760 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wintypes.dll', fileVersion: 10.0.16299.15
C:\WINDOWS\System32\MMDevApi.dll:MMDevApi.dll (00007FFAF8240000), size: 454656 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MMDevApi.dll', fileVersion: 10.0.16299.15
C:\WINDOWS\System32\DEVOBJ.dll:DEVOBJ.dll (00007FFAFD3B0000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DEVOBJ.dll', fileVersion: 10.0.16299.15
C:\WINDOWS\System32\PROPSYS.dll:pROPSYS.dll (00007FFAF8DD0000), size: 1773568 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\PROPSYS.dll', fileVersion: 7.0.16299.334
C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFAD4B20000), size: 1187840 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\AUDIOSES.DLL', fileVersion: 10.0.16299.248
C:\WINDOWS\SYSTEM32\AVRT.dll:AVRT.dll (00007FFAF9C60000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\AVRT.dll', fileVersion: 10.0.16299.15
C:\Windows\System32\Windows.UI.dll:Windows.UI.dll (00007FFAEFB80000), size: 1077248 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\Windows.UI.dll', fileVersion: 10.0.16299.15
C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFAF82B0000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL', fileVersion: 10.0.16299.15
C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFAF8630000), size: 106496 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL', fileVersion: 10.0.16299.15
C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFAF6920000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\rasadhlp.dll', fileVersion: 10.0.16299.15
E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\CSteamworks.dll:CSteamworks.dll (00007FFAF8A60000), size: 184320 (result: 0), SymType: '-exported-', PDB: 'E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\CSteamworks.dll', fileVersion: 1.30.0.0
E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\steam_api64.dll:steam_api64.dll (000000005A100000), size: 262144 (result: 0), SymType: '-exported-', PDB: 'E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\steam_api64.dll', fileVersion: 3.92.72.58
C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFAF6960000), size: 458752 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\fwpuclnt.dll', fileVersion: 10.0.16299.15
E:\Steam\steamclient64.dll:steamclient64.dll (0000000054200000), size: 14909440 (result: 0), SymType: '-exported-', PDB: 'E:\Steam\steamclient64.dll', fileVersion: 4.47.86.5
C:\WINDOWS\SYSTEM32\Secur32.dll:Secur32.dll (00007FFAF3E30000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\Secur32.dll', fileVersion: 10.0.16299.15
E:\Steam\tier0_s64.dll:tier0_s64.dll (0000000055590000), size: 1519616 (result: 0), SymType: '-exported-', PDB: 'E:\Steam\tier0_s64.dll', fileVersion: 4.47.86.5
E:\Steam\vstdlib_s64.dll:vstdlib_s64.dll (0000000056E10000), size: 487424 (result: 0), SymType: '-exported-', PDB: 'E:\Steam\vstdlib_s64.dll', fileVersion: 4.47.86.5
C:\WINDOWS\SYSTEM32\SSPICLI.DLL:SSPICLI.DLL (00007FFAFD4A0000), size: 196608 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\SSPICLI.DLL', fileVersion: 10.0.16299.98
E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkSoundEngine.dll:AkSoundEngine.dll (00007FFAD5D80000), size: 1630208 (result: 0), SymType: '-exported-', PDB: 'E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkSoundEngine.dll'
C:\WINDOWS\SYSTEM32\XAudio2_9.dll:XAudio2_9.dll (00007FFAE2EE0000), size: 593920 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\XAudio2_9.dll', fileVersion: 10.0.16299.15
E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkFlanger.dll:AkFlanger.dll (00007FFAF6D10000), size: 270336 (result: 0), SymType: '-exported-', PDB: 'E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkFlanger.dll'
E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkGuitarDistortion.dll:AkGuitarDistortion.dll (00007FFAE6A00000), size: 266240 (result: 0), SymType: '-exported-', PDB: 'E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkGuitarDistortion.dll'
E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkTremolo.dll:AkTremolo.dll (00007FFAE6450000), size: 266240 (result: 0), SymType: '-exported-', PDB: 'E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkTremolo.dll'
E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkStereoDelay.dll:AkStereoDelay.dll (00007FFAE5DC0000), size: 266240 (result: 0), SymType: '-exported-', PDB: 'E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkStereoDelay.dll'
C:\WINDOWS\system32\apphelp.dll:apphelp.dll (00007FFAFBCC0000), size: 557056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\apphelp.dll', fileVersion: 10.0.16299.98
E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AVProVideo.dll:AVProVideo.dll (00007FFAE2F90000), size: 946176 (result: 0), SymType: '-exported-', PDB: 'E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AVProVideo.dll'
E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\Audio360.dll:Audio360.dll (00007FFAD50A0000), size: 1560576 (result: 0), SymType: '-exported-', PDB: 'E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\Audio360.dll'
C:\WINDOWS\SYSTEM32\MFPlat.dll:MFPlat.dll (00007FFAFA120000), size: 1781760 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MFPlat.dll', fileVersion: 10.0.16299.309
C:\WINDOWS\SYSTEM32\RTWorkQ.DLL:RTWorkQ.DLL (00007FFAF9DC0000), size: 200704 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\RTWorkQ.DLL', fileVersion: 10.0.16299.334
C:\Windows\System32\MFMediaEngine.dll:MFMediaEngine.dll (00007FFAD1230000), size: 4841472 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\MFMediaEngine.dll', fileVersion: 10.0.16299.248
C:\Windows\System32\XmlLite.dll:XmlLite.dll (00007FFAF9C70000), size: 217088 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\XmlLite.dll', fileVersion: 10.0.16299.15
C:\Windows\System32\Windows.Media.MediaControl.dll:Windows.Media.MediaControl.dll (00007FFAE2BD0000), size: 335872 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\Windows.Media.MediaControl.dll', fileVersion: 10.0.16299.15
C:\WINDOWS\SYSTEM32\twinapi.appcore.dll:twinapi.appcore.dll (00007FFAFBE40000), size: 1552384 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\twinapi.appcore.dll', fileVersion: 10.0.16299.19
C:\Windows\System32\RMCLIENT.dll:RMCLIENT.dll (00007FFAFC030000), size: 131072 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\RMCLIENT.dll', fileVersion: 10.0.16299.371
C:\WINDOWS\System32\mfcore.dll:mfcore.dll (00007FFAD0DE0000), size: 4485120 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\mfcore.dll', fileVersion: 10.0.16299.248
C:\WINDOWS\System32\ksuser.dll:ksuser.dll (00007FFAFA5D0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ksuser.dll', fileVersion: 10.0.16299.15
C:\Windows\System32\iertutil.dll:iertutil.dll (00007FFAF3000000), size: 2723840 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\iertutil.dll', fileVersion: 11.0.16299.371
C:\WINDOWS\SYSTEM32\CompPkgSup.DLL:CompPkgSup.DLL (00007FFAF76E0000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CompPkgSup.DLL', fileVersion: 10.0.16299.15
C:\Windows\System32\Windows.Media.dll:Windows.Media.dll (00007FFACF860000), size: 6742016 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\Windows.Media.dll', fileVersion: 10.0.16299.248
C:\Windows\System32\MFSENSORGROUP.dll:MFSENSORGROUP.dll (00007FFAE5580000), size: 221184 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\MFSENSORGROUP.dll', fileVersion: 10.0.16299.248
C:\WINDOWS\System32\mfsvr.dll:mfsvr.dll (00007FFAD5C40000), size: 1261568 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\mfsvr.dll', fileVersion: 10.0.16299.248
C:\WINDOWS\SYSTEM32\capauthz.dll:capauthz.dll (00007FFAF9850000), size: 331776 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\capauthz.dll', fileVersion: 10.0.16299.15
C:\WINDOWS\System32\msvproc.dll:msvproc.dll (00007FFADCD70000), size: 1060864 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\msvproc.dll', fileVersion: 10.0.16299.334
C:\Windows\System32\mfperfhelper.dll:mfperfhelper.dll (00007FFAD5860000), size: 1228800 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\System32\mfperfhelper.dll', fileVersion: 10.0.16299.15
C:\Windows\System32\msmpeg2vdec.dll:msmpeg2vdec.dll (00007FFAD40D0000), size: 2482176 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\msmpeg2vdec.dll', fileVersion: 10.0.16299.248
C:\WINDOWS\SYSTEM32\MFReadWrite.dll:MFReadWrite.dll (00007FFAD39E0000), size: 1089536 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MFReadWrite.dll', fileVersion: 10.0.16299.15
E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\sqlite3.dll:sqlite3.dll (0000000180000000), size: 1732608 (result: 0), SymType: '-exported-', PDB: 'E:\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\sqlite3.dll', fileVersion: 3.16.2.0
C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFAF83B0000), size: 1867776 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dbghelp.dll', fileVersion: 10.0.16299.15

========== OUTPUTING STACK TRACE ==================

ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF71688D405)
0x00007FF71688D405 (BattleTech)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7164C32AC)
0x00007FF7164C32AC (BattleTech)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7166C4C6D)
0x00007FF7166C4C6D (BattleTech)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7166C4F2E)
0x00007FF7166C4F2E (BattleTech)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7164BF61C)
0x00007FF7164BF61C (BattleTech)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7164BFE60)
0x00007FF7164BFE60 (BattleTech)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF715FD7C9D)
0x00007FF715FD7C9D (BattleTech)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF715FE0A7D)
0x00007FF715FE0A7D (BattleTech)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7164A41A1)
0x00007FF7164A41A1 (BattleTech)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7164A37C1)
0x00007FF7164A37C1 (BattleTech)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7164A3AD9)
0x00007FF7164A3AD9 (BattleTech)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7165616FC)
0x00007FF7165616FC (BattleTech)
0x00007FFAFF7C1FE4 (KERNEL32) BaseThreadInitThunk
0x00007FFB012BF061 (ntdll) RtlUserThreadStart

========== END OF STACKTRACE ===========

**** Crash! ****