One line summary of your issue
"Exiting Combat" mid-battle on Escort missions
What platform are you running the game on?
Steam
What operating system do you use?
Windows 10
Which version of the game are you running?
1.8
What DLC do you have installed?
None
Please explain your issue is in as much detail as possible.
Current mission is an Escort. I have a lance of Medium mechs, engaged in combat and exchanging fire with a lance of Light enemy mechs. The convoy I am escorting reaches the pickup zone and the drop ship takes off. The game shows "Exiting Combat" followed by "Enemy Detected". The lance of light mechs I was already fighting gets an out-of-combat movement turn; I do not. Then "Entering Combat" is displayed and the enemy light lance gets to go again immediately, leaving me outmaneuvered with no opportunity to react.
Expected behavior when the drop ship takes off would be for combat to continue uninterrupted with the enemy lance's next regular combat turn (no out-of-combat movement in-between combat rounds).
Have you tried verifying your files?
No
Steps to reproduce the issue
See the sequence of events explaining my issue in detail. Escort mission, light enemy mechs, successful convoy pickup by dropship; observe "exiting combat"/"enemy detected"/enemy movement/"entering combat"/enemy turn, instead of combat continuing normally.
Attach DxDiag (PC), System Info log (Mac), or run sudo lshw -html > specs.html and uploaded specs.html (Linux)
Attach Output Log
Windows: \Users\YourUserName\AppData\LocalLow\Harebrained Schemes\BATTLETECH\output_log.txt
Mac OS: Users >{name} > Library > Logs > Unity > Player.log
Linux: ~/.config/unity3d/Harebrained Schemes/BATTLETECH/Player.log
If the game crashed, please attach the crash file with the time stamp closest to the crash.
Windows: [Steam library folder]\steamapps\common\BATTLETECH\DumpBox
For v.17 and beyond try here: C:\Users\[YourUserName]\AppData\LocalLow\Harebrained Schemes\BATTLETECH
OSX: Macintosh HD > Users > [username] > Library > Application Support > Steam > steamapps > common > BattleTech > DumpBox
Linux: [Steam library folder]/steamapps/common/BATTLETECH/DumpBox
If a save game was loaded at the start of the game session, upload it. Please make sure to upload the save game with the timestamp closest to when you loaded it.
Windows:
Steam: [Steam installation folder]\userdata[SteamID]\637090\remote\C0\SGS1
GOG: 'C:\Users\USER_ID\AppData\Local\GOG.com\Galaxy\Applications\50593543263669699\Storage\Shared\Files\C#\SGS#'
Vanilla:'C:\Users\USER_ID\AppData\LocalLow\Harebrained Schemes\BattleTech\C#\SGS#'
OSX:
Steam: Macintosh HD > Users > [username] > Library > Application Support > Steam > userdata > [SteamID] > 637090 > remote > C#> SGS#
GOG: Macintosh HD > Users > [username] > Library > Application Support > GOG.com > Galaxy > Applications > 50593543263669699 > Storage > Shared > Files > C# > SGS#
Vanilla: Macintosh HD > Users > [username]> Library > Application Support > unity.Harebrained Schemes.BattleTech > C# > SGG#
Linux:
Steam: /home/.steam/steam/userdata/[steamID]/637090/remote/C#/SGS#
GOG: /home/[username]/.config/unity3d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/
Vanilla: /home/[username]/.config/unity3d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/
Attach screenshot / video
"Exiting Combat" mid-battle on Escort missions
What platform are you running the game on?
Steam
What operating system do you use?
Windows 10
Which version of the game are you running?
1.8
What DLC do you have installed?
None
Please explain your issue is in as much detail as possible.
Current mission is an Escort. I have a lance of Medium mechs, engaged in combat and exchanging fire with a lance of Light enemy mechs. The convoy I am escorting reaches the pickup zone and the drop ship takes off. The game shows "Exiting Combat" followed by "Enemy Detected". The lance of light mechs I was already fighting gets an out-of-combat movement turn; I do not. Then "Entering Combat" is displayed and the enemy light lance gets to go again immediately, leaving me outmaneuvered with no opportunity to react.
Expected behavior when the drop ship takes off would be for combat to continue uninterrupted with the enemy lance's next regular combat turn (no out-of-combat movement in-between combat rounds).
Have you tried verifying your files?
No
Steps to reproduce the issue
See the sequence of events explaining my issue in detail. Escort mission, light enemy mechs, successful convoy pickup by dropship; observe "exiting combat"/"enemy detected"/enemy movement/"entering combat"/enemy turn, instead of combat continuing normally.
Attach DxDiag (PC), System Info log (Mac), or run sudo lshw -html > specs.html and uploaded specs.html (Linux)
Attach Output Log
Windows: \Users\YourUserName\AppData\LocalLow\Harebrained Schemes\BATTLETECH\output_log.txt
Mac OS: Users >{name} > Library > Logs > Unity > Player.log
Linux: ~/.config/unity3d/Harebrained Schemes/BATTLETECH/Player.log
If the game crashed, please attach the crash file with the time stamp closest to the crash.
Windows: [Steam library folder]\steamapps\common\BATTLETECH\DumpBox
For v.17 and beyond try here: C:\Users\[YourUserName]\AppData\LocalLow\Harebrained Schemes\BATTLETECH
OSX: Macintosh HD > Users > [username] > Library > Application Support > Steam > steamapps > common > BattleTech > DumpBox
Linux: [Steam library folder]/steamapps/common/BATTLETECH/DumpBox
If a save game was loaded at the start of the game session, upload it. Please make sure to upload the save game with the timestamp closest to when you loaded it.
Windows:
Steam: [Steam installation folder]\userdata[SteamID]\637090\remote\C0\SGS1
GOG: 'C:\Users\USER_ID\AppData\Local\GOG.com\Galaxy\Applications\50593543263669699\Storage\Shared\Files\C#\SGS#'
Vanilla:'C:\Users\USER_ID\AppData\LocalLow\Harebrained Schemes\BattleTech\C#\SGS#'
OSX:
Steam: Macintosh HD > Users > [username] > Library > Application Support > Steam > userdata > [SteamID] > 637090 > remote > C#> SGS#
GOG: Macintosh HD > Users > [username] > Library > Application Support > GOG.com > Galaxy > Applications > 50593543263669699 > Storage > Shared > Files > C# > SGS#
Vanilla: Macintosh HD > Users > [username]> Library > Application Support > unity.Harebrained Schemes.BattleTech > C# > SGG#
Linux:
Steam: /home/.steam/steam/userdata/[steamID]/637090/remote/C#/SGS#
GOG: /home/[username]/.config/unity3d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/
Vanilla: /home/[username]/.config/unity3d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/
Attach screenshot / video
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