BATTLETECH - Dropship Lands on Mechs after Completion of Mission

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Ragefield

Recruit
22 Badges
Jun 5, 2019
2
0
  • BATTLETECH
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • BATTLETECH: Season pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • BATTLETECH: Flashpoint
  • Surviving Mars: Digital Deluxe Edition
  • Age of Wonders III
  • Surviving Mars
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Pillars of Eternity
  • Cities: Skylines
  • Ancient Space
  • Magicka 2
  • Cities: Skylines Deluxe Edition
  • Sword of the Stars II
  • Magicka
  • Dungeonland
  • Crusader Kings II
One line summary of your issue
Dropship Lands on Mechs after Completion of Mission

What platform are you running the game on?

Steam

What operating system do you use?
Windows 10 Pro Version 10.0.16299 Build 16299
Which version of the game are you running?
1.6.0-539R
What DLC do you have installed?
Flashpoint,
Shadowhawk Pack

Please explain your issue is in as much detail as possible.
After completing a Capture Base mission on Manufacturing Facility it is possible for the dropship to land on your Lance destroying your mechs and killing your pilots as the mission complete messages appear.

Steps to reproduce the issue
1) Choose Capture Base on Manufacturing Facility
2) Proceed through mission and capture Manufacturing facility
3) Proceed to fight enemy Lance on hill east of the Manufacturing Facility but south of the road
4) Destruction of last enemy mech will trigger dropship landing to assist with base capture and will do so without warning or landing indicators.

*This occured on an Ironman playthough. I cannot go back to provide screenshots or video

Attach DxDiag (PC), System Info log (Mac), or run sudo lshw -html > specs.html and uploaded specs.html (Linux)

Attach Output Log
Windows: BATTLETECH\BattleTech_Data\output_log.txt
Mac OS: Users >{name} > Library > Logs > Unity > Player.log
Linux: ~/.config/unity3d/Harebrained Schemes/BATTLETECH/Player.log


If the game crashed, please attach the crash file with the time stamp closest to the crash.
Windows: [Steam library folder]\steamapps\common\BATTLETECH\DumpBox
OSX: Macintosh HD > Users > [username] > Library > Application Support > Steam > steamapps > common > BattleTech > DumpBox
Linux: [Steam library folder]/steamapps/common/BATTLETECH/DumpBox


If a save game was loaded at the start of the game session, upload it. Please make sure to upload the save game with the timestamp closest to when you loaded it.
Windows:
Steam: [Steam installation folder]\userdata[SteamID]\637090\remote\C0\SGS1
GOG: 'C:\Users\USER_ID\AppData\Local\GOG.com\Galaxy\Applications\50593543263669699\Storage\Shared\Files\C#\SGS#'
Vanilla:'C:\Users\USER_ID\AppData\LocalLow\Harebrained Schemes\BattleTech\C#\SGS#'
OSX:
Steam: Macintosh HD > Users > [username] > Library > Application Support > Steam > userdata > [SteamID] > 637090 > remote > C#> SGS#
GOG: Macintosh HD > Users > [username] > Library > Application Support > GOG.com > Galaxy > Applications > 50593543263669699 > Storage > Shared > Files > C# > SGS#
Vanilla: Macintosh HD > Users > [username]> Library > Application Support > unity.Harebrained Schemes.BattleTech > C# > SGG#
Linux:
Steam: /home/.steam/steam/userdata/[steamID]/637090/remote/C#/SGS#
GOG: /home/[username]/.config/unity3d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/
Vanilla: /home/[username]/.config/unity3d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/


Attach screenshot / video
 

Attachments

  • DxDiag.txt
    101,5 KB · Views: 7
  • output_log.txt
    167,8 KB · Views: 7
  • c6eb3278-ba2f-4362-9f15-fe1356c07739.sav
    267,9 KB · Views: 3
Last edited:
Upvote 0

Ken-Sw

Major
26 Badges
Nov 22, 2009
600
107
  • Europa Universalis IV
  • Age of Wonders: Planetfall Season pass
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • BATTLETECH: Flashpoint
  • BATTLETECH - Backer
  • BATTLETECH - Beta Backer
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH - Initiate of the Order
  • BATTLETECH
Thats not a bug - you were standing on the landing zone - should have seen red pips on ground when you moved there or a round raised concrete landing pad
 

Ragefield

Recruit
22 Badges
Jun 5, 2019
2
0
  • BATTLETECH
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • BATTLETECH: Season pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • BATTLETECH: Flashpoint
  • Surviving Mars: Digital Deluxe Edition
  • Age of Wonders III
  • Surviving Mars
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Pillars of Eternity
  • Cities: Skylines
  • Ancient Space
  • Magicka 2
  • Cities: Skylines Deluxe Edition
  • Sword of the Stars II
  • Magicka
  • Dungeonland
  • Crusader Kings II
Thats not a bug - you were standing on the landing zone - should have seen red pips on ground when you moved there or a round raised concrete landing pad
That is not what I'm seeing. There is no extraction point in that mission as there is no extracting in it. The dropship shows up after you destroy the enemy Lance guarding the facility for narrative reasons of securing the base/retrieving goods from the manufacturing facility and not to pick up your Lance like most missions. I have done two of the Capture Base missions since the patch dropped and both played out where the dropship landed without warning and no indication of where it would land.

Secondly, even if that were happening, there is no previous indication of where the dropship will land and it destroying your mechs after completing the mission without any such indication creates a negative play experience.
 
Last edited: