BATTLETECH - CTD when launching missions (Training Day, but others I have not documented as well)

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SchwabianSwine

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One line summary of your issue
CTD when launching missions (Training Day, but others I have not documented as well)

What platform are you running the game on?

Steam

What operating system do you use?
Windwos 10
Which version of the game are you running?
1.8.0-629R
What DLC do you have installed?
Flashpoint,
Urban Warfare,
Shadowhawk Pack,
Heavy Metal

Please explain your issue is in as much detail as possible.
I load up my game.

I start Training day-mission

CTD

This has also happened with other missions, occasionally I get a glimpse of some Unity-error.

At one time I also had the Elder Scrolls Online launcher open, which crashed at the same time.

I am running the mod "Panic System", but I've also had crashes in saves where it wasn't enabled.

No crash file seems to be generated, at least there isn't one in the folders I am directed to.
Have you tried verifying your files?
Yes

Steps to reproduce the issue
Start Game
Load Save
Start training day mission

Attach DxDiag (PC), System Info log (Mac), or run sudo lshw -html > specs.html and uploaded specs.html (Linux)

Attach Output Log
Windows: \Users\YourUserName\AppData\LocalLow\Harebrained Schemes\BATTLETECH\output_log.txt
Mac OS: Users >{name} > Library > Logs > Unity > Player.log
Linux: ~/.config/unity3d/Harebrained Schemes/BATTLETECH/Player.log


If the game crashed, please attach the crash file with the time stamp closest to the crash.
Windows: [Steam library folder]\steamapps\common\BATTLETECH\DumpBox
For v.17 and beyond try here: C:\Users\[YourUserName]\AppData\LocalLow\Harebrained Schemes\BATTLETECH
OSX: Macintosh HD > Users > [username] > Library > Application Support > Steam > steamapps > common > BattleTech > DumpBox
Linux: [Steam library folder]/steamapps/common/BATTLETECH/DumpBox


If a save game was loaded at the start of the game session, upload it. Please make sure to upload the save game with the timestamp closest to when you loaded it.
Windows:
Steam: [Steam installation folder]\userdata[SteamID]\637090\remote\C0\SGS1
GOG: 'C:\Users\USER_ID\AppData\Local\GOG.com\Galaxy\Applications\50593543263669699\Storage\Shared\Files\C#\SGS#'
Vanilla:'C:\Users\USER_ID\AppData\LocalLow\Harebrained Schemes\BattleTech\C#\SGS#'
OSX:
Steam: Macintosh HD > Users > [username] > Library > Application Support > Steam > userdata > [SteamID] > 637090 > remote > C#> SGS#
GOG: Macintosh HD > Users > [username] > Library > Application Support > GOG.com > Galaxy > Applications > 50593543263669699 > Storage > Shared > Files > C# > SGS#
Vanilla: Macintosh HD > Users > [username]> Library > Application Support > unity.Harebrained Schemes.BattleTech > C# > SGG#
Linux:
Steam: /home/.steam/steam/userdata/[steamID]/637090/remote/C#/SGS#
GOG: /home/[username]/.config/unity3d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/
Vanilla: /home/[username]/.config/unity3d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/


Attach screenshot / video
 

Attachments

  • DxDiag.txt
    83,6 KB · Views: 32
  • output_log.txt
    148,2 KB · Views: 30
  • 8de6a3c5-c557-4f41-ac7d-d18120f2f7a4.sav
    350,3 KB · Views: 2
Upvote 0

AndrewT

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DynamicHeapAllocator out of memory - Could not get memory for large allocation 16,192,576!

Could not allocate memory: System out of memory!

Memory: 16384MB RAM
Available OS Memory: 16332MB RAM
Page File: 57492MB used, 7992MB available
Not sure how you used up a 50gb swap file! But try unloading every other app you can before starting the game - any different?
 

SchwabianSwine

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Yes, I think there's something off. I have no issues with other games while running other apps.

Havent't tried turning off EVERYTHING else, but I have tried while closing some other stuff.

I'll check it out further when I get home from work.
 

SchwabianSwine

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So, I follow a thread with similar memory issues, where AndrewT recommended creating a certain size of page-file.

Mine was automatically handled by windows on my E: drive, but I figured what the hell and forced a 2000-32gb pagefile on C as well (which usually has notoriously low diskspace) and now I managed to launch the game!

I still think its a problem if I need to go into windows and make special solutions when the game worked fine before patch!