During tonight's BATTLETECH Friday Night Fights, I'll be running a series of 30-minute BATTLETECH Command Academy sessions. These sessions are for gamers, new to BATTLETECH Multi-player and who would like to talk through and then play-through one or more aspects of BATTLETECH.
BOTTOM LINE UPFRONT: Rather than immediately dropping down into a Multiplayer Match, we'll first discuss one of the following topics in DISCORD Chat and then drop into a match to execute the tailored Drills centered on what was just discussed. The topics include:
BATTLETECH 101, Lance Composition ~ explore tailoring a Lance to a desired play style.
BATTLETECH 201, The BATTLETECH Stability System and YOU ~ mitigate against being Knocked Down, and explore tactics to Knock Down your opponent.
BATTLETECH 301, Jump Cavalry: Fire and Mobility ~ BATTLETECH's TacSIM breaths Big and Stompy Life into Cavalry Tactics. Explore whether "Jump and Gun" is for you.
BATTLETECH 401, FULL UP COMPETITIVE GAME but with Talk-Through ~ we play an actual 20m Stock Match, but I'll freely provide an in-game running commentary and discussion of my Intentions, Tactics, Schemes of Maneuver and Combat Choices.
League-play BATTLETECH 501, ISW CommandSIM ~ while the heart of our Inner Sphere Wars League is BATTLETECH game-play, the various ISW User Interfaces can be leveraged to best position your Unit/Faction for short-term or long-term benefit. The evolving nature of ISW ELO will also be discussed and explored.
League-play BATTLETECH 502, ISW EconSIM ~ everything from Naval and Land Component Force Structure decisions, to understanding ISW's Market-based Price Structure and dynamic Battle Value fluctuations can be advantageous to the EconSIM savvy ISW gamer.
League-play BATTLETECH 503, ISW StatecraftSIM ~ an advanced discussion of ISW Statecraft (player to player Discord PM's, Channel discussions and group norms) focusing primarily on Inter-Faction Politics, though Intra-Faction Politics will also be examined.
We also have the great good fortune to add @Vengeant's (YouTube's Vengeant) History/Lore video series to our Academy curriculum
new BATTLETECH 601, History/Lore Series: Breakthrough and Exploration ~ from Modern Day through the discovery of the Kearny-Fuchida Drive and to the establishing of the Inner Sphere:
new BATTLETECH 602, History/Lore Series: Hegemony and War ~ Terra's reach for Empire, the Age of War and its pervasive use of Weapons of Mass Destruction leading to the Ares Convention:
new BATTLETECH 603, History/Lore Series: Golden Age ~ Birth of the Star League and nearly 2 centuries ofpeace and prosperity. Fall of the Star League, the Exodus and formation of ComStar:
new BATTLETECH 604, History/Lore Series: Succession Wars ~ Marked by death, destruction and atrocities on a scope beyond anything known during the Age of War. The first through third Succession Wars ravage the Inner Sphere's Techno-Industrial Capacity. The Rise of ComStar's Political and Martial Capabilities:
new BATTLETECH 605, History/Lore Series: Change and Renaissance ~ The foundations of the FEDCOM and the Federated Sun's War of Davion Aggression. Recovery of the Helm Data Core leads to accelerated recovery of the Inner Sphere's Techno-Industrial Capacity. Rise of the FEDCOM and its War of 3039:
new BATTLETECH 606, History/Lore Series: Revival ~ ComStar's Explorer Corps and the Outbound Light. CLAN INVASION. Death of ilKhan Leo Showers and the stage is set for the Battle of Tukayyid:
My hope is that in a more informal setting than an actual Tournament Match, I can answer questions and help gamers new to BATTLETECH Multiplayer, explore topics they already have an interest in.
While our Academy experience won't look like this, we can make the best of what HBS, Paradox and our DISCORD Community already provide. : )
(*my ever-appreciative thanks to @SpOoKy777 for the above Work of MechArt / DeviantArt / Patreon)
BATTLETECH Friday Night Fights and this BATTLETECH Commander Academy will both be held in the spirit Harebrained Schemes made possible for us... friendly matches.
If you have any questions or comments, please include them below.
And as ever, good luck and good BATTLETECH gaming!
BOTTOM LINE UPFRONT: Rather than immediately dropping down into a Multiplayer Match, we'll first discuss one of the following topics in DISCORD Chat and then drop into a match to execute the tailored Drills centered on what was just discussed. The topics include:
BATTLETECH 101, Lance Composition ~ explore tailoring a Lance to a desired play style.
BATTLETECH 201, The BATTLETECH Stability System and YOU ~ mitigate against being Knocked Down, and explore tactics to Knock Down your opponent.
BATTLETECH 301, Jump Cavalry: Fire and Mobility ~ BATTLETECH's TacSIM breaths Big and Stompy Life into Cavalry Tactics. Explore whether "Jump and Gun" is for you.
BATTLETECH 401, FULL UP COMPETITIVE GAME but with Talk-Through ~ we play an actual 20m Stock Match, but I'll freely provide an in-game running commentary and discussion of my Intentions, Tactics, Schemes of Maneuver and Combat Choices.
League-play BATTLETECH 501, ISW CommandSIM ~ while the heart of our Inner Sphere Wars League is BATTLETECH game-play, the various ISW User Interfaces can be leveraged to best position your Unit/Faction for short-term or long-term benefit. The evolving nature of ISW ELO will also be discussed and explored.
League-play BATTLETECH 502, ISW EconSIM ~ everything from Naval and Land Component Force Structure decisions, to understanding ISW's Market-based Price Structure and dynamic Battle Value fluctuations can be advantageous to the EconSIM savvy ISW gamer.
League-play BATTLETECH 503, ISW StatecraftSIM ~ an advanced discussion of ISW Statecraft (player to player Discord PM's, Channel discussions and group norms) focusing primarily on Inter-Faction Politics, though Intra-Faction Politics will also be examined.
We also have the great good fortune to add @Vengeant's (YouTube's Vengeant) History/Lore video series to our Academy curriculum
new BATTLETECH 601, History/Lore Series: Breakthrough and Exploration ~ from Modern Day through the discovery of the Kearny-Fuchida Drive and to the establishing of the Inner Sphere:
new BATTLETECH 602, History/Lore Series: Hegemony and War ~ Terra's reach for Empire, the Age of War and its pervasive use of Weapons of Mass Destruction leading to the Ares Convention:
new BATTLETECH 603, History/Lore Series: Golden Age ~ Birth of the Star League and nearly 2 centuries ofpeace and prosperity. Fall of the Star League, the Exodus and formation of ComStar:
new BATTLETECH 604, History/Lore Series: Succession Wars ~ Marked by death, destruction and atrocities on a scope beyond anything known during the Age of War. The first through third Succession Wars ravage the Inner Sphere's Techno-Industrial Capacity. The Rise of ComStar's Political and Martial Capabilities:
new BATTLETECH 605, History/Lore Series: Change and Renaissance ~ The foundations of the FEDCOM and the Federated Sun's War of Davion Aggression. Recovery of the Helm Data Core leads to accelerated recovery of the Inner Sphere's Techno-Industrial Capacity. Rise of the FEDCOM and its War of 3039:
new BATTLETECH 606, History/Lore Series: Revival ~ ComStar's Explorer Corps and the Outbound Light. CLAN INVASION. Death of ilKhan Leo Showers and the stage is set for the Battle of Tukayyid:
My hope is that in a more informal setting than an actual Tournament Match, I can answer questions and help gamers new to BATTLETECH Multiplayer, explore topics they already have an interest in.
While our Academy experience won't look like this, we can make the best of what HBS, Paradox and our DISCORD Community already provide. : )

(*my ever-appreciative thanks to @SpOoKy777 for the above Work of MechArt / DeviantArt / Patreon)
BATTLETECH Friday Night Fights and this BATTLETECH Commander Academy will both be held in the spirit Harebrained Schemes made possible for us... friendly matches.
If you have any questions or comments, please include them below.
And as ever, good luck and good BATTLETECH gaming!
Last edited: