BATTLETECH - Clicking on target not having expected effect

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HeadlessAtlas

Private
Apr 25, 2018
23
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One line summary of your issue
Clicking on target not having expected effect

Please explain your issue is in as much detail as possible.
1. In combat, when I click on on the Fire button, then click on a target (like a communications tower I need to destroy), sometimes my mech will move towards the tower, even though its guns are already well within range.

2. Say I'm using a mech with at AC20 and an LRM20. Sometimes, when I click on a target that's in direct LOS and which I think is in range of both weapons, it will show both weapons with hit percentages. However, when I click on the "Fire" button, only the LRM20 fires. For some reason, the percentages shown are based on my mech being at some other point on the map. If I stand still, it should only show the percentages applicable to where I'm standing. I should have to click on each hex to see which hex is closest to fire the spread of weapons I want to use, and it should display accurate info for each hex.

3. When my mech is within melee range, melee becomes the default attack, rather than firing weapons. This has got me into trouble more times than I can count. I almost never use melee attacks - my weapons do more damage, and targeted strikes kill mechs a lot faster. Firing weapons must *always* be the default, and pilots must be forced to choose to melee attack, rather than it being the default attack. This is vital, because a melee attack will almost always put you within full weapons range of the target, and expose your back to several other targets. Melee should *never* be the default in any circumstance. This bug has led to me losing hours of playtime, due to having to re-load and replay scenarios after losing mechs because of this one silly thing.

Steps to reproduce the issue
Bugs #1 and #2 happen randomly.

Bug #3 happens automatically if your mech is within melee range.

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