One line summary of your issue
Bourbon & BattleMechs flaspoint cant handle Raven
What platform are you running the game on?
GoG
What operating system do you use?
win 7
Which version of the game are you running?
latest
What DLC do you have installed?
Flashpoint,
Urban Warfare
Please explain your issue is in as much detail as possible.
Happens twice.
1st: Enemy turn, all my mechs in the bubbel. Game dousnt freeze but enemy mech cant finnish its move. load/save button awailable thou.
2nd: Again all in the bubble. Trying breaching shot with L Laser++. Fire not calculated, only load/save button awailable.
3rd attempt: This time I just charged in with the Raven kept the bubble circle away from the opfor. 1st turn, no enemy action. 2nd turn they made a sensor lock revealing my Raven. Well I guessed it gonna work. But when I tried a long range shot from the rear of forces the eternal loop came again. Still load/save was accessable.
Mind you, I did this scenario twice without the Raven and failed. So I know my machine is good enough to run it.
Steps to reproduce the issue
Just start the flashpoint with a Raven included.
Attach DxDiag (PC), System Info log (Mac), or run sudo lshw -html > specs.html and uploaded specs.html (Linux)
Attach Output Log
Windows: BATTLETECH\BattleTech_Data\output_log.txt
Mac OS: Users >{name} > Library > Logs > Unity > Player.log
Linux: ~/.config/unity3d/Harebrained Schemes/BATTLETECH/Player.log
If the game crashed, please attach the crash file with the time stamp closest to the crash.
Windows: [Steam library folder]\steamapps\common\BATTLETECH\DumpBox
OSX: Macintosh HD > Users > [username] > Library > Application Support > Steam > steamapps > common > BattleTech > DumpBox
Linux: [Steam library folder]/steamapps/common/BATTLETECH/DumpBox
If a save game was loaded at the start of the game session, upload it. Please make sure to upload the save game with the timestamp closest to when you loaded it.
Windows:
Steam: [Steam installation folder]\userdata[SteamID]\637090\remote\C0\SGS1
GOG: 'C:\Users\USER_ID\AppData\Local\GOG.com\Galaxy\Applications\50593543263669699\Storage\Shared\Files\C#\SGS#'
Vanilla:'C:\Users\USER_ID\AppData\LocalLow\Harebrained Schemes\BattleTech\C#\SGS#'
OSX:
Steam: Macintosh HD > Users > [username] > Library > Application Support > Steam > userdata > [SteamID] > 637090 > remote > C#> SGS#
GOG: Macintosh HD > Users > [username] > Library > Application Support > GOG.com > Galaxy > Applications > 50593543263669699 > Storage > Shared > Files > C# > SGS#
Vanilla: Macintosh HD > Users > [username]> Library > Application Support > unity.Harebrained Schemes.BattleTech > C# > SGG#
Linux:
Steam: /home/.steam/steam/userdata/[steamID]/637090/remote/C#/SGS#
GOG: /home/[username]/.config/unity3d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/
Vanilla: /home/[username]/.config/unity3d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/
Attach screenshot / video
Bourbon & BattleMechs flaspoint cant handle Raven
What platform are you running the game on?
GoG
What operating system do you use?
win 7
Which version of the game are you running?
latest
What DLC do you have installed?
Flashpoint,
Urban Warfare
Please explain your issue is in as much detail as possible.
Happens twice.
1st: Enemy turn, all my mechs in the bubbel. Game dousnt freeze but enemy mech cant finnish its move. load/save button awailable thou.
2nd: Again all in the bubble. Trying breaching shot with L Laser++. Fire not calculated, only load/save button awailable.
3rd attempt: This time I just charged in with the Raven kept the bubble circle away from the opfor. 1st turn, no enemy action. 2nd turn they made a sensor lock revealing my Raven. Well I guessed it gonna work. But when I tried a long range shot from the rear of forces the eternal loop came again. Still load/save was accessable.
Mind you, I did this scenario twice without the Raven and failed. So I know my machine is good enough to run it.
Steps to reproduce the issue
Just start the flashpoint with a Raven included.
Attach DxDiag (PC), System Info log (Mac), or run sudo lshw -html > specs.html and uploaded specs.html (Linux)
Attach Output Log
Windows: BATTLETECH\BattleTech_Data\output_log.txt
Mac OS: Users >{name} > Library > Logs > Unity > Player.log
Linux: ~/.config/unity3d/Harebrained Schemes/BATTLETECH/Player.log
If the game crashed, please attach the crash file with the time stamp closest to the crash.
Windows: [Steam library folder]\steamapps\common\BATTLETECH\DumpBox
OSX: Macintosh HD > Users > [username] > Library > Application Support > Steam > steamapps > common > BattleTech > DumpBox
Linux: [Steam library folder]/steamapps/common/BATTLETECH/DumpBox
If a save game was loaded at the start of the game session, upload it. Please make sure to upload the save game with the timestamp closest to when you loaded it.
Windows:
Steam: [Steam installation folder]\userdata[SteamID]\637090\remote\C0\SGS1
GOG: 'C:\Users\USER_ID\AppData\Local\GOG.com\Galaxy\Applications\50593543263669699\Storage\Shared\Files\C#\SGS#'
Vanilla:'C:\Users\USER_ID\AppData\LocalLow\Harebrained Schemes\BattleTech\C#\SGS#'
OSX:
Steam: Macintosh HD > Users > [username] > Library > Application Support > Steam > userdata > [SteamID] > 637090 > remote > C#> SGS#
GOG: Macintosh HD > Users > [username] > Library > Application Support > GOG.com > Galaxy > Applications > 50593543263669699 > Storage > Shared > Files > C# > SGS#
Vanilla: Macintosh HD > Users > [username]> Library > Application Support > unity.Harebrained Schemes.BattleTech > C# > SGG#
Linux:
Steam: /home/.steam/steam/userdata/[steamID]/637090/remote/C#/SGS#
GOG: /home/[username]/.config/unity3d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/
Vanilla: /home/[username]/.config/unity3d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/
Attach screenshot / video
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