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jacob-Lundgren

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Playing one, but it is a good one. :)
 

maartos

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Freedom! Luckily there's always fellow ground personnel and pilots to count on, when the higher powers just don't care about the men and women that die for them.

Boomer plays nothing.
 

Artell

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Totaling the cards up...


5 Engineering
2 Engineering

2 Politics
3 Leadership
2 Leadership
1 Leadership
1 Leadership
1 Leadership


A total of... +3. Check failed. Neither the administration nor the military command can make a proper decision on testing, instead waffling in this and that direction. The confusion causes widespread consternation. The Fleet loses 1 Morale. Jump prep advances to 5/5.
 

jacob-Lundgren

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Bugger...at least we jump soon.
 

Artell

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Turn 23

Destiny deck has 2 cards left.

Player Status

ADAMA- Command
BOOMER - Brig
BALTAR - President's Office
TYROL - Hangar Deck
APOLLO - Viper in Foxtrot

DRADIS

Condition Two. All quiet.

Fleet Status

Jump Preparation:
1 [ ]
2 [ ]
3 [ ]
4 [ ] (may jump by risking 3 population)
5 [X] [may jump by risking 1 population)

Intruder alert: None detected.

Viper reserves: 0 destroyed, 0 damaged, 8 operational

Raptor reserves: 0 destroyed, 4 operational

Nuclear warheads:
2 remaining

Distance travelled: 4

Fuel: 7
Food: 6
Morale: 6
Population: 9
 

Artell

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Baltar draws two Quorum cards.

Crisis Phase

Prison Labor

The Astral Queen is a prisoner transport with a large contingent of "passengers". So far they have been rotting in their cells receiving low rations of food, but many are concerned that these people are just dead weight now. What should be done with them?

A POL/LDR/TAC skill check of 10 difficulty.

Pass: no effect.
Fail: -1 morale, -1 food.

No ships to activate. Jump prep will not advance.
 

jacob-Lundgren

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1 card
 

Galle

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Boomer needs to specify where she moves from the Brig.

Right back to the brig. Why the hell didn't she bury that card?

I can help with this check, but this crisis just drains us of either resources or cards, without giving us any jump prep. Any human would have buried it.

Also, drawing Tactics.
 
Last edited:

Artell

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Okay, we have a bit of an issue here. We've ignored Investigative Committees so far, mostly because people have not preloaded them. If I start prompting for Committee before every skill check, the game will slow down, just like with SP prompts.

What should be our approach here? Require a person to have preloaded that they want a Committee prompt? If no one actually has an IC, we could then move on without waiting.

I don't *mind* slowdown myself, but I sense that the players might.