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Artell

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Turn 22

Destiny deck has 6 cards left.

Player Status

ADAMA- Command
BOOMER - Brig
BALTAR - President's Office
TYROL - Hangar Deck
APOLLO - Viper in Foxtrot

PRELOADED ACTION

Boomer attempts to get out of the Brig.

DRADIS

Condition Two. All quiet.

Fleet Status

Jump Preparation:
1 [ ]
2 [ ]
3 [ ]
4 [X] (may jump by risking 3 population)
5 [ ] [may jump by risking 1 population)

Intruder alert: None detected.

Viper reserves: 0 destroyed, 0 damaged, 8 operational

Raptor reserves: 0 destroyed, 4 operational

Nuclear warheads:
2 remaining

Distance travelled: 4

Fuel: 7
Food: 6
Morale: 7
Population: 9
 

jacob-Lundgren

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2 cards
 
Last edited:

jacob-Lundgren

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Confirmation of my 2 cards then.
 

Artell

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Crisis Phase

Mandatory Testing

With Boomer's controversial release, however, President Baltar's cylon detecting technology is urged to be brought to an operative stage. More than that, all essential fleet personnel should be tested, they say.

A LDR/POL skill check of 13. Pass: The President looks at one random loyalty card belonging to any player. Pass 9-12: No effect. Fail: -1 morale.

No Cylons to activate, jump prep advances to 5/5.
 

Galle

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I'm not sure how useful the loyalty-check will be post-sleeper. I can at least use it to get an idea of your loyalties. I can contribute a moderate amount, and my hand is about to get refilled, but I think we might want to just shoot for a 9 on this one.
 

jacob-Lundgren

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I still have a little in reserve since my turn is closing in I could throw at this check.