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Herbert West

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Artell

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1 Consolidate Power
3 Evasive Maneuver
2 Scout
2 Scout
2 Scout
1 Scout
1 Scout
1 Scout

5 Declare Emergency
2 Executive Order


That's a rather beautiful, exact +0. Starbuck remains in the Brig. She needs to discard one card because of hand limitations. On the upside, no crisis card for brigged players.
 

Artell

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Turn 29

Player Status

Bolded player has the turn.

ROSLIN - Caprica
STARBUCK - THE BRIG
APOLLO - Viper in Echo
TYROL- Resurrection Ship
PRES. HELO - Armory
ADM. TIGH - FTL Control

Hangar Deck damaged
Admiral's Quarters damaged
Command damaged
Weapons Control damaged


DRADIS

Heavy raider moved clockwise. No time to modify the image.

bsg27.png


Combat Status

Jump Preparation:
1 [ ]
2 [ ]
3 [ ]
4 [ ] (may jump by risking 3 population)
5 [X] [may jump by risking 1 population)

Boarding track:
[ ][ ][ ][ ][ ]

Viper reserves: 0 destroyed, 0 damaged, 8 operational

Raptor reserves: 2 destroyed, 2 operational

Nuclear warheads: 1 remaining

Distance travelled: 3

Resource Status

Fuel: 6
Food: 5
Morale: 5
Population: 9

Resources go to "red" when there's 50% left, i.e. 4, 4, 5, 6.
 

Jopi

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I discard 1 - Launch Scout.
 

Artell

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Destination:

RAGNAR ANCHORAGE - 1 DISTANCE
The Admiral may repair up to 3 vipers and 1 raptor. These ships may be damaged or even destroyed.

The Fleet moves to 4 distance and one Raptor is repaired.

SLEEPER PHASE

One resource (morale) is in the red, so the Sympathizer will be brigged, but not switch over to the Cylon side.

If a human player receives the Sympathizer card, they are immediately moved to the Brig.

However if a revealed Cylon player receives the Sympathizer card, they are not moved to the Brig, and merely go happy on their toaster lives.

Since we all know what whose loyalty is, I'll just assign everyone a number between 1 and 6 and roll a die. The card goes to... Starbuck, who is now double Brigged! (There is no effect.)

This allows us to move to the crisis phase of Apollo's turn.

Ambush

cylonambushbsg29.png


Training New Pilots: Special rule in play until Fleet jumps. All unmanned Vipers receive -2 on their attack rolls.

Note: Apollo may now elect to use his ability to 'take over' one of the Vipers placed by the card.
 

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Turn 30

Player Status

Bolded player has the turn.

ROSLIN - Caprica
STARBUCK - THE BRIG
APOLLO - FTL Control
TYROL - Resurrection Ship
PRES. HELO - Armory
ADM. TIGH - FTL Control

Hangar Deck damaged
Admiral's Quarters damaged
Command damaged
Weapons Control damaged


DRADIS

cylonambushbsg29.png


Combat Status

Jump Preparation:
1 [X]
2 [ ]
3 [ ]
4 [ ] (may jump by risking 3 population)
5 [ ] [may jump by risking 1 population)

Boarding track:
[ ][ ][ ][ ][ ]

Viper reserves: 0 destroyed, 0 damaged, 8 operational

Raptor reserves: 1 destroyed, 3 operational

Nuclear warheads: 1 remaining

Distance travelled: 4

Resource Status

Fuel: 6
Food: 5
Morale: 5
Population: 8
 
Last edited:

Artell

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Turn 31

Player Status

Bolded player has the turn.

ROSLIN - Caprica
STARBUCK - DOUBLE BRIGGED
APOLLO - FTL Control
TYROL - Cylon Fleet
PRES. HELO - Armory
ADM. TIGH - FTL Control

Hangar Deck damaged
Admiral's Quarters damaged
Command damaged
Weapons Control damaged

DRADIS

cylonambushbsg29.png


Combat Status

Jump Preparation:
1 [X]
2 [ ]
3 [ ]
4 [ ] (may jump by risking 3 population)
5 [ ] [may jump by risking 1 population)

Boarding track:
[ ][ ][ ][ ][ ]

Viper reserves: 0 destroyed, 0 damaged, 8 operational

Raptor reserves: 1 destroyed, 3 operational

Nuclear warheads: 1 remaining

Distance travelled: 4

Resource Status

Fuel: 5
Food: 5
Morale: 5
Population: 8
 
Last edited:

Galle

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Nice job with the tracking beacon so the Cylon Fleet could follow us.

Yes.

Now if only this frakking hybrid could hit what it's supposed to be aiming at.