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jacob-Lundgren

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Time for hanger fix?
 

Artell

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Turn 19

Player Status

Bolded player has the turn.

ROSLIN - President's Office
STARBUCK - Armory
APOLLO - Viper in Foxtrot
TYROL - Sickbay
HELO - Weapons Control
TIGH - Command

Hangar Deck damaged

DRADIS

Nothing to see here.

Combat Status

Jump Preparation:
1 [X]
2 [ ]
3 [ ]
4 [ ] (may jump by risking 3 population)
5 [ ] [may jump by risking 1 population)

Intruder alert!
[C][ ][ ][ ][ ]

Viper reserves: 0 destroyed, 0 damaged, 8 operational

Raptor reserves: 2 destroyed, 2 operational

Nuclear warheads: 2 remaining

Distance travelled: 3

Resource Status

Fuel: 7
Food: 4
Morale: 7
Population: 10

A resources go to "red" when there's 50% left, i.e. 4, 4, 5, 6.[/QUOTE]
 

Galle

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Frakking Sickbay draws. I haven't got the cards to repair the hangar this turn. At least we're not in the middle of a Grand Cylon Clusterfrak.

I'll move to the Hangar Deck anyway, and... play a 2 - Executive Order on Starbuck. Take those toasters out, sir.
 

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I'll try to destroy the Centurion and I'll play 3 - Strategic Planning to help with that.
 

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bsg20.png


Special rule: The Basestars attack Galactica immediately.

First Basestar rolls 3. Miss.

Second Basestar rolls 4. Hit. Determining damage... Admiral's Quarters damaged.
 

Artell

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Turn 20

Player Status

Bolded player has the turn.

ROSLIN - President's Office
STARBUCK - Armory
APOLLO - Viper in Foxtrot
TYROL - Hangar Deck
HELO - Weapons Control
TIGH - Command

Hangar Deck damaged
Admiral's Quarters damaged

DRADIS

Two large DRADIS contacts!

bsg20.png


Combat Status

Jump Preparation:
1 [X]
2 [ ]
3 [ ]
4 [ ] (may jump by risking 3 population)
5 [ ] [may jump by risking 1 population)

Intruder alert!
[C][ ][ ][ ][ ]

Viper reserves: 0 destroyed, 0 damaged, 8 operational

Raptor reserves: 2 destroyed, 2 operational

Nuclear warheads: 2 remaining

Distance travelled: 3

Resource Status

Fuel: 7
Food: 4
Morale: 7
Population: 10

A resources go to "red" when there's 50% left, i.e. 4, 4, 5, 6.
 

Artell

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Preloaded action:

Helo moves to the Armory, activates it and and plays a 4 Strategic Planning on the roll.

1+2. Helo uses reroll power.

5+2. Boarding party destroyed.

Scouting for Water

Skill check, difficulty 9, Tactics/Engineering/Piloting. Current player chooses between -1 food or the skill check.

If skill check passes, +1 food, if it fails, -1 fuel and lose 1 raptor.

Raiders activate (i.e. Basestars launch raiders). Jump preparation advances.
 

jacob-Lundgren

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Ok give me a few minutes to internally debate this. Don't want to lose food but with food in the red a sympathizer goes to our side and not cylon but gaining it leaves none in the red. On the other hand losing fuel and a raptor is ugly also.
 

jacob-Lundgren

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So any opinions? Ignore the sympathizer risk any push forward to try and gain food?
 

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The other option would be to bring food even further in the red. I think that we should try and pass this. Though we have been burning through SP's really fast, I don't know how every one is doing cardwise. I can be of a little help here.
 

Jopi

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I can be of help here, but I'd like to save some of those red piloting cards for the situation we have at hand here.
 

jacob-Lundgren

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We will attempt the skill check.