Battlestar Galactica: Season 6 - I wish this was Exodus

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reis91

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## 0 cards
 

Kriszo

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You would probably have drawn something else if I hadn't been so kind to send you the caprica crisis already, wouldn't you?
Probably. But I had no concept of it before, and when I saw the crisis, I couldn't just pretend not having seen it.
 

Eternaly_Lost

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Probably. But I had no concept of it before, and when I saw the crisis, I couldn't just pretend not having seen it.

The question should be what would you draw normally? The only time I have seen a Cylon player pull Leadership, was that he was trying to keep the XO out of the human hands. Normally they pull TRE and PLI or TRE and ENG, or PLI and ENG for those that want to break skill tests.
 

Slinky

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##0 cards
 

randakar

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Code:
CRISIS: Cylon Tracking Device 

Skill check: [COLOR="DarkOrchid"]TAC[/COLOR]/[COLOR="Red"]PIL[/COLOR]/[COLOR="DeepSkyBlue"]ENG[/COLOR] = 10 
PASS: No Effect 
FAIL: Destroy 1 raptor and place a basestar in ALPHA and 2 civilian ships in DELTA. 

Post-Crisis: Activate Raiders, NO JUMP PREP

Crisis result:
Code:
[b]TAC/PIL/ENG = 10[/b]
[COLOR="Lime"]Leadership-2 (Executive Order)[/COLOR]
[COLOR="Sienna"]Treachery-1 (Broadcast Location)
Treachery-3 (Human Weakness)[/COLOR]

0 - 6 = -6 FAIL!

## 1 raptor destroyed

## Ships appear!
1 Basestar appears in Alpha
2 civilian ships appear in Delta

## The fleet does not gain jump prep!
 
Last edited:

randakar

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Turn 39

Code:
[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]

Jacob-lundgren -- Anastasia "Dee" Dualla [3]
[COLOR="darkorange"]Kriszo -- The Cylon Symphatizer Kara "Starbuck" Thrace[/COLOR] [7]
[B]Slinky[/B] -- Admiral Saul Tigh [0+5]
[COLOR="Red"]Jopi -- The Cylon Ellen Tigh[/COLOR] [5]
Eternaly_lost -- President Felix Gaeta [0, 2Q]
[COLOR="Red"]Trinitrotoluen -- The Cylon Tom Zarek[/COLOR] [6]

Destiny Deck [6]



Code:
[b][u]Fleet Status[/u][/b]          [b]Distance[/b]       8/8

[b]Food[/b]       [COLOR="darkorange"]03/08[/COLOR]      [b]Vipers[/b]         2 Active, 0 in Reserve, 6 Damaged
[b]Fuel[/b]       [COLOR="darkorange"]04/08[/COLOR]      [b]Raptors[/b]        2 in Reserve
[b]Morale[/b]     [COLOR="darkorange"]03/10[/COLOR]      [b]Jump Prep[/b]      3/5 (Cannot jump)
[b]Population[/b] 07/12      [b]Cylon Boarding[/b] [ ][ ][ ][ ][DEATH]

Reserve   Civs  0
Active    Civs  8
Destroyed Civs  4

Ships and Resources Remaining
-- 1 Pop            x4
-- 1 Pop & 1 Morale x1
-- 2 Pop            x1
-- 1 Pop & 1 Fuel   x1
-- Empty            x1
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token
Code:
[b]Galactica[/b]  (1/6 Damage)
[COLOR="Lime"]*[/COLOR] [i]FTL Control[/i] ~~ Jacob-lundgren/Dee
[COLOR="Lime"]*[/COLOR] [i]Weapons Control[/i] 
[COLOR="Lime"]*[/COLOR] [i]Command[/i] 
[i]Communications[/i] ~~ slinky/Admiral Tigh
[COLOR="red"]*[/COLOR] [COLOR="darkOrange"][i]Admiral’s Quarters[/i][/COLOR]
[i]Research Lab[/i] ~~ Eternaly_lost/President Felix Gaeta
[COLOR="Lime"]*[/COLOR] [i]Hangar Deck[/i]
[COLOR="Lime"]*[/COLOR] [i]Armory[/i]
[i]Sickbay[/i]
[i]Brig[/i]

[b]Pegasus[/b] (3/4 Damage)
[COLOR="Lime"]*[/COLOR] [i]Pegasus CIC[/i]
[COLOR="red"]*[/COLOR] [COLOR="darkOrange"][i]Airlock[/i][/COLOR]
[COLOR="red"]*[/COLOR] [COLOR="darkOrange"][i]Main Batteries[/i][/COLOR]
[COLOR="red"]*[/COLOR] [COLOR="darkOrange"][i]Engine Room[/i][/COLOR]
Code:
[b]Colonial One[/b] [color=red]***DESTROYED***[/color]
[COLOR="red"][i]Press Room[/i][/color]
[COLOR="red"][i]President’s Office[/i][/color]
[COLOR="red"][i]Administration[/i][/color]

[b]Cylon Locations[/b]
[i]Caprica[/i] ~~ [COLOR="darkorange"]Kriszo/Cylon Symphatizer Starbuck[/COLOR] ~~ [COLOR="Red"]Jopi/Cylon Ellen[/COLOR] ~~ [COLOR="Red"]Trinitrotoluen/Cylon Zarek[/color]
[i]Cylon Fleet[/i] 
[i]Human Fleet[/i] 
[i]Resurrection Ship[/i]

[b]Off-ship:[/b]

Code:
\      BRAVO   |   CHARLIE    /  
 \             |             /
  \            |            /
   \           | Civ x2    /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
A           \  |  /           D
L Basestar   \ | /   Basestar E
P Raider x4   \|/   Raider x4 L
H             /|\             T
A            / | \     Civ x3 A
            /  |  \           
           /   |   \
          /    |    \
         /     |     \
        /      |      \
       /       |       \
      /        |        \
     /         |         \
    /      Civ | Civ x2   \
   /           | Viper x2  \
  /      Heavy |            \
 /   Raider x2 |             \
/    FOXTROT   |   ECHO       \

Cards in play:
Code:
CYLON ATTACK: Ambush
3. Special Rule - Training New Pilots: 
Until the next jump, all unmanned vipers have -2 to their attack rolls.

Code:
ASSIGN VICE PRESIDENT
[B]Action[/B]: Draw 2 politics cards and give this card to any other player. 
Keep this card in play. While this player is not President other players may 
not be chosen with the Administration location.
(Given to Jacob)


## slinky draws 3 TAC 2 LEA


Action queue:
=> Jacob-lundgren: Choose replacement character
=> Slinky: Move; Action
 
Last edited:

Kriszo

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That went better than expected :D

EDIT: I've found out why it went better than expected... I hate to do this, but I wouldn't want to cheat... For a Caprica Crisis, Cylon ships are not activated :(
 

randakar

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That went better than expected :D

EDIT: I've found out why it went better than expected... I hate to do this, but I wouldn't want to cheat... For a Caprica Crisis, Cylon ships are not activated :(

Tsk.
You're right, of course.

Let me correct that update :p
 

reis91

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That went better than expected :D

EDIT: I've found out why it went better than expected... I hate to do this, but I wouldn't want to cheat... For a Caprica Crisis, Cylon ships are not activated :(

Yea, and randakar just posted jacob's hand, which makes it even worse.
 

randakar

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Yea, and randakar just posted jacob's hand, which makes it even worse.

That's the only real problem. Sorry about that.
The only real way I can think of to fix that is by giving him 3 new cards from the decks he draws from. If he wants them, anyway.
And nobody objects.
 

Eternaly_Lost

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That's the only real problem. Sorry about that.
The only real way I can think of to fix that is by giving him 3 new cards from the decks he draws from. If he wants them, anyway.
And nobody objects.

Well I did not see it, I would leave it up to J-L if he wants to keep his cards or get a new hand after that mistake.
 

jacob-Lundgren

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Gaining new cards that in theory could be much better or worse could unduly influence the game. It is less likely that some people knowing my cards influences the game than it is me getting new cards influences the game.
 

Eternaly_Lost

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Slinky, our best move might be to XO J-L, have him move to Communications and move all non-empty civ ships out of the sectors with the raiders( into ECHO would be best ) and the ones that are empty into those sections, (namely out of Echo if there is any.)

You should also move somewhere else if we do that. Maybe to FTL?
 

randakar

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Slinky, our best move might be to XO J-L, have him move to Communications and move all non-empty civ ships out of the sectors with the raiders( into ECHO would be best ) and the ones that are empty into those sections, (namely out of Echo if there is any.)

You should also move somewhere else if we do that. Maybe to FTL?

There is only one empty ship left in the stack of tokens, and all 8 tokens are on the board.
Oh, and don't think you know which ship is which, since I'm going to draw a new random set if comms is activated or any of them get destroyed.
 

Slinky

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Slinky, our best move might be to XO J-L, have him move to Communications and move all non-empty civ ships out of the sectors with the raiders( into ECHO would be best ) and the ones that are empty into those sections, (namely out of Echo if there is any.)

You should also move somewhere else if we do that. Maybe to FTL?
Why do I need to move somewhere else?

I can see how the XO would be nice, alternatively a launch scout would also be good at this point.
 

Slinky

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##move to weapons control

##play LEA 1 - Executive Order on jacob-Lundgren


I think that moving the ships in foxtrot to echo and the ones in delta to charlie will help us the most. It will take three activations for thos in Charlie to be killed since the ships in delta move to eche (if I am correct that is)
 

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##move to weapons control

##play LEA 1 - Executive Order on jacob-Lundgren


I think that moving the ships in foxtrot to echo and the ones in delta to charlie will help us the most. It will take three activations for thos in Charlie to be killed since the ships in delta move to eche (if I am correct that is)

When given a choice raiders move clockwise.

So it would be (worst case scenario):
Activation 1 -
Alpha -> Foxtrot (4 raiders) edit: This is not actually true. If the ship in foxtrot moves to Echo the raiders in Alpha will go clockwise - to Bravo - because that's just as far away ..
Delta -> Echo (4 raiders)
Foxtrot -> Echo (2 raiders)

Activation 2 -
Echo -> Kills 2 vipers and 3 civvies, 1 raider moves to Delta (assuming the shots on vipers hit on the first try)
Foxtrot -> 4 raiders to Alpha

Activation 3 -
Alpha -> Bravo (4 raiders)
Delta -> Charlie (1 raider)
Echo -> Delta (5 raiders)

Activation 4 -
Bravo -> Charlie (4 raiders)
Charlie -> Raider kills 1 civilian ship
Delta -> Charlie (5 raiders)

Activation 5 -
Charlie - Remaining 4 civvies die, 5 raiders shoot at galactica / Pegasus (but you probably run out of resources at that point)

That's assuming no further comms activations, cylon attacks, or the fleet jumping, of course :)
 
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