Probably. But I had no concept of it before, and when I saw the crisis, I couldn't just pretend not having seen it.You would probably have drawn something else if I hadn't been so kind to send you the caprica crisis already, wouldn't you?
Probably. But I had no concept of it before, and when I saw the crisis, I couldn't just pretend not having seen it.
CRISIS: Cylon Tracking Device
Skill check: [COLOR="DarkOrchid"]TAC[/COLOR]/[COLOR="Red"]PIL[/COLOR]/[COLOR="DeepSkyBlue"]ENG[/COLOR] = 10
PASS: No Effect
FAIL: Destroy 1 raptor and place a basestar in ALPHA and 2 civilian ships in DELTA.
Post-Crisis: Activate Raiders, NO JUMP PREP
[b]TAC/PIL/ENG = 10[/b]
[COLOR="Lime"]Leadership-2 (Executive Order)[/COLOR]
[COLOR="Sienna"]Treachery-1 (Broadcast Location)
Treachery-3 (Human Weakness)[/COLOR]
0 - 6 = -6 FAIL!
[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]
Jacob-lundgren -- Anastasia "Dee" Dualla [3]
[COLOR="darkorange"]Kriszo -- The Cylon Symphatizer Kara "Starbuck" Thrace[/COLOR] [7]
[B]Slinky[/B] -- Admiral Saul Tigh [0+5]
[COLOR="Red"]Jopi -- The Cylon Ellen Tigh[/COLOR] [5]
Eternaly_lost -- President Felix Gaeta [0, 2Q]
[COLOR="Red"]Trinitrotoluen -- The Cylon Tom Zarek[/COLOR] [6]
Destiny Deck [6]
[b][u]Fleet Status[/u][/b] [b]Distance[/b] 8/8
[b]Food[/b] [COLOR="darkorange"]03/08[/COLOR] [b]Vipers[/b] 2 Active, 0 in Reserve, 6 Damaged
[b]Fuel[/b] [COLOR="darkorange"]04/08[/COLOR] [b]Raptors[/b] 2 in Reserve
[b]Morale[/b] [COLOR="darkorange"]03/10[/COLOR] [b]Jump Prep[/b] 3/5 (Cannot jump)
[b]Population[/b] 07/12 [b]Cylon Boarding[/b] [ ][ ][ ][ ][DEATH]
Reserve Civs 0
Active Civs 8
Destroyed Civs 4
Ships and Resources Remaining
-- 1 Pop x4
-- 1 Pop & 1 Morale x1
-- 2 Pop x1
-- 1 Pop & 1 Fuel x1
-- Empty x1
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token
[b]Galactica[/b] (1/6 Damage)
[COLOR="Lime"]*[/COLOR] [i]FTL Control[/i] ~~ Jacob-lundgren/Dee
[COLOR="Lime"]*[/COLOR] [i]Weapons Control[/i]
[COLOR="Lime"]*[/COLOR] [i]Command[/i]
[i]Communications[/i] ~~ slinky/Admiral Tigh
[COLOR="red"]*[/COLOR] [COLOR="darkOrange"][i]Admiral’s Quarters[/i][/COLOR]
[i]Research Lab[/i] ~~ Eternaly_lost/President Felix Gaeta
[COLOR="Lime"]*[/COLOR] [i]Hangar Deck[/i]
[COLOR="Lime"]*[/COLOR] [i]Armory[/i]
[i]Sickbay[/i]
[i]Brig[/i]
[b]Pegasus[/b] (3/4 Damage)
[COLOR="Lime"]*[/COLOR] [i]Pegasus CIC[/i]
[COLOR="red"]*[/COLOR] [COLOR="darkOrange"][i]Airlock[/i][/COLOR]
[COLOR="red"]*[/COLOR] [COLOR="darkOrange"][i]Main Batteries[/i][/COLOR]
[COLOR="red"]*[/COLOR] [COLOR="darkOrange"][i]Engine Room[/i][/COLOR]
[b]Colonial One[/b] [color=red]***DESTROYED***[/color]
[COLOR="red"][i]Press Room[/i][/color]
[COLOR="red"][i]President’s Office[/i][/color]
[COLOR="red"][i]Administration[/i][/color]
[b]Cylon Locations[/b]
[i]Caprica[/i] ~~ [COLOR="darkorange"]Kriszo/Cylon Symphatizer Starbuck[/COLOR] ~~ [COLOR="Red"]Jopi/Cylon Ellen[/COLOR] ~~ [COLOR="Red"]Trinitrotoluen/Cylon Zarek[/color]
[i]Cylon Fleet[/i]
[i]Human Fleet[/i]
[i]Resurrection Ship[/i]
[b]Off-ship:[/b]
\ BRAVO | CHARLIE /
\ | /
\ | /
\ | Civ x2 /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
A \ | / D
L Basestar \ | / Basestar E
P Raider x4 \|/ Raider x4 L
H /|\ T
A / | \ Civ x3 A
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ Civ | Civ x2 \
/ | Viper x2 \
/ Heavy | \
/ Raider x2 | \
/ FOXTROT | ECHO \
CYLON ATTACK: Ambush
3. Special Rule - Training New Pilots:
Until the next jump, all unmanned vipers have -2 to their attack rolls.
ASSIGN VICE PRESIDENT
[B]Action[/B]: Draw 2 politics cards and give this card to any other player.
Keep this card in play. While this player is not President other players may
not be chosen with the Administration location.
That went better than expected
EDIT: I've found out why it went better than expected... I hate to do this, but I wouldn't want to cheat... For a Caprica Crisis, Cylon ships are not activated![]()
That went better than expected
EDIT: I've found out why it went better than expected... I hate to do this, but I wouldn't want to cheat... For a Caprica Crisis, Cylon ships are not activated![]()
Yea, and randakar just posted jacob's hand, which makes it even worse.
That's the only real problem. Sorry about that.
The only real way I can think of to fix that is by giving him 3 new cards from the decks he draws from. If he wants them, anyway.
And nobody objects.
Slinky, our best move might be to XO J-L, have him move to Communications and move all non-empty civ ships out of the sectors with the raiders( into ECHO would be best ) and the ones that are empty into those sections, (namely out of Echo if there is any.)
You should also move somewhere else if we do that. Maybe to FTL?
Why do I need to move somewhere else?Slinky, our best move might be to XO J-L, have him move to Communications and move all non-empty civ ships out of the sectors with the raiders( into ECHO would be best ) and the ones that are empty into those sections, (namely out of Echo if there is any.)
You should also move somewhere else if we do that. Maybe to FTL?
##move to weapons control
##play LEA 1 - Executive Order on jacob-Lundgren
I think that moving the ships in foxtrot to echo and the ones in delta to charlie will help us the most. It will take three activations for thos in Charlie to be killed since the ships in delta move to eche (if I am correct that is)