Awesome!
Muh, it's late. I copied an old action queue without actually updating it
Action Queue:
=> Jopi: Crisis choice.
Awesome!
Next in line is Tom Zarek, right? In that case, I'll hand over the prez title to Tom. Also, I shall not move and I'll play 2 - Launch Scout to check out the crisis deck. I'd appreciate an SP for this roll.
Why are we moving it? Why not just toss a card and get a card that we can then use when we send slinky out the airlock again?
Save for the fact that my charter is not that good for much else, and that means on my turn the only thing I can do is move to the administration office and start a skill test to get it back.I think that the new President retains all the quorum cards of the old one, so there's really no harm done in moving the title. Besides, we know Mr. Zarek is not a Cylon. Much as I'd like to do it, we cannot airlock Boomer anymore, she's at the Cylon fleet already. But more importantly, I don't want to waste skill cards for no good reason. I understand you don't want to lose the title, but I think this is the better choice.
I think that the new President retains all the quorum cards of the old one, so there's really no harm done in moving the title. Besides, we know Mr. Zarek is not a Cylon. Much as I'd like to do it, we cannot airlock Boomer anymore, she's at the Cylon fleet already. But more importantly, I don't want to waste skill cards for no good reason. I understand you don't want to lose the title, but I think this is the better choice.
I think that the new President retains all the quorum cards of the old one, so there's really no harm done in moving the title. Besides, we know Mr. Zarek is not a Cylon. Much as I'd like to do it, we cannot airlock Boomer anymore, she's at the Cylon fleet already. But more importantly, I don't want to waste skill cards for no good reason. I understand you don't want to lose the title, but I think this is the better choice.
I just looked at Exections again, I don't see anything that says it has to be a human to do it, all it says is pick a player. Unless the board says something differerent, I don't see why we can't just send Slinky out the airlock again. The one on the next location says that it has to be someone on the world, but seeing how they would be, we could kill them, but you need Treatry for that, so I think drawing one would be a good move.
Eternaly_Lost said:Save for the fact that my charter is not that good for much else, and that means on my turn the only thing I can do is move to the administration office and start a skill test to get it back.
[b][u]Fleet Status[/u][/b] [b]Distance[/b] 5/7
[b]Food[/b] 07/08 [b]Vipers[/b] 2 Active, 6 in Reserve, 0 Damaged
[b]Fuel[/b] 03/08 [b]Raptors[/b] 4 in Reserve
[b]Morale[/b] 07/10 [b]Jump Prep[/b] 4/5 (Can risk 3 pop to jump)
[b]Population[/b] 05/12 [b]Cylon Boarding[/b] None
Reserve Civs 5
Active Civs 2
Destroyed Civs 5
Ships and Resources Remaining
-- 1 Pop x4
-- 2 Pop x2
-- Empty x1
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token
Ships and Resources Destroyed
-- 1 Pop x2
-- 1 Pop & 1 Fuel x1
-- Empty x1
-- 1 Pop & 1 Morale x1
[b]Galactica[/b] (0/6 Damage)
[i]FTL Control[/i]
[i]Weapons Control[/i]
[i]Command[/i]
[i]Communications[/i]
[i]Admiral’s Quarters[/i]
[i]Research Lab[/i]
[i]Hangar Deck[/i]
[i]Armory[/i]
[i]Sickbay[/i]
[i]Brig[/i] -- Kriszo (Saul Tigh)
[b]Pegasus[/b] (0/4 Damage)
[i]Pegasus CIC[/i]
[i]Airlock[/i]
[i]Main Batteries[/i] -- Jopi (Admiral Helena Cain)
[i]Engine Room[/i]
[b]Colonial One[/b]
[i]Press Room[/i] -- Jacob-Lundgren (Tom Zarek)
[i]President’s Office[/i] -- Eternaly_Lost (President Gaius Baltar)
[i]Administration[/i]
[b]Cylon Locations[/b]
[i]Caprica[/i] -- Slinky (Cylon Sharon)
[i]Cylon Fleet[/i]
[i]Human Fleet[/i]
[i]Resurrection Ship[/i] -- Rorschach (Cylon Starbuck)
[b]Off-ship:[/b]
\ BRAVO | CHARLIE /
\ | /
\ Heavy | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
A \ | / D
L \ | / E
P \|/ L
H Raider /|\ Civ T
A / | \ A
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ Civ B | \
/ Viper | Viper \
/ Raider x2 | \
/ | \
/ FOXTROT | ECHO \
[B]CYLON ATTACK: [U]Cylon Swarm[/U][/B]
1. Launch Nukes
2. Setup:
ALPHA: Basestar, 5 Raiders
BRAVO: 1 Heavy
DELTA: Civilian
ECHO: Viper, Civilian
FOXTROT: Viper, Civilian
3. Special Rule - Massive Deployment: Keep this card in play until the fleet jumps.
Each time a basestar launches Raiders or Heavy Raiders, it launches 1 additional of the same type.
TAC, Bury.
CRISIS: [U]Jump Computer Failure[/U]
Skill check: [COLOR="DarkOrchid"]TAC[/COLOR]/[COLOR="DeepSkyBlue"]ENG[/COLOR] = 7
PASS: No Effect
FAIL: -1 Population, -1 Jump Prep
POST CRISIS: Launch Raiders | NO JUMP PREP
What kind of fraking post crisis is that again?
EDIT: 1 card
Tactics-1 (Guts and Initiative) is getting played.
##one card