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Slinky

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randakar

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Airlocking someone already in the brig is 4 easier right mr gm?

Yep. Also, Jopi had the set of allowed skills wrong - TAC counts positive towards this check, too.

the airlock location said:
Airlock
Action: Choose a character and pass a Politics/Tactics/Treachery Skill Check of 12
to execute that character. Reduce the difficulty by 4 if the character is in the "Brig".


I can also make all blue cards count for the skill test, I do believe that I am allowed to say that right?

Yep.


So basically it's difficulty 8, and 3 colors are positive. 4 if somebody plays Scientific Research on it.
(That's the card that makes engineering cards count positive to skill checks.)


edit: Is it just me, or is the thought of somebody using "Scientific Research" and "engineering skill" to make executing a character easier just really creepy?
.. and what kind of research in a space setting where you can throw people out of airlocks would that be, exactly, anyway??


Action Queue
=> Jopi: Move or Action; Action.
 
Last edited:

Jopi

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Then considering all these options, I move to the Airlock and try to execute Slinky.
 

Eternaly_Lost

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edit: Is it just me, or is the thought of somebody using "Scientific Research" and "engineering skill" to make executing a character easier just really creepy?
.. and what kind of research in a space setting where you can throw people out of airlocks would that be, exactly, anyway??

We are currently testing how well the airlock controls work, and would like to have someone stand inside to tell us if they see a problem from them in the inside.

Don't worry about not having a spacesuit, you should be fine, so long as the controls are working correctly, only the inner door will open and close, not the outer door.
 

randakar

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Airlock it is!

the airlock location said:
Airlock
Action: Choose a character and pass a Politics/Tactics/Treachery Skill Check of 12
to execute that character. Reduce the difficulty by 4 if the character is in the "Brig".

With Scientific Research and the fact that slinky is brigged it is a
Politics/Tactics/Treachery/Engineering Skill Check, difficulty 8.


Action Queue
=> Everyone except EL: Play card(s).
 

Jopi

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EDIT: Actually, I play 2 cards.

2 cards.
 
Last edited:

Slinky

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I'll just play this card here :D

##one card
 

randakar

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I'll just play this card here :D

##one card

Did the forum just eat your PM or am I supposed to guess what card you're contributing? :)
 

Slinky

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Did the forum just eat your PM or am I supposed to guess what card you're contributing? :)

That would make for an interesting side game I think :)

Nah, my PM didn't get eaten, work got busy between posting and PM-ing.
 

Kriszo

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1 weak card
 

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Action Queue
=> Rorschach, Jacob-lundgren: Play card(s).
 

jacob-Lundgren

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two cards
 

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randakar

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Autoresolving rorschach in ~1 hour.
 

randakar

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## Autoresolving Rorschach to play 0

Airlock check result:

Code:
[b][COLOR="Yellow"]POL[/COLOR]/[COLOR="DarkOrchid"]TAC[/COLOR]/[COLOR="DeepSkyBlue"]ENG[/COLOR]/[COLOR="Sienna"]TRE [/COLOR]= 8[/b]

[COLOR="DeepSkyBlue"]Engineering-1 (Repair)[/COLOR]
[COLOR="Yellow"]Politics-4 (Investigative Committee)[/COLOR]
[COLOR="DarkOrchid"]Tactics-2 (Guts and Initiative)
Tactics-2 (Launch Scout)
Tactics-2 (Launch Scout)
Tactics-4 (Critical Situation)[/COLOR]

[COLOR="Red"]Piloting-1 (Evasive Maneuvers)
Piloting-3 (Maximum Firepower)[/COLOR]

15 - 4 = 11 PASS!

## Slinky is thrown out of the airlock with a nifty bomb strapped to his chest!
*kaboom!*
(Honestly, the bomb is overkill, but it does look .. well, gross :p)

##Slinky discards his hand of skill cards!

Engineering-1 (Repair)
Engineering-3 (Calculations)

Piloting-1 (Evasive Maneuvers)
Piloting-1 (Evasive Maneuvers)
Piloting-1 (Full Throttle)
Piloting-3 (Maximum Firepower)

Tactics-1 (Launch Scout)
Tactics-1 (Launch Scout)


## Slinky attempts to prove his loyalty and reveals the following loyalty card:

Code:
[b][size=3][COLOR="Red"]You Are A Cylon[/COLOR][/size][/b]
CAN SEND A CHARACTER TO THE BRIG

[B]Action[/B]: Reveal this card. If you are not in the “Brig”, you may choose a character on Galactica. 
Move that character to the “Brig”.

cylon01-cu.jpg


## Slinky chooses to give his remaining two loyalty cards to Rorschach!
## Slinky is moved to the Resurrection Ship location!
## Slinky loses all titles! (He didn't have any)
## Slinky does NOT receive a Super Crisis! (He can draw one as an action on the resurrection ship)


Action queue
=> Rorschach: Confirm loyalty
=> GM: Post crisis
 
Last edited:

randakar

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Crisis time:

Code:
[b]CRISIS: Rescue Caprica Survivors[/b]

President Chooses
-1 Fuel, -1 Food, +1 Population
OR 
-1 Morale

Post Crisis: Activate Raiders, +1 Jump Prep


Action queue:
=> Rorschach: Confirm loyalty
=> Eternaly_Lost: Crisis choice
 

Jopi

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I am thinking we want the Morale lost, as we are low on Fuel, and population is not that low yet. What do you guys think?

Agreed, we've managed to safeguard the morale pretty well so far, I think we can afford losing one, with the fuel situation being what it is.
 

Jopi

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Preload: I'll be drawing 2 Leadership, 3 Tactics come my turn.