Why would that be badI just hope our Prez isn't a Cylon...
Besides SOMEONE else has to be a cylon
Why would that be badI just hope our Prez isn't a Cylon...
I just hope our Prez isn't a Cylon...
Pick to hurt the morale! You know you want to!Die roll 1. Lose 1 population.
Remote Planet
2 Distance. Lose 1 fuel and 1 raptor.
This means we will enter the New Caprica phase. I'm going to have to do and write a lot, and I'm sick right now, so please give me some time. This might be a good occasion to reflect on the NC specific rules found in the Pegasus manual.
This also means this turn's crisis card will be drawn from the New Caprica crisis deck.
Attack on the Power Plant
President chooses:
-1 morale and each human player draws 2 skill cards. OR
+1 morale and -1 population.
Evacuation and jump tracks advance. (I'll explain these)
Tyrol reveals himself to be a Cylon.
How do we unlock civ ships?
(have just woken up and not had any coffee yet)
Terrorist Investigations
Skill check, difficulty 12, Politics/Leadership.
Pass: Current player looks at 1 random loyalty card belonging to any player.
6+ (i.e. the skill check total is 6-11): No effect.
Fail (skill check total is <6): -1 morale.
Heavy raiders activate. Jump prep advances.
5 Preventative Policy
1 Support the People
2 Executive Order
2 Executive Order
1 Executive Order
1 Major Victory
5 Strategic Planning
(I don't think I've ever seen Artell or Cain state which one he chose, but if he wasn't sabotaging he could only have picked the 3 LRD hand)artell said:Cain while getting the full 5 card draw, gets to pick between 2 LDR 3 TCT or 2 TCT 3 LDR.
Lost 1 politics on the check.Artell said:Ellen draws 2 Politics 1 Leadership.
Rysz said:My first three cards are 2 pilot and 1 engineering
snoopdogg said:1 leadership, 2 tactics for me please.
Jopi said:For me 2 Piloting, 1 Tactics.
Lost 1 leadership on the check.sbr said:I will draw 2 Engineering and one Leadership
Destiny deck: 10 left, lost 1 tactics and 1 politics
Alternate 10 card Destiny deck: 8 left, lost 1 tactics and 1 politics
Players:
Cain:
2 Cards remaining: 2 tactics.
Ciryandor:
2 cards remaining: 1 politics and 1 leadership
Rysz:
3 cards remaining: 2 piloting and 1 engineering
snoopdogg:
3 cards remaining: 1 leadership2 tactics
Jopi:
3 cards remaining: 2 piloting 1 tactics
SBR:
2 cards remaining: 2 engineering
Jacob:
2 cards remaining: 1 Tactics 1 Treachery
Mandatory Testing
Skill check, Politics/Leadership, 13.
Pass: The president looks at 1 random loyalty card of the current player.
9+: No effect.
Fail: -1 morale.
4 Declare Emergency
3 At Any Cost
2 Executive Order
2 Major Victory
1 Executive Order
3 Investigative Committee
1 Consolidate Power
1 Repair
2 Evasive Maneuvers
2 God's Plan
+11, no effect.
turn 6 status said:DD: 8 remaining, lost 1 tactics and 1 politics, 0 or 1 repair, 1 piloting, 0 or 1 unknown that went to jacob
Alternate 10 card DD: 6 remaining, lost 1 tactics and 1 politics, 0 or 1 repair, 1 piloting, 0 or 1 unknown that went to jacob
Players:
Jacob:
3 cards remaining: 2 Tactics 0 or 1 Treachery, 0 or 1 engineering 0 or 1 card from the DD
Ciryandor:
2 cards remaining: 1 politics 1 leadership.
Snoopdogg:
4 cards remaining: 4 tactics
Herbert-West / Cain:
2 Cards remaining: 2 tactics.
Rysz:
8 cards remaining: 4 piloting 2 tactics 0 or 1 leadership 1 or 2 engineering
Jopi:
3 cards remaining: 2 piloting 1 tactics
SBR:
2 cards remaining: 2 engineering
Cylon Tracking Device
Skill check, difficulty 10, Tactics/Piloting/Engineering.
Pass: No effect.
Fail: Destroy 1 raptor, place a basestar in front of Galactica and 2 civilian ships behind it.
Raiders activate. No jump prep.
3x 1 Launch Scout
1 Guts and Initiative
2x 2 Launch Scout
2 Guts and Initiative
2 Repair
2 Jury Rigged
2 Evasive Maneuver
1 Executive Order
+15, clear pass. No effect.
Yeah, looks like I've added a card somewhere. That check looks like it was a clear pass so it shouldn't have influenced the outcome of the game too much. I can try to track down where the error was and what card was added mistakenly but I can't concentrate on this right now. Sorry.
It's even possible there's more than one mistake. You will need a better GM in that case.![]()
I have a confession to make....
I...cavil....am a cylono
Send Survey Team
Current player chooses between skill check or die roll.
Skill check: Tactics/Piloting/Engineering, difficulty 15. Pass: no effect. Fail: The current player is sent to Sickbay, destroy 1 Raptor.
Die roll: Roll a die, if 5 or less, -1 fuel.
Raiders activate. Jump prep advances.
Scouting for Water
Current player chooses between -1 food, or skill check. Tactics/Piloting, difficulty 9, pass: +1 food, fail: -1 fuel, lose 1 raptor.
Raiders activate. Jump prep track advances (auto-jump).
5 At Any Cost
2 Repair
2 Launch Scout
1 Launch Scout
1 Launch Scout
4 Maximum Firepower
1 Evasive Maneuver
1 Evasive Maneuver
1 Evasive Maneuver
+4, not even close. Lose 1 fuel, lose 1 raptor.