Battlestar Galactica: Season 3 (now with Pegasus!)

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jacob-Lundgren

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Artell

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New Caprica phase (7 distance)
• All humans start at Resistance HQ, all cylons start at Occupation Authority
• Switch to New Caprica crises
o New cylon ship activation: Occupation Forces
? Move each Occupation Force one step closer to the civilian ships
? If an Occupation Force reaches the civilian ships, remove it and destroy the top ship in the Locked stack (or Prepared if no ships are Locked)
? If no Occupation Forces are on the board, launch one at Occupation Authority
• New Human Action: Attack Occupation Force
o Must be done on the same space as the Occupation Force
• New Cylon Action: Detain Human
o Must be done on the same space as the human player and an Occupation Force

Part 1: Pre-Galactica
• Galactica, Pegasus, Colonial One, Cylon Locations are unavailable
• Jump track marker set to the start
• Each jump track icon advances the jump track
o At auto-jump, remove the jump track marker from the game and begin Part 2

Part 2: Post-Galactica
• Colonial One still unavailable
• Each jump track icon allows the player to evacuate one Prepared Civilian ship
o Evacuated ships are placed in either viper launch space sector
o This step is ignored if there are no Prepared Civilian ships
• Admiral may jump the fleet as an action at any time
o All civilian ships on New Caprica are destroyed, lose resources as indicated
o All humans remaining on New Caprica are executed, lose Morale as indicated

The civilian fleet is composed of 12 ships. The ships have the following resources:
1 Population (x6)
2 Population (x2)
1 Population + 1 Morale (x1)
1 Population + 1 Fuel (x1)
Nothing (x2)

Any player is allowed to look at the civilian ships that have already been destroyed.

Ships that have been destroyed:
1 pop + 1 fuel
1 pop
 

Artell

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The crisis card HAS been factored into this update.

The [ ]-> signfies an occupation forces space. The arrow indicates an OF will move from that space to the next in the list. When an OF moves to the Locked Ships Stack, the top ship of the stack is destroyed and the resources lost. OFs move if there is an Activate OFs symbol on the crisis card.

When the jump prep marker reaches the A (autojump) space, Galactica and Pegasus return and the game moves to Part 2. During Part 2 the Admiral can jump the fleet entirely at her or his discretion.

Turn 27

Player Status

Bolded player has the turn.

Adm. CAIN [2] - Resistance HQ
CAVIL [3] - Occupation Authority
TIGH [7] - Resistance HQ
Pres. ELLEN [6] - Resistance HQ
STARBUCK [6] - Resistance HQ
KAT [2] - Resistance HQ
TYROL [5] - Resistance HQ

Destiny Deck [4]

Location Status

Medical Center - You may only draw 1 card during the receive skills step.

Detention (Tactics/Politics 9) - You may not move or add more than 2 cards to skill checks. Action: Pass this skill check to move to any other location.

Resistance HQ (Tactics/Leadership/Treachery 7) - Human action: choose a character on NC (human or cylon), then pass this check to execute them.

Occupation Authority - President action: Draw 1 quorum card, then play 1 quorum card. Cylon action: Activate 1 occupation force, then place 1 OF on this position. [] ->

Breeder's Canyon - Human: reduce the highest resource by 1, advance the jump market by 1. Cylon: Draw and resolve the top card of the crisis deck. Skip prepare for jump step. [] ->

Shipyard - Human: Prepare OR evacuate 1 civilian ship to Echo or Foxtrot. If you evacuate a civilian ship, you may freely move to any Galactica location. Cylon: Look at the top ship of the Locked stack, place it on top or bottom [] ->

Locked Civilian Ships: 10/10

Prepared Civilian Ships: 0/10

Attack Table

Attack Occupation Forces: Human action in any location with an OF present. Roll a die, if 5 or higher, destroy the OF. You may discard a Maximum Firepower card to reroll this roll.

Detain a Human: Cylon action in any location with a human character and an OF present. Roll a die, if 1-3, move the human to Detention, if 4-7, move the human to the Medical Center.

Resource Status

Fuel: 4
Food: 5
Morale: 4
Population: 8

DRADIS

Not available.

Fleet Status

Damage Control

Galactica: Admiral's Quarters, -1 Fuel
Pegasus: Engine Room

Jump Preparation:
1 [ ]
2 [X]
3 [ ]
4 [ ]
5 [ ]
A [ ]

Intruder alert:

Not available.

Viper reserves: 0 destroyed, 3 damaged, 5 operational

Raptor reserves: 4 destroyed, 0 operational

Nuclear warheads: 2 remaining

Distance travelled: 7
 
Last edited:

randakar

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jacob-Lundgren

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Die roll 1. Lose 1 population.

Remote Planet

2 Distance. Lose 1 fuel and 1 raptor.

This means we will enter the New Caprica phase. I'm going to have to do and write a lot, and I'm sick right now, so please give me some time. This might be a good occasion to reflect on the NC specific rules found in the Pegasus manual.

This also means this turn's crisis card will be drawn from the New Caprica crisis deck.

Attack on the Power Plant

President chooses:
-1 morale and each human player draws 2 skill cards. OR
+1 morale and -1 population.

Evacuation and jump tracks advance. (I'll explain these)
Pick to hurt the morale! You know you want to!
 

Ciryandor

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Just woke up.

+morale -population choice.

We need to evacuate and keep safe at least five ships to avoid our pop going into the red.
 

Artell

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Tyrol reveals himself to be a Cylon. He moves to Occupation Authority and gives his other unrevealed loyalty card to Ellen. He then discards

1 XO
1 XO
3 Declare Emergency

2 Repair
4 Scientific Research
3 Scientific Research


down to 3 cards.

Cavil automatically discards his entire hand due to his character disadvantage:

3 Sabotage
1 Broadcast Location

2 Launch Scout

Tyrol's special reveal ability is that every human player must discard 1 random skill card and draw 1 random treachery card. Then Tyrol draws 2 treachery cards.

Kat discards: 2 Evasive Maneuver

Starbuck discards: 3 Maximum Firepower

Tigh discards: 3 Declare Emergency

Ellen discards: 1 Executive Order

Cain discards: 1 Repair

I'll PM the treachery cards to everyone next... this is going to take a moment. I think I'll send everyone their whole hand for clarity's sake.
 

Artell

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Oh, evacuation symbol on a crisis card means the current player takes the topmost ship of the Prepared stack and moves it to any space area around Galactica with a Viper launch icon (i.e. F or E). If the prepared stack is empty, nothing happens. If Galactica hasn't returned yet, nothing happens.
 

randakar

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Tyrol reveals himself to be a Cylon.

Hah!

Told you folks didn't I?
My only regret is not asking for Kat to execute him..


edit: The real question now is: What are the odds that Tyrol has been a cylon from the start? If he has been one from the start, Ellen is now a Cylon. If he hasn't been, we have to look at others.
 

Herbert West

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How do we unlock civ ships?

(have just woken up and not had any coffee yet)
 

randakar

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How do we unlock civ ships?

(have just woken up and not had any coffee yet)

Use the shipyard.

Before you do so though - I'm going to go through the thread from the beginning in an attempt to figure out whether sbr/Tyrol was a cylon from the start or not. Perhaps you should do so too. If we find evidence towards this we have to airlock ellen as soon as possible.

If we find none, we have to look a others. Considering how the jump went I think you are likely cleared for now. That leaves Kat and Snoopdogg.

All human players, we need to find the last cylon ASAP.
 

randakar

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Right now I'm going over all the skill checks. May take a bit. And spam you all. ;-)
I will track the destiny deck and all the player's hands by assuming that all humans were not sabotaging, until I find a discrepancy.


Check #1:

Terrorist Investigations

Skill check, difficulty 12, Politics/Leadership.

Pass: Current player looks at 1 random loyalty card belonging to any player.

6+ (i.e. the skill check total is 6-11): No effect.

Fail (skill check total is <6): -1 morale.

Heavy raiders activate. Jump prep advances.


Players:
Herbert West, 3 cards.
Ciryandor, 1 card
sbr, 1 card.

5 Preventative Policy
1 Support the People

2 Executive Order
2 Executive Order
1 Executive Order
1 Major Victory

5 Strategic Planning

Only negative card is purple. This is not sbr or Ciryandor's color. Herbert West played 3. Yellow is not his color. If HW sabotaged this it had to be the two green cards and the purple.
edit: In fact, sbr only drew 1 leadership 2 engineering. One of the leadership cards has to be his.

Conclusion: Neither SBR or Ciryandor sabotaged this.

Destiny deck: 10 left, lost 1 tactics and 1 politics (edited to account for sbr's starting hand)
Alternate 10 card DD: 8 left, lost 1 tactics and 1 politics

Players: (this one is hard to figure out, please doublecheck for errors)

Cain:
artell said:
Cain while getting the full 5 card draw, gets to pick between 2 LDR 3 TCT or 2 TCT 3 LDR.
(I don't think I've ever seen Artell or Cain state which one he chose, but if he wasn't sabotaging he could only have picked the 3 LRD hand)
Lost 1 Strategic Planning when shooting from Pegasus, 3 tactics on the check.
2 Cards remaining: 2 tactics.

Ciryandor:
Artell said:
Ellen draws 2 Politics 1 Leadership.
Lost 1 politics on the check.
2 cards remaining: 1 politics and 1 leadership

Rysz:
Rysz said:
My first three cards are 2 pilot and 1 engineering

snoopdogg:
snoopdogg said:
1 leadership, 2 tactics for me please.

Jopi:
Jopi said:
For me 2 Piloting, 1 Tactics.

SBR:
sbr said:
I will draw 2 Engineering and one Leadership
Lost 1 leadership on the check.
2 cards remaining: 2 engineering

Jacob:
Draws 1 Tactics 1 Treachery OR Engineering
Will assume treachery as "his choice was pretty obvious" (paraphrasing Artell).
2 cards remaining: 1 Tactics 1 Treachery
 
Last edited:

randakar

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Destiny deck: 10 left, lost 1 tactics and 1 politics
Alternate 10 card Destiny deck: 8 left, lost 1 tactics and 1 politics

Players:
Cain:
2 Cards remaining: 2 tactics.

Ciryandor:
2 cards remaining: 1 politics and 1 leadership

Rysz:
3 cards remaining: 2 piloting and 1 engineering

snoopdogg:
3 cards remaining: 1 leadership2 tactics

Jopi:
3 cards remaining: 2 piloting 1 tactics

SBR:
2 cards remaining: 2 engineering

Jacob:
2 cards remaining: 1 Tactics 1 Treachery

Turn #2:
Jacob draws his hand: 1 tactics, 1 treachery OR 1 engineering.
4 cards remaining: 2 Tactics 1 or 2 Treachery, 0 or 1 engineering
Plays 2 God's Plan to the destiny deck.
4 cards remaining: 2 Tactics 0 or 1 Treachery, 0 or 1 engineering 1 card from the DD

Turn #3:
Snoopdogg draws 2 Leadership 3 Tactics for his turn.
Snoopdogg plays 5 Strategic planning shooting a basestar.
7 cards remaining: 3 leadership 4 tactics

Turn #4:
Ciryandor draws 2 Politics 2 Leadership 1 Treachery
7 cards remaining: 3 politics 3 leadership 1 Treachery
Ciryandor discards 3 Sabotage to move.
6 cards remaining: 3 politics 3 leadership

Turn #5:
Rysz draws 2 Piloting 2 Tactics 1 Leadership OR 1 Engineering
8 cards remaining: 4 piloting 2 tactics 0 or 1 leadership 1 or 2 engineering

Check #2:
Mandatory Testing

Skill check, Politics/Leadership, 13.

Pass: The president looks at 1 random loyalty card of the current player.
9+: No effect.
Fail: -1 morale.

Players:
Jacob-Lundgren: 1 card
snoopdogg: 3 cards
Ciryandor: 4 cards

4 Declare Emergency
3 At Any Cost
2 Executive Order
2 Major Victory
1 Executive Order

3 Investigative Committee
1 Consolidate Power

1 Repair
2 Evasive Maneuvers
2 God's Plan

+11, no effect.

Snoopdogg had 7 cards remaining: 3 leadership 4 tactics, played 3. No tactics in the results, so he must have played 3 leadership.
4 cards remaining: 4 tactics
Conclusion: Snoopdogg did not sabotage this check

Ciryandor had 6 cards remaining: 3 politics 3 leadership, played 4. All of those are good, and that accounts for the remainder of the good cards. He must have played 2 politics 2 leadership.
2 cards remaining: 1 politics 1 leadership.
Conclusion: Ciryandor did not sabotage this check

That leaves the DD and jacob accountable for the bad cards. The 1 treachery card was the God's Plan jacob played to the DD earlier. That leaves the 1 repair and 2 evasive maneuvers as jacob's and the DD, but we don't know which was which.
edit: However, the piloting card could only have come from the DD, either directly or through jacob, so it does not matter for DD accounting

Jacob:
3 cards remaining: 2 Tactics 0 or 1 Treachery, 0 or 1 engineering 0 or 1 card from the DD

DD: 8 remaining, lost 1 tactics and 1 politics, 0 or 1 repair, 1 piloting, 0 or 1 unknown that went to jacob
Alternate 10 card DD: 6 remaining, lost 1 tactics and 1 politics, 0 or 1 repair, 1 piloting, 0 or 1 unknown that went to jacob

edit: At this point I feel it's fair to conclude that both Ciryandor and snoopdogg were human before the sleeper phase. Both of them were helping out greatly on the skill checks.
Also, I suddenly realized that if I find evidence of sbr being a cylon before the sleeper phase it tells us nothing about Ellen after his reveal ..
 
Last edited:

randakar

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turn 6 status said:
DD: 8 remaining, lost 1 tactics and 1 politics, 0 or 1 repair, 1 piloting, 0 or 1 unknown that went to jacob
Alternate 10 card DD: 6 remaining, lost 1 tactics and 1 politics, 0 or 1 repair, 1 piloting, 0 or 1 unknown that went to jacob

Players:

Jacob:
3 cards remaining: 2 Tactics 0 or 1 Treachery, 0 or 1 engineering 0 or 1 card from the DD

Ciryandor:
2 cards remaining: 1 politics 1 leadership.

Snoopdogg:
4 cards remaining: 4 tactics

Herbert-West / Cain:
2 Cards remaining: 2 tactics.

Rysz:
8 cards remaining: 4 piloting 2 tactics 0 or 1 leadership 1 or 2 engineering

Jopi:
3 cards remaining: 2 piloting 1 tactics

SBR:
2 cards remaining: 2 engineering

Turn #6:
Kat draws 1 Leadership 2 Tactics 2 Piloting
8 cards remaining: 1 Leadership 3 tactics 4 piloting

Rysz plays 4 Strategic Planning to help Jopi kill a heavy raider.
7 cards remaining: 4 piloting 1 tactics 0 or 1 leadership 1 or 2 engineering

Check #3:
Cylon Tracking Device

Skill check, difficulty 10, Tactics/Piloting/Engineering.

Pass: No effect.
Fail: Destroy 1 raptor, place a basestar in front of Galactica and 2 civilian ships behind it.
Raiders activate. No jump prep.

Players:
Rysz: 2 cards
sbr: 1 card
snoopdogg: 3 cards
herbert-west: 1 card
Kat: 3 cards

3x 1 Launch Scout
1 Guts and Initiative
2x 2 Launch Scout
2 Guts and Initiative

2 Repair
2 Jury Rigged

2 Evasive Maneuver
1 Executive Order

+15, clear pass. No effect.

So: This check consists of 7 tactics 2 engineering 1 piloting and 1 leadership card. The leadership card is negative but does not look like a sabotage attempt. The rest is all positive.
This one does not add up. People publicly added 12 cards to this check (including DD), but the final result has 11 cards. (!)
I am going to assume there was 1 tactics card too few added to this check somewhere, as that one looks like the most likely thing to have gone wrong.

snoopdogg: Plays 3 cards, only has tactics left to choose from.
1 card remaining: 1 tactics.

sbr plays 1 card and only has engineering left.
1 card remaining: 1 engineering

herbert-west played 1 card and had only 2 tactics remaining.
1 card remaining: 1 tactics.

This leaves 3 tactics 1 engineering 1 piloting and 1 leadership unaccounted for.

Rysz plays 2, and only has positive colors.
5 cards remaining: 3 or 4 piloting 0 or 1 tactics 0 or 1 leadership 0 or 1 engineering (Most likely 4 piloting, 1 tactics and 1 engineering. Engineering is Rysz's default draw, and with 5 piloting cards he would probably have used one of those on this check.)

Jopi plays 3.
He has 8 cards remaining: 1 Leadership 3 tactics 4 piloting. Assuming the flunky leadership card wasn't his (highly unlikely) he would have played either 3 tactics or 2 tactics 1 piloting. Probably 3 tactics, if my reasoning regarding Rysz was correct.
5 cards remaining: 1 leadership 0 or 1 tactics 3 or 4 piloting.

DD: 6 remaining, lost 1 tactics and 1 politics, 0 or 1 repair, 1 piloting, 0 or 1 that went to jacob, 1 leadership, 1 card that Artell may or may not have forgotten to put in.
Alternate 10 card DD: 4 remaining, lost 1 tactics and 1 politics, 0 or 1 repair, 1 piloting, 0 or 1 that went to jacob, 1 leadership, 1 card that Artell may or may not have forgotten to put in.

edit: This would be a lot easier if Rysz could tell me what he played and drew on some of these checks. On the other hand, talking about what he put in would likely have broken secrecy rules I guess ..


@Artell: Can you tell us what mistake, if any, was made with this skill check?
 
Last edited:

Artell

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Yeah, looks like I've added a card somewhere. That check looks like it was a clear pass so it shouldn't have influenced the outcome of the game too much. I can try to track down where the error was and what card was added mistakenly but I can't concentrate on this right now. Sorry.

It's even possible there's more than one mistake. You will need a better GM in that case. :D
 

randakar

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Yeah, looks like I've added a card somewhere. That check looks like it was a clear pass so it shouldn't have influenced the outcome of the game too much. I can try to track down where the error was and what card was added mistakenly but I can't concentrate on this right now. Sorry.

It's even possible there's more than one mistake. You will need a better GM in that case. :D

Don't worry about it.
Though I've recalculated it and it seems either you forgot to add a card from the DD or you forgot to actually publicly list it..

edit: I'm still going through this, I may or may not edit stuff in place as new stuff comes to light. Just FYI ;-)
 

randakar

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Turn 6 end status

DD: 6 remaining, lost 1 tactics and 1 politics, 0 or 1 repair, 1 piloting, 0 or 1 that went to jacob, 1 leadership, 1 card that Artell may or may not have forgotten to put in.
Alternate 10 card DD: 4 remaining, lost 1 tactics and 1 politics, 0 or 1 repair, 1 piloting, 0 or 1 that went to jacob, 1 leadership, 1 card that Artell may or may not have forgotten to put in.

Players:

Jacob:
3 cards remaining: 2 Tactics 0 or 1 Treachery, 0 or 1 engineering 0 or 1 card from the DD

Ciryandor:
2 cards remaining: 1 politics 1 leadership.

snoopdogg:
1 card remaining: 1 tactics.

sbr:
1 card remaining: 1 engineering

herbert-west:
1 card remaining: 1 tactics.

Rysz:
5 cards remaining: 3 or 4 piloting 0 or 1 tactics 0 or 1 leadership 0 or 1 engineering (Most likely 5 piloting, 1 tactics and 1 engineering. Engineering is Rysz's default draw, and with 4 piloting cards he would probably have used one of those on the turn 6 check.)

Jopi:
5 cards remaining: 1 leadership 0 or 1 tactics 3 or 4 piloting.
---

Turn 7
Tyrol draws 2 Leadership 2 Engineering 1 Politics
6 cards remaining: 2 Leadership 3 Engineering 1 Politics
 
Last edited:

jacob-Lundgren

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I have a confession to make....

I...cavil....am a cylon :eek:o
 

randakar

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edit:
I have a confession to make....

I...cavil....am a cylon :eek:o

Didn't I tell you to shut up mr. ironbutt? :p

Check #4a:
Send Survey Team

Current player chooses between skill check or die roll.

Skill check: Tactics/Piloting/Engineering, difficulty 15. Pass: no effect. Fail: The current player is sent to Sickbay, destroy 1 Raptor.

Die roll: Roll a die, if 5 or less, -1 fuel.

Raiders activate. Jump prep advances.

The skill check was chosen but no DD cards seem to have been drawn.

Rysz plays 4 Run Interference and 2x 1 Evasive Maneuver to avoid getting shot down by raiders.
2 cards remaining: 0 or 1 piloting 0 or 1 tactics 0 or 1 leadership 0 or 1 engineering


Turn 8
Herbert-West / Cain draws 2 Leadership 3 Tactics
6 cards remaining: 2 Leadership 4 Tactics

Check #4b
Scouting for Water

Current player chooses between -1 food, or skill check. Tactics/Piloting, difficulty 9, pass: +1 food, fail: -1 fuel, lose 1 raptor.

Raiders activate. Jump prep track advances (auto-jump).

Players:
Rysz: 1 card
2 cards remaining: 0 or 1 piloting 0 or 1 tactics 0 or 1 leadership 0 or 1 engineering

Snoopdogg: 1 card
1 card remaining: 1 tactics.

Herbert-West: 2 cards
6 cards remaining: 2 Leadership 4 Tactics

Jacob-Lundgren: 1 card
3 cards remaining: 2 Tactics 0 or 1 Treachery, 0 or 1 engineering 0 or 1 card from the DD

Jopi: 2 cards
5 cards remaining: 1 leadership 0 or 1 tactics 3 or 4 piloting.

DD: 6 remaining, lost 1 tactics and 1 politics, 0 or 1 repair, 1 piloting, 0 or 1 that went to jacob, 1 leadership, 1 card that Artell may or may not have forgotten to put in.
Alternate 10 card DD: 4 remaining, lost 1 tactics and 1 politics, 0 or 1 repair, 1 piloting, 0 or 1 that went to jacob, 1 leadership, 1 card that Artell may or may not have forgotten to put in.


5 At Any Cost
2 Repair
2 Launch Scout
1 Launch Scout
1 Launch Scout

4 Maximum Firepower
1 Evasive Maneuver
1 Evasive Maneuver
1 Evasive Maneuver


+4, not even close. Lose 1 fuel, lose 1 raptor.

Two negative cards - a 2 repair and a 5 At Any Cost.
This is an interesting check. Jacob could easily have played the 2 repair card - either he got it from the DD or he got it from elsewhere. But he also could have played the leadership 5 card, because of his DD draw. A negative 5 card looks very much like someone sabotaging this check so I'm going to go over this one with a fine comb ..

Snoopdogg: Had to play his last tactics card here.
0 cards remaining.

Herbert-West: Assuming 2 tactics.
4 cards remaining: 2 Leadership 2 Tactics

Rysz: I'm going to meta a bit here - since I know Rysz was/is not a cylon, and he said publicly he could contribute only one card which was helpful because of the jump, I am fairly certain this was his last piloting card. Leadership and engineering wouldn't have helped, tactics might still have been of use. That makes me 99% sure engineering was his last remaining card at this point.
And the big help would have been the 4 max firepower card. edit: Correcting this, I'm finding too many errors later on.
1 card remaining: 0 or 1 piloting 0 or 1 tactics 0 or 1 leadership 0 or 1 engineering

At this point we have all tactics cards and 1 piloting card accounted for.

Jopi: 2 cards. Assuming once more that he wasn't evil, that would have had to be 2 piloting cards or 1 piloting 1 tactics.
3 cards remaining: 1 leadership 0 or 1 tactics 1 or 2 piloting.

Jacob-Lundgren: 1 card
We have 1 leadership, 1 engineering, 1 piloting in this check still unaccounted for. The piloting card had to be the DD since jacob wouldn't play a positive card on this, I think. Leaving Jacob responsible for 1 (1 leadership or 1 engineering) , and the DD for the other (1 leadership or 1 engineering). This simplifies the options for jacob's remaining hand a bit. At this point he can no longer have any engineering cards.
2 cards remaining: 2 Tactics

DD: 4 remaining, lost 1 tactics and 1 politics, 0 or 1 engineering, 2 piloting, 0 or 1 that went to jacob (probably a engineering or leadership card if it wasn't the piloting card from earlier), 1 leadership, (1 leadership or 1 engineering), 1 card that Artell may or may not have forgotten to put in.
Alternate 10 card DD: 2 remaining, lost 1 tactics and 1 politics, 0 or 1 engineering, 2 piloting, 0 or 1 that went to jacob (probably a engineering or leadership card if it wasn't the piloting card from earlier), 1 leadership, (1 leadership or 1 engineering), 1 card that Artell may or may not have forgotten to put in.


At this point I will take the time to point out that a lot of people seem to be cleared or semi-cleared of being a cylon. Snoopdogg, Kat, Ciryandor all contributed significantly to checks. Herbert-West played some pretty strategic helpful cards. The jump seemed helpful. Even SBR seems more or less clean, though not entirely. I'm still going to continue this but mostly it's about what people's hands were like when we hit the sleeper phase, and maybe seeing if I can find something that exonerates sbr from being a cylon before as having our president cleared of being a cylon sounds like a rather good thing to me.


edit: However, I am off for a while now. Herbert, it's your call. I don't have enough evidence to clear sbr completely but I think Ciryandor may still be trustworthy.
If I haven't convinced you yet by my actions, I assure you I can be trusted as well. Take a look at the last few pages (starting at the sleeper phase) and decide who you trust and who you don't from that. Perhaps we can still point at a likely suspect for the last cylon by just looking at who helped and who didn't since the sleeper phase kicked in.
 
Last edited: