4 Scientific Research
2 Executive Order
-1 morale, Tigh is sent to Sickbay. Heavy raider activates. Jump prep advances.
2 Executive Order
-1 morale, Tigh is sent to Sickbay. Heavy raider activates. Jump prep advances.
Not yet.
Morale starts at 10 according to this thread. I am using this thread as my marker. And I don't THINK it matters here.
12 / 2 = 6 .. but I don't have the board on hand to check.
It matters little in any case, doesn't it?
I dropped the red indicators because it doesn't matter in a game without sympathiser, yes. And I think it started at 10 too.
I can XO someone IF they can jump to the Armory and take out a Centurion. Does anyone wish to do so?
GM Note: Wasn't one centurion destroyed earlier out of two?
I can XO someone IF they can jump to the Armory and take out a Centurion. Does anyone wish to do so?
GM Note: Wasn't one centurion destroyed earlier out of two?
You could XO me, I'm in the sickbay and I'd really like a full draw on my turn.
@ GM I can move one move then throw the XO right? If so I move to Press Room then throw the XO @ Kat.
None was played on the previous identical roll and 24 hours have gone so I think we can just move forwards.
Roll is a 6, Centurion is not destroyed.
Crash Landing
Piloting/Tactics, 6
Pass: No effect
Fail: The Admiral may spend 1 fuel. If not, -1 morale and send the current player to Sickbay.
Heavy raiders and centurions activate. No jump prep.