Greetings everyone.
In Imperator, I feel like battles lasting 2 to 3 weeks is the way to go. Beyond that could be an overkill. Even though I think that should have been the case in EU4 too; I understand that they had to do it due to both balance and late-game logic reasons, since 18th century was almost Napoleonic Era and battles were more complicated during that era.
But in CK2, I think the battles should have been a little shorter. I understand that they represent a mechanic of both Scouting, Fighting and Pursuing; but even that lasting months doesn't make sense most of the time. Most of the "actual battles" were about a few days at best. But I also understand the reason they did it this way. If it wouldn't be this way, there could be no meaning to split the army, since there would be no way for a backup army to catch the fight. But now, they have a chance to "arrive at the dawn." Making more tactics available.
Yet, we don't need this anymore since there are extreme amount of provinces. Now the backup army can catch the fight in a week, which is enough to justify a battle lasting a few weeks at most. Above that could really be unnecessary. Also, there will be in-game tactics which compensates for the long battles.
One other argument against shorter battles is that this is a game, not a simulation; so fun should come first. But I believe that this argument will not work in Imperator due to it being a war-oriented game, whereas EU4 was more about a balanced approach. You can just compare Eu4 and Ck2 to understand what I meant.
This is my opinion, after all.
Thanks for reading.
In Imperator, I feel like battles lasting 2 to 3 weeks is the way to go. Beyond that could be an overkill. Even though I think that should have been the case in EU4 too; I understand that they had to do it due to both balance and late-game logic reasons, since 18th century was almost Napoleonic Era and battles were more complicated during that era.
But in CK2, I think the battles should have been a little shorter. I understand that they represent a mechanic of both Scouting, Fighting and Pursuing; but even that lasting months doesn't make sense most of the time. Most of the "actual battles" were about a few days at best. But I also understand the reason they did it this way. If it wouldn't be this way, there could be no meaning to split the army, since there would be no way for a backup army to catch the fight. But now, they have a chance to "arrive at the dawn." Making more tactics available.
Yet, we don't need this anymore since there are extreme amount of provinces. Now the backup army can catch the fight in a week, which is enough to justify a battle lasting a few weeks at most. Above that could really be unnecessary. Also, there will be in-game tactics which compensates for the long battles.
One other argument against shorter battles is that this is a game, not a simulation; so fun should come first. But I believe that this argument will not work in Imperator due to it being a war-oriented game, whereas EU4 was more about a balanced approach. You can just compare Eu4 and Ck2 to understand what I meant.
This is my opinion, after all.
Thanks for reading.