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If I'm a large country beating up a smaller neighbour I will completely ignore their armies, since I can capture their entire country faster than they can mine, after which they'll be unable to build new troops.
If I'm small, OTOH, I'm always on the look-out for hostile armies, and try to be more "active" in my manouvring, since I can't afford to have to many (or any...) provinces captured.
 

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I use also a mix of strategies, but not exactly in the way described by Duke of Wellington :
- My large army heads for the ennmy troops, wipping them out, and pursuing them and attacking any new troops.
- 1, 2 or 3 other armies go to the different provinces, leaving enough troops to conduct the siege ("Besiege" option).

My reasons are that whatever rich the ennemy is, with all his territory under siege, he won't be able to recruit any man, and a remote province or colonies will not be likely to sent sufficient reinforcement before I get a smart warscore. Moreover, when I don't care about my badboy, I commission Privateers to avoid any fleets to unload reinforcements.
 

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Alessandro, it depends upon what your goal is.

If you are playing SP, and you have no real goal to play MP, then you really need to give up the attack the AI armies strategy, unless you do it for role-playing purposes. If you are trying to make the most massive country you can during the 400 years you have, you must must must conserve resources to spend them on economy boosting things like manufactories and governors.

But if you intend to play MP, it never hurts to keep learning how to attack; in MP you cannot rely upon out-sieging your opponent. :)
 

Jomini

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As for letting attrition work for you, that's only in a defensive war. I'm talking more about an offensive war where you are trying to capture enemy territory.
No it isn't. Let's return to the Poland/Russia example. I declare war on Poland in late summer and Poland eventually moves their stack onto a Russian province and begins their seige ... just in time for winter. Now the month before spring is due I time my troops to arrive for an attack on the 29th or 30th. Attrition here easily halves Polish troop totals, before serious battle ensues.

But what if the AI lands his forces on a province which actually can handle the supply? Well the AI rarely has more than two seiges going at a time, so I split my troops up (and it helps to have pure cavalry here) and seige 3 or 4 provinces to his one. Let's say the AI takes and actually completes his seige, odds are I've finished one of mine, possibly two, and the third is fairly far along. So either the AI will take and chase my armies (which means he isn't seiging me and against an opponent of considerable size means I can lead his army far away from another seige, possibly making an amphibious 'escape' or marching into third party land) or seiging a province at which point I keep up the 3 : 1 ratio. Of course on top of this I'm normally slaughtering his new recruits for cheap WS.

In the end the AI can only hope to be competitive in WS if it seiges far more valuable provinces ... in which case I can merely seige back control of my own territory. With large states getting 99% WS even when the AI holds some territory is quite doable. With colonial empires it becomes trivial.

If I'm small, OTOH, I'm always on the look-out for hostile armies, and try to be more "active" in my manouvring, since I can't afford to have to many (or any...) provinces captured.
If I'm a small state I can't afford to have my army destroyed. Even being forced to take a loan is cheaper than having to replace 30,000 cavalry.

In my experience usually both battles and sieges are needed, in some combination, in order to win a decisive victory. But the exact breakdown depends so heavily on the particular situation that I wouldn't even try to give a general rule.
Utterly false. As Nubia, as well as Tibet and several other minors, I've won decisive victories retreating from every battle on the first day. I'd have small forces run through unfortified territory, and a handful of seige armies to gain control of the real war targets I wanted from Spain/Portugal. Seizing every Iberian colony in South America, Africa, and North America is very good for WS (unfortified CoT are gimmes).

Seiges are required to gain anything except cores, battles are only dictated by tactical requirements. One can get 50%+ gains with no battles; indeed in one war I lost more troops fighting Spanish rebels to preserve the government than running away from the Spanish. Had I let the government fall I could have taken over 100% gains. Likewise with a pagan or one province minor you need only slip in behind his exiting army and take control of the province(s), thas was particularly true if the minor was already in another war. I'm sure it just slipped your mind about how easy it is to steal seiges and use othe AI nations as troop sinks and shields.
 

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Jomini said:
>Quote:
If I'm small, OTOH, I'm always on the look-out for hostile armies, and try to be more "active" in my manouvring, since I can't afford to have to many (or any...) provinces captured.


If I'm a small state I can't afford to have my army destroyed. Even being forced to take a loan is cheaper than having to replace 30,000 cavalry.
Right, the main thing for a small nation is to preserve the army. Only a one-province minor or nation in a similar condition needs to worry about a single siege completing, since peace is forced on you.

Regardless, provided your enemy borders you or can reach you by land, what you do is besiege some provinces while the AI besieges one or two of yours. When the AI gets close to completing a siege, invade and besiege his capital or a gold producing province. The AI generally abandons sieges in such cases. There may be a cover force left behind, which you annihilate. Abandon the siege on the capital or gold when enemies arrive. A different siege should be completed by that point. Maybe the AI tries to siege it back or maybe the AI goes back to besieging your province. Now you can besiege more AI provinces. Repeat. In this case, battles are mostly only for easy war score by fighting recruits while running around looting.

If your enemy cannot reach you by land, you require naval defense unless you are landlocked. Bang up and sink the AI fleets with galleys (massed galleys are always effective against the AI so long as naval tech is comparable). Prevent the AI from unloading men to your small nation, since the AI cannot recall the men when his capital is invaded. Preventing unloading usually means fleeing the first naval battle to port, since the AI is able to unload troops during the first battle when they initiate combat. Come out of port fighting. Reinforce from nearby sea-zones. Crush the fleets and chase down to destroy the survivors, or abandon the fight to port after claiming some ships only to fight again. Sink the fleets and armies, since a small fleet reduced by battle carries just as many men as a large fleet. As The Knights, early victory over Tuscany is possible by annihilating Tuscany's entire army while on ships.
 

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vinthund said:
Is there a way to tell whether enemy attempts to unload troops or he is just sailing nearby? Can I check whether there are troops on-board, and possibly - how many of them?

vin

If you can see the small helmet besides the ship, there are troops on board, but you can't know how many, nor can you know the exact unloading area.

As I already said, an efficient way to prevent unlaoding is to commission privateers in your coastal seazones : they will either scater the ennemy fleet or delay it.
 
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Yea but the AI cannot be delayed when unloading their armies.

Although the human player cannot unload/load armies while in naval combat, the AI can.
 

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The Impaler said:
One province minors are always best taken by siege, of course - once you have their one province you can annex them...
I do not agree there. If you can quickly take the one-province minor by assault, that is a fine way to go about it, especially if you intend to annex; you get the enemy troops to call your own. However, if you besiege an enemy capital, they send all their troops to attack you. Since a one-province nation only has its capital to be besieged, you will end up fighting enemy armies one way or the other. That is unless all enemy troops are loaded to ships and unloaded somewhere. Even then, you will want to complete your siege before the enemy completes his siege in order to be able to annex. Some naval battles will be needed to prevent the AI from bringing his men back to his capital.

vinthund said:
Is there a way to tell whether enemy attempts to unload troops or he is just sailing nearby? Can I check whether there are troops on-board, and possibly - how many of them?
Klorik gives a way to tell if the AI has troops on-board. Look for the helmet next to the bar indicator. You have to select your ships in the same sea-zone for that, either in battle or not in battle. You can detect enemy ships but not see if they have troops with naval tech 18, by having troops in a port province that you control, or by seeing a blockade on your port. Having troops in the port province is not a good way at detecting enemy ships since the graphics are only updated when you reorganize troops or ships or other specific times. Without battle, the AI is not able to unload troops when you have ships in the same sea-zone. If there is a battle, there is a good chance the AI is unloading troops.

There is no way to know how many troops are on ships except that you can estimate the maximum capacity of the ships. Whether or not there are transport ships is important. The only way to know how many transports there are is to have ships present in the same sea-zone.

Alessandro F. said:
Yea but the AI cannot be delayed when unloading their armies.

Although the human player cannot unload/load armies while in naval combat, the AI can.
The AI can be delayed in unloading troops. The AI can unload troops in battle only if the AI has just entered the sea-zone and initiated combat in this way. If your ships initiate combat, the AI cannot unload troops. This is why I say to retreat the first battle to port then come out of port fighting. You might like to leave some ships in port where there are plains to prevent fast unloading when your naval tech is low.