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Will Steel

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I can only assume general teleportation is a crutch for the AI. I would like to see a general be an actual 1K stack that you move around the battlefield instead of a diplomat-like mechanic.

That would be a great feature, having emperors, kings, dukes and generals physically in the battles alongside their bodyguards. But I do think it would be too much for EU games, it is best left to the Total War series.

Randomized... or removed. There are no distinguishing features between "different" envoys of the same type anyway, so they aren't really individuals.

Agent names can be removed, indeed. I'll leave that to Paradox though, as names add a flavour to the game. Randomization of the names is a better way.
 
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twinxor

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It would be interesting if opposing armies or fleets actually had to find each other when in the same province. More of a feature for future titles though! :)
 

Blackwolfpt

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Because the AI doesn't use it. I get that it's real battlefield tactics.

BUT

both sides in a real war would use it. The AI isn't capable hence = gamey.

I'd much rather win via planning and strategy then gamey tactics that the AI can't handle.

I mean it's 100% a strategy game and 0% tactics in its intent. And so I play it that way.

In the latest HOI DD they announced only players will be able to start coups in other countries, the AI won't be capable of doing it. Would you consider that gamey?
 

SgtSchmidt11

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In the latest HOI DD they announced only players will be able to start coups in other countries, the AI won't be capable of doing it. Would you consider that gamey?
What game are we talking about?

I know nothing about HOI. It might have a different set of rules and expectations.

For example: If this was a Total War game, use whatever tactics you want to. IDC because that game has tactics as part of it.

EUIV does not have player or AI managed tactics. It's all done automatically via random dice roles and general strength.

IDC what you do in your game. It's your game. Play it how you want to. All I said is that I thought it gamey because I'd rather beat the AI at strategy, which is what EU is all about to me.
 

DCyDe

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Gentlemen please, it's been said a couple of times already, it's a pc game not a history book. As a history student and as long as the game catches the atmosphere of the time period as best as possible without sacrificing game play I'm perfectly satisfied, and that eu4 does superbly.
 
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zivf22

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The idea behind shorter battles is to increase survivability of smaller Player nations facing a bigger Opponent. You get rewarded for taking the initiavite, building Units with better composition and taking the enemy off guard by taking isolated enemy stacks because you conserve the Little Manpower you have and can get away with it. The main Problem with 1-2 month Long battles arises when AI and Player can reinforce with Units 5 provinces away resulting in a mega battle where the winner is the one with most Units or Manpower, which barely involves any strategy. The Problem with too short battles of a few days is that theyre not that interesting and intense, and also dont consider the entire campaign in a province. An average of a week might be a good Balance.
But doesnt it take a week already with good odds?
 

TheMeInTeam

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I support shortening battles, not for the sake of realism, but for the sake of gameplay. For example, using strategy to gain local superiority means that you can attack an enemy army with more troops than they have defending, despite a larger overall troop count. However, this becomes irrelevant as they can just march troops from halfway across Europe to join the battle and win. This is incredibly stupid and turns every war into a titanic clash of each sides' combined armies. Don't punish tactical and strategic play, reward it.

I agree with the last line, but I disagree that shortening battles would necessarily lead to that outcome (nerfing scorched earth led to that outcome, fort change is a push). Right now, a significant quality disparity can cause complete stack wipes in ~8 days, or shattered retreats within 2-3 weeks typically. More than that and the battle extends more. Part of the reason battles in Europe are drawn out is that terrain such as woods, hills, mountains (the vast majority of HRE land isn't flat) narrow the combat width and extend battles. You can steer armies to avoid that in some circumstances, or catch stacks out far enough to resolve battles before reinforcement. Even with Saxony in my cherry tapping run so far, I showed that a few times while streaming.

If you make battles resolve materially faster than they do at present, attrition micro gets yanked; you will almost be guaranteed to take more damage in fast-ending casualties than you would in attrition even if over-stacking provinces, which means that we'd need to see a rework on how the game provides and handles manpower. It also makes sieging or threatening multiple fronts less viable because the battles are resolved fast enough that threat of reinforcement is trivialized.

Both inside and outside of Europe, I am able to routinely stackwipe forces before the AI can reinforce them. In MP, it's harder to pull off more so because of the tendency for ahistoric giant hugboxing wars that allow routine engagements of troop counts far above the combat width. At most and only in the late game, 80 guys can be actively contributing to the battle per side...but when you hugbox and people run tight formations getting fast shatters, retreat-wipes etc isn't viable. This is also why discipline is more important in MP while it's on a backseat compared to morale in SP (I will go so far as to say that morale inflicts more casualties on average if you micro well in SP, because the AI does not micro well).
 
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Peanutcat

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Can you describe in detail this Somme/Verdun battle of yours? This sounds interesting! :D
It was me as a superpower and my 2 friends (MP, though I can't recall which nations we were.), also controlling massive nations against a giant AI Austria and all that was left in Europe/close asia. It was sometime late 18th century and I got involved in a fight. One friend came in first and helped me but the AI also got reinforced, then my second friend joined and even more AIs. We started building mercenaries around the battle to spew in reinforcements and the AI kept spewing in more troops aswell. Eventually it ended after about 1.5 years of constant reinforcing to both sides.
 

Will Steel

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It was me as a superpower and my 2 friends (MP, though I can't recall which nations we were.), also controlling massive nations against a giant AI Austria and all that was left in Europe/close asia. It was sometime late 18th century and I got involved in a fight. One friend came in first and helped me but the AI also got reinforced, then my second friend joined and even more AIs. We started building mercenaries around the battle to spew in reinforcements and the AI kept spewing in more troops aswell. Eventually it ended after about 1.5 years of constant reinforcing to both sides.

This sounds amazing. If only there was a screenshot.

I've had a battle like this in Victoria 2 which began as a minor 15,000 VS 15,000 battle and lasted around a whole year, becoming 236,000 VS 315,000 by the end.

EDIT: Here arrives the shameful disagree spammer.
 
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TheMeInTeam

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Battles are too long for multiplayer. Maybe tweak or remove forced march?

MP behavior lends itself to long battles, especially crowded MP. That's not necessarily the fault of the game's mechanics...and even if it is, it is certainly not solely because of battle length. Even the pre-war incentives lead to that path.