You just literally admitted you're asking for a change tht will remove realism and break the AI. What GOOD things will it do.
how will making two armies randomly teleport to each other for no reason increase realism? How will removing all the setup that was key for literally every single battle in the entire EU4 time period increase realism?To the contrary. I suggested a Change where battles will end in a realistic amount of time. I know the ai cant cope with it because it will have to be altered when intruducing such a new battle mechanic. But ist not like the AI is a Boss right now when it still cant handle the most Basic mechanics like Attrition which resulted in a magical atrition cap.
I think you guys are looking for a game more like Empire: Total War where a battle freezes time and leaves you to command the troops on the battlefield in a single engagement. EUIV is simply not that game, it covers a lot of diplomacy and politics so battles have to be abstracted a bit.
How else will two armies immediately engage each other?Im sorry what do you mean by teleporting? never said that.
How else will two armies immediately engage each other?
having long battles accomadates the time it takes for pre-battle skirmishes, engagement and setup to happen. This therefore removes realism by forcing armies to teleport and removing all the setup that was key for literally every single battle in the entire EU4 time periodWhen arriving the same province? like it always was. It doesnt seem like you actually read my Suggestion at the start which was simply shortening battle by increasing damage per day in battle, so they only last 2-4 days insteadof weeks.
You seem to not understand what an abstraction is. By your logic, one cog in game fits 1k men, most places in the new world have a total population of 10k or less, china can't comfortably field more than 70k soldiers and everyone who has any money cane easily field tens of thousands of cannons. The long battles are an abstraction for skirmishes and setup.Right now battles start from the first day of Engagement. Armies sometimes lose thousands of men on the first day together with big morale Impact. I would hardly call that first day a skirmish or Setup where changes of Terrain take place. You can argueably add an additional Phase before shock and fire with no casualties where Terrain may Change (atleast it used to be a Chance Thing).
You know what's just as unrealistic? You being able to engage an army that does not want to be engaged.
Realism is not a meaningful argument.
support shortening battles, not for the sake of realism, but for the sake of gameplay. For example, using strategy to gain local superiority means that you can attack an enemy army with more troops than they have defending, despite a larger overall troop count. However, this becomes irrelevant as they can just march troops from halfway across Europe to join the battle and win. This is incredibly stupid and turns every war into a titanic clash of each sides' combined armies. Don't punish tactical and strategic play, reward it.
yes, but two armies entering a large area took over a month to engage.Then fine lets go with abstractions. Why do we even have two Phases instead of one call Battle Phase. ist all too complicated anyway i guess.
Even Long battles with Long Setups didnt take over a month.
I'm not asking for examples, I'm asking what's good about removing the strategic setup for battle that happened in every battle during the eu4 timeline, but literally every single battle ever.Read previous pages to understand instead of jumping in the middle demanding Explanations. I already gave examples.
I support shortening battles, not for the sake of realism, but for the sake of gameplay. For example, using strategy to gain local superiority means that you can attack an enemy army with more troops than they have defending, despite a larger overall troop count. However, this becomes irrelevant as they can just march troops from halfway across Europe to join the battle and win. This is incredibly stupid and turns every war into a titanic clash of each sides' combined armies. Don't punish tactical and strategic play, reward it.