Doesn't morale represent the organization of armies too.
Of course. But it wont help you when sibirean reinforcements arrive just in time.
- 1
Doesn't morale represent the organization of armies too.
We assume russia declares war on prussia in 1750. Both have stacks of same size no to exceed supply Limits. Prussia might have a few stack in comparison of russia but better organized troops
You often cite Prussia as an example here, but their military ideas and traditions dont really qulify them as "small" or "weak". What we have here is a typical example of quality vs. quantity. Your suggestions will tilt the balance deicisively to quantity.
Also, irrespective of army composition and good generals: things can always simply go wrong due to bad luck. It happens. Thats what RNG is for.
Could you explain how my Suggestion favors quantity. Wouldnt a single good army with my suggestions perform better when taking out enemy stack one at a time instead of being stuck in a battle with all of the enemy stacks at once?
I meant the army that would, all factors considered, lose the battle. If it's deterministic, you know (or could calculate) in advance whether you will win or lose. Why would you engage if you know you will lose?because the weaker Nation has a better General, army composition or more discipline. we assume both have same size stacks because of attirtion
But with shorter battle there is no Need delaying armies. They wont make it in time anyway (unless a few seaging nearby come at you at the same time).
I meant the army that would, all factors considered, lose the battle. If it's deterministic, you know (or could calculate) in advance whether you will win or lose. Why would you engage if you know you will lose?
Because you are playing a computer game.
Does this mean that in 1.14 if an enemy stack enters the same administrative division as my regiment of mercenaries, who were just leaving anyway, they won't overrun my mercs instantly?Other thing that maybe did not happen in history: Two armies, upon finding themselves within the same administrative or geographic division immediately teleporting to each other to commence mêlée.
Does this mean that in 1.14 if an enemy stack enters the same administrative division as my regiment of mercenaries, who were just leaving anyway, they won't overrun my mercs instantly?
Or were you saying that armies in EU4 use the same teleportation technology my generals use? Because if so, can I leave my leaders in a friendly province and teleport my army to them?
Because you are playing a computer game.
Sometimes, there's no way to get someone to understand that or it's not worth the time, but especially when most of us don't understand something that kind of answer is vexing because it leaves everyone (developer and player alike) in exactly the same spot as before the post was made.
You're still ignoring the fact that this makes battles more unrealistic because immediate engagements never happened, and that it removes strategies that rely on numbers, even though these strategies did exist, and only the best leaders (Frederick the great, Alexander the great, Napoleon, Hannibal and other legendary generals like them) could counteract those strategies.Well i wouldnt. And without good allies ist a lost war (like when GH declares war on ryazan). Unless they split when sieging.
There is a war_length_something modifier in definies.
I just tested it with set at 5, and battles take just a couple of days.
Its weird having 30k vs 27k battle end in 3 days.
Edit: this sucks, the AI cant handle it, and im not sure human would have much fun either.
Whilst I agree, I do think it helps to the extent that it makes it very clear that the Devs will never make the change.
You're still ignoring the fact that this makes battles more unrealistic because immediate engagements never happened, and that it removes strategies that rely on numbers, even though these strategies did exist, and only the best leaders (Frederick the great, Alexander the great, Napoleon, Hannibal and other legendary generals like them) could counteract those strategies.
You just literally admitted you're asking for a change tht will remove realism and break the AI. What GOOD things will it do.In EU4, EU3 (and maybe the entire series) battles have always started as soon as two opposing armies were in the same province so theres no Change there. You could add a skirmish Phase at the start of the battle with no casualties. You can still win by numbers when coordinating numerous armies together. I know the AI is not up to that and never claimed it would work with these changes.