• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

martin_6

Private
29 Badges
Mar 10, 2012
24
67
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Magicka
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Old Gods
  • Crusader Kings III
  • Imperator: Rome
  • Crusader Kings III: Royal Edition
  • Imperator: Rome Deluxe Edition
  • Victoria 3 Sign Up
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
The average late medieval/early modern time battle ended within a day. In EU4 however, the battle that lasts a week is relatively short one and it's not very rare when some ends after a month. It's ahistorical and ridiculous. Why is it designed that way? I suppose it's kind of gameplay concession but for me it's very strange solution.
 
  • 24
  • 21
Reactions:

gdj

Lt. General
33 Badges
Jul 25, 2015
1.261
1.737
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Stellaris: Synthetic Dawn
I presume it does not reflect one battle, but the sum of all battles for the control of a province. But yes, it looks weird.

Also, one day battles would make reinforcements out of the fog of war impossible. This may be somewhat unrealistic, but it probably substitutes ambushes, outmaneuvering and all kinds of ruse de guerre not modelled in the game.
 
  • 43
  • 2
Reactions:

Holgard

Sergeant
62 Badges
Mar 25, 2013
69
147
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Knights of Honor
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rule Britannia
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis 4: Emperor
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
So you would prefer all early battles are instantly calculated and end within a day. Too quick for you to watch what is happening and for any hope of reinforcement? Sure it looks strange in the sense they take awhile. But because they take awhile we can have things that affect how the battle occurs.

Combat width, shock values, general pips, all of those would be background and you wouldn't be able to observe in the slightest. There would be no nail biting moments where your feverishly watching the rolls go by in a battle that could make or break your nation. Both armies are breaking and have no morale. You both rolled a 0 and you see the shock phase come, and you barely win with a 9 to their 2, shattering their army. There would be no stories you could talk about and the early to Midgame combat would be stale compared to the rest of the game.

Thank you but, I think I'll stick with my month long battles in 1444 so I can nerd out at those little boxes bashing eachother.
 
  • 17
  • 3
Reactions:

happymix91

Colonel
43 Badges
Aug 3, 2011
948
870
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • For The Glory
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
If a battle lasts one or two days, it shouldn't happen immediately when two armies encounter. Instead, armies can co-exist in one province, spend time on searching opponents, face each other, decide fight or not, fight, and run&persuit while they are in the same province.

This mechanism is very hard to materialize in the game, and current battle system which reflects all of those processes in a single event doesn't hurt wars in the game that much.
 
  • 9
Reactions:

Holgard

Sergeant
62 Badges
Mar 25, 2013
69
147
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Knights of Honor
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rule Britannia
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis 4: Emperor
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
If a battle lasts one or two days, it shouldn't happen immediately when two armies encounter. Instead, armies can co-exist in one province, spend time on searching opponents, face each other, decide fight or not, fight, and run&persuit while they are in the same province.

This mechanism is very hard to materialize in the game, and current battle system which reflects all of those processes in a single event doesn't hurt wars in the game that much.

So you want the game to slow speed every time armies encounter at a province?or do you want the game speed to stay normal, but the armies phase out into an instance that portrays a battle over a day? While the rest of the world progresses at normal?
 
  • 1
Reactions:

happymix91

Colonel
43 Badges
Aug 3, 2011
948
870
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • For The Glory
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
So you want the game to slow speed every time armies encounter at a province?or do you want the game speed to stay normal, but the armies phase out into an instance that portrays a battle over a day? While the rest of the world progresses at normal?
I'm sorry but I can't understand what you exactly meant, as I'm bad at English..
 

zivf22

First Lieutenant
11 Badges
Nov 25, 2010
296
236
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Hearts of Iron IV Sign-up
Battles should last 2-3 days. Take RNG out and increase damage per day. It hurts smaller factions more because you cant use stategies to outmanuever and fight at better conditions against each enemy army at a time because of reinforcements. S currently winning any battle as Prussia in seven years war Scenario is impossible because reinforcement from hungary have enough time to join at the battle of prague.
 
  • 19
  • 4
Reactions:

gdj

Lt. General
33 Badges
Jul 25, 2015
1.261
1.737
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Stellaris: Synthetic Dawn
Battles should last 2-3 days. Take RNG out and increase damage per day. It hurts smaller factions more because you cant use stategies to outmanuever and fight at better conditions against each enemy army at a time because of reinforcements. S currently winning any battle as Prussia in seven years war Scenario is impossible because reinforcement from hungary have enough time to join at the battle of prague.

This just makes strong nations stronger and weaker ones even weaker, with little regard to the maneuvering and micromanaging skills of the player. This is not good for balancing, i certainly prefer the current system.
 
  • 6
  • 3
  • 1
Reactions:

zivf22

First Lieutenant
11 Badges
Nov 25, 2010
296
236
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Hearts of Iron IV Sign-up
How will it make stronger nations stronger. With my proposal the stronger Country wontbe able to reinforce with additional stack because ist already too late
 
  • 2
  • 1
Reactions:

gdj

Lt. General
33 Badges
Jul 25, 2015
1.261
1.737
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Stellaris: Synthetic Dawn
How will it make stronger nations stronger. With my proposal the stronger Country wontbe able to reinforce with additional stack because ist already too late

Well, you said it yourself:

It hurts smaller factions more because you cant use stategies to outmanuever and fight at better conditions against each enemy army at a time because of reinforcements.
 

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.626
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Because you are playing a computer game.
 
  • 72
  • 17
  • 1
Reactions:

zivf22

First Lieutenant
11 Badges
Nov 25, 2010
296
236
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Hearts of Iron IV Sign-up
??
With current System:the battle of prague takes a month, enough for austrian and russian reinforcements to arrive and steamroll the Prussians.
With my proposal: prussia wins the austrian stack and proceed with the next one
 
  • 4
  • 1
Reactions:

Tacticus101

Field Marshal
59 Badges
Mar 2, 2011
3.705
2.619
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Imperator: Rome Sign Up
  • Age of Wonders: Planetfall
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun: Hong Kong
  • Stellaris: Nemesis
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris
  • Europa Universalis IV
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
You cant pick and choose parts of realism whilst ignoring others. This is a game, the battles take weeks to allow there to be some gameplay input other than get attacked, flip coin, see result.

It benefits the game, ensures some balance and helps represent the fact that major battles also involved a lot of manoeuvring and skirmishing before the battle even begins.

If we had battles that lasted a day there would be no player input, no reinforcements, you wouldn't even have a chance to watch battles. That is not good gameplay and does not benefit the game in any way other than fitting a selective view of realism.
 
  • 6
Reactions:

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.626
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Other thing that maybe did not happen in history: Two armies, upon finding themselves within the same administrative or geographic division immediately teleporting to each other to commence mêlée.
 
  • 50
  • 4
  • 1
Reactions:

martin_6

Private
29 Badges
Mar 10, 2012
24
67
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Magicka
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Old Gods
  • Crusader Kings III
  • Imperator: Rome
  • Crusader Kings III: Royal Edition
  • Imperator: Rome Deluxe Edition
  • Victoria 3 Sign Up
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Battles should last 2-3 days. Take RNG out and increase damage per day. It hurts smaller factions more because you cant use stategies to outmanuever and fight at better conditions against each enemy army at a time because of reinforcements. S currently winning any battle as Prussia in seven years war Scenario is impossible because reinforcement from hungary have enough time to join at the battle of prague.
Battles should last 2-3 days. Take RNG out and increase damage per day. It hurts smaller factions more because you cant use stategies to outmanuever and fight at better conditions against each enemy army at a time because of reinforcements. S currently winning any battle as Prussia in seven years war Scenario is impossible because reinforcement from hungary have enough time to join at the battle of prague.
This is the clue!
When I attack enemy, there is so much time that troops from the other side of country can join. It's completely unreal and ahistorical and ends with all the forces from both sides concentrated in one only province and battle of mega-stacks. That means less army micro-management, because I almost always have time to help my troops that are somewhere else. I have no possibility to crush one enemy to take care of another. If I try to do so, I will fight with both simultanously.

This is even more annoying when fighting on seas. Every bigger naval battle end like this - the whole my fleet vs. the whole fleet of rival and the one who loses, loses the war on sea (it's almost always impossible to rebuild fleet after such a battle before war ends)

I know - it's hard to invent better system. But I believe it's possible. It was possible to improve the fortresses system (that was as old as EU serie), it was possible to change traditional trade system and get rid of static historical events from EU2 (I couldn't imagine the game without them those times). I thing it is also possible.

I thing the troops in one province shouldn't be obliged to fight. There could be percentage probability of battle modified by offensive or defensive attidute of units or some other mechanism. I see some possibilities to make things better.
 
  • 4
  • 2
Reactions:

zivf22

First Lieutenant
11 Badges
Nov 25, 2010
296
236
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Hearts of Iron IV Sign-up
Yes there woudlnt be reinforcements coming from the other side of your empire, but i also suggested to eliminate RNG elements (so no flip of a coin) so only Thing remains is your army composition AT morale Generals and other varaialbe that can be influenced so they now have a bigger Impact for each battle day.
 
  • 10
Reactions:

gdj

Lt. General
33 Badges
Jul 25, 2015
1.261
1.737
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Stellaris: Synthetic Dawn
??
With current System:the battle of prague takes a month, enough for austrian and russian reinforcements to arrive and steamroll the Prussians.
With my proposal: prussia wins the austrian stack and proceed with the next one

Let´s look at another example. You are a minor in balkans in 1444, like Serbia or Wallachia. You get declared upon by the Ottomans (it would be a miracle if they left you alone..). It takes time until your allies (hopefully someone like Poland, Hungary etc.) arrive. You have to delay the Ottomans somehow. Maneuvering, splitting theor stacks, and lastly fighting when your allied are already close is feasible. With shorter battles you pretty much can only evacuate your lands and pray that your allies "liberate" you. Considering that as of The Cossacks actual war contribution counts this is not a good solution.

But granted, there are scenarios where your point is valid as well, and where your assessment is right.
 
  • 2
Reactions:

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.626
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
This is the clue!
When I attack enemy, there is so much time that troops from the other side of country can join. It's completely unreal and ahistorical and ends with all the forces from both sides concentrated in one only province and battle of mega-stacks. That means less army micro-management, because I almost always have time to help my troops that are somewhere else. I have no possibility to crush one enemy to take care of another. If I try to do so, I will fight with both simultanously.

This is even more annoying when fighting on seas. Every bigger naval battle end like this - the whole my fleet vs. the whole fleet of rival and the one who loses, loses the war on sea (it's almost always impossible to rebuild fleet after such a battle before war ends)

I know - it's hard to invent better system. But I believe it's possible. It was possible to improve the fortresses system (that was as old as EU serie), it was possible to change traditional trade system and get rid of static historical events from EU2 (I couldn't imagine the game without them those times). I thing it is also possible.

I thing the troops in one province shouldn't be obliged to fight. There could be percentage probability of battle modified by offensive or defensive attidute of units or some other mechanism. I see some possibilities to make things better.

You know what's just as unrealistic? You being able to engage an army that does not want to be engaged.

Realism is not a meaningful argument.
 
  • 33
  • 9
Reactions: