Battles are becoming vicious now...

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Socratatus

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Just had a vicious battle with multiple, maybe 6 or 7 mechs.

Started on a job to take out recon mechs. On the radar saw 4 mechs with one on the left flank. Immediately retreated to a small defensive positive, our backs against a wall. More mechs appeared. Took out the first mech to appear on the flank which was a spider and a locust... So not as bad as I thought, but then appeared a Wolverine, and a Hunchback and two firestarters. I believe there was another one too a CMDR, I think.

It was a battle I wanted to keep long ranged but it became a slugathon instead.

They caused so much trouble. The Hunchback punched my alter-ego main character (me) with a cockpit hit on my Jagermech - I`m out straightaway to my surprise. I was forced to throw Dekker and Glitch (who`d lasted a long while in the campaign) into a punching match and took down the Firestarters eventually. My 4th noobish Pilot did his bit picking off mechs armour where he could. However, everyone was pretty battered.

Towards the end, Dekker was shutdown from overheat while Glitch was getting stripped bare seeing daylight thru her mech.

Then Glitch suffered a CT hit just when I thought she`d take the last Mech down. Dekker recovered and had enough space to blast the last mech which I think was the Wolverine. The Wolverine turned and ran over the hill. Thinking I had victory, I got dekker to chase. Then the enemy Mech did a U-turn and a Death from Above on him, killing him instantly.

My noob was back up, the only one left, and I got him to charge the last mech and punch it which finally killed it. If it hadn`t, I very well might`ve lost everyone.

Dekker is dead, Glitch is dead and I`m in intensive care. Only my noobish pilot remains active.

Nice fight, but the metal on metal war is getting real now.
 
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Socratatus

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I pretty much stopped reading here, because this screams "mistake" like Lord Jaraxxus on speed. If your Jagermech is in melee range, you're too close. There is no refit you could possibly make that makes this a good idea.

We were forced back into a small area. I wrote that. Did you read or just skim and make up the rest? Oh wait, you stopped reading- there`s your problem.
 

BunglingLummox

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We were forced back into a small area. I wrote that. Did you read or just skim and make up the rest? Oh wait, you stopped reading- there`s your problem.
Oh, I skimmed the rest. You got Glitch killed too, by refusing to eject.

I stand by my point. There is literally no excuse for melee range on a Jagermech. If you're that short on space, hit the damned withdraw button.
 

cipher_nemo

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If that's your thing, sure, but I choose to live with the consequences of my choices. The only time I'll load up is if I'm forced to by a bug (had a nasty one ejecting Dekker, where I think his Ace Pilot was stopping his turn ending even though he was no longer in the mech).
It's always an option. So many people on the forums (not talking about the OP, but others) complain about head shots, med bay time, going broke as a mercenary unit, etc., but if they really think it's unfair, they always have the save/load game functionality.
 

Warspectre

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If that's your thing, sure, but I choose to live with the consequences of my choices. The only time I'll load up is if I'm forced to by a bug (had a nasty one ejecting Dekker, where I think his Ace Pilot was stopping his turn ending even though he was no longer in the mech).
I'm the same way. I got this mission to ambush a convoy, I think it was rated at maybe 1 1/2 skulls. I was thinking this will be no problem, I just run my lance of medium mechs on to the road, intercept the convoy, and take it out.

And then the convoy pulls into view: a Striker, which was no big deal, but behind that was a Demolisher, and behind that was two SRM carriers, being escorted by a Hunchie 4G, a Griffin, and a couple other mediums, I can't even remember what. I pulled the mission off, barely, but I lost Glitch, Dekker, and Behemoth. I made it out with just one shot up mech.

As unfair as it was, I hit the hiring hall, got me some new recruits, had my mechs repaired, and just accepted that sometimes things go seriously sideways. To me, success doesn't mean anything if you just reload and any setbacks just disappear. I've now got 2 full lances worth of Heavies, and even more Mediums, and nearly 10 million c-bills. Self-imposed ironman all the way.
 

BunglingLummox

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I'm the same way. I got this mission to ambush a convoy, I think it was rated at maybe 1 1/2 skulls. I was thinking this will be no problem, I just run my lance of medium mechs on to the road, intercept the convoy, and take it out.

And then the convoy pulls into view: a Striker, which was no big deal, but behind that was a Demolisher, and behind that was two SRM carriers, being escorted by a Hunchie 4G, a Griffin, and a couple other mediums, I can't even remember what. I pulled the mission off, barely, but I lost Glitch, Dekker, and Behemoth. I made it out with just one shot up mech.

As unfair as it was, I hit the hiring hall, got me some new recruits, had my mechs repaired, and just accepted that sometimes things go seriously sideways. To me, success doesn't mean anything if you just reload and any setbacks just disappear. I've now got 2 full lances worth of Heavies, and even more Mediums, and nearly 10 million c-bills. Self-imposed ironman all the way.
See, I'd have pulled the plug on that way earlier. There's just no way I'm going up against three AC/20s, two SRM carriers and assorted others at the same time with a lance of meds. If I couldn't see a way to dance out of range and snipe everything to death, I'd be pulling out on 0 internal damage. Done it before, would do it again.

Then again, I've set the JSONs to 90% chance of total mech loss on CT kill. When I eject a pilot (or withdraw) I'm really saving the metal.
 

Warspectre

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See, I'd have pulled the plug on that way earlier. There's just no way I'm going up against three AC/20s, two SRM carriers and assorted others at the same time with a lance of meds. If I couldn't see a way to dance out of range and snipe everything to death, I'd be pulling out on 0 internal damage. Done it before, would do it again.

Then again, I've set the JSONs to 90% chance of total mech loss on CT kill. When I eject a pilot (or withdraw) I'm really saving the metal.
Seeing that Demolisher drive out I could feel my stomach drop. So yeah, all by itself that was pretty demoralizing. Part of me did want to bug out when I saw everything I was up against. But there's this other part of me that never wants to retreat even in the face of ridiculous odds. And it was the latter part that was in the driver's seat for most of that mission.

The primary victory condition was to take out the convoy though, and at the end when it was my one battered mech against the last 2 of their mechs, both in better condition, it occurred to me that if I retreated at that point I still won against all odds, so maybe I should just call it good. And so I did a fighting retreat to the evac point and got out.
 

BumblingEmperor

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Dekker is dead, Glitch is dead and I`m in intensive care. Only my noobish pilot remains active.

Nice fight, but the metal on metal war is getting real now.

Learn to run away. And also learn to recognize when you have been out-positioned.

Overall in this game, you want to take direct path from insertion point to primary objective, basically never. Circle your target and you will usually see if there are any reinforcements hiding to ambush you.
 

Bayushi Tasogare

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I pretty much stopped reading here, because this screams "mistake" like Lord Jaraxxus on speed. If your Jagermech is in melee range, you're too close. There is no refit you could possibly make that makes this a good idea.

Not quite true. Apparently, if it's the JM6-A, it could be an SRM boat... it's the only heavy Mech with 4 Missile hardpoints, I believe. (Oh, to have the Crusader...) Given that this is the campaign, it's likely not that variant, though....
 

Socratatus

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I`m not the kind of guy to run away unless I aboslutely have to. Drive me into a corner and I`ll fight- hard.

You should see me when at chess.
 

BumblingEmperor

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I`m not the kind of guy to run away unless I aboslutely have to. Drive me into a corner and I`ll fight- hard.

You should see me when at chess.

To go with chess analogy, individual mission in this game isn't the entire board - it's actually an offered trade of a piece.

And sticking out a mission like that is akin to accepting to trade your rook for a pawn based on your financial loss vs payout.

Consider how that would go in the actual verse - you were paid to fight 200tons of enemy, but instead found 500.

How could that happen - your employer probably knew but wanted to save themselves extra 500k it would take to hire a more powerful company. Or maybe the broker decided to take their own cut.

Either way, somewhere in that chain there are people who played you for a chump - your guys are dead and bleeding, you are paying repairs out your pocket and losing opportunity to earn while you heal and repair. And the people who cheated you get to clap you on the back for being so brave, than go off to count their hundreds of thousands of c-bills they just earned off you + the sales of all that extra salvage you produced on the field.
 
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Deathdealer 6

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To me, success doesn't mean anything if you just reload and any setbacks just disappear. I've now got 2 full lances worth of Heavies, and even more Mediums, and nearly 10 million c-bills. Self-imposed ironman all the way.

If that's fun for you, rock on! For many (read most) players, we don't feel like less of a man for reloading a "game" to a save point where we can continue on more favorable terms.

All these "ironman" posts and humble brags or straight up bragging (look at how superior a mechwarrior I am) are tired and played out. It's one thing to state your experience with the game, it's quite another to brag about how bad ass you are for being an "ironman." Truth is that nobody cares!
 

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It's always an option. So many people on the forums (not talking about the OP, but others) complain about head shots, med bay time, going broke as a mercenary unit, etc., but if they really think it's unfair, they always have the save/load game functionality.
Griping and getting giddy about favorable and unfavorable luck is a time-honored tradition, not an indicator that people want to start loading the dice. The game's no fun if you know everything will turn out perfectly in your favor.
 

cipher_nemo

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Griping and getting giddy about favorable and unfavorable luck is a time-honored tradition, not an indicator that people want to start loading the dice. The game's no fun if you know everything will turn out perfectly in your favor.
True, but I'd hardly label loading a game to undo a horrible outcome as ruining the fun. To each his own.

All these "ironman" posts and humble brags or straight up bragging (look at how superior a mechwarrior I am) are tired and played out. It's one thing to state your experience with the game, it's quite another to brag about how bad ass you are for being an "ironman." Truth is that nobody cares!
Yeah, it is sort of comical. If it gives them satisfaction, all the more power to them. But if they just use that to brag about about it on the forums, then you're right, "nobody cares". ;)

Personally, I don't see any fun in losing a lot of mechs and mechwarriors in a battle that really turned out horribly. What's the fun in queuing up repairs, having extended med bay stays, and losing a ton of c-bills? Perhaps those people who "ironman" it enjoy self flagellation?
 

Warspectre

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If that's fun for you, rock on! For many (read most) players, we don't feel like less of a man for reloading a "game" to a save point where we can continue on more favorable terms.

All these "ironman" posts and humble brags or straight up bragging (look at how superior a mechwarrior I am) are tired and played out. It's one thing to state your experience with the game, it's quite another to brag about how bad ass you are for being an "ironman." Truth is that nobody cares!

You're missing the point. There have been so many threads with people struggling with everything from completing missions to not making ends meet. We've got people complaining about getting headshot too much. My point is setbacks like that aren't necessarily the end of the world. Sure they're frustrating. I've had missions where all but one of my mechwarriors took headshot injuries. I've lost 3 of my best mechwarriors in a single mission.

To me, if there was no struggle or setbacks, the game would get boring as hell. Although I do concede there should be a global difficulty setting because not everyone likes getting tossed into the deep end right from the start. What I'm not saying is I'm super awesome and everything goes great for me every time because I'm the best player ever. Because none of that is true.
 

Jamey

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Oh man, never get into a slugfest when Hunchbacks are out there, lol. Not unless you're rolling assault mechs later in the game I guess.
When AC20s are on the field, always be Guarded. Turning a 100 point shot into 50 keeps mechs alive.

I've done a few 5 skull missions, and they do not kid around. Here are a couple of screenshots from my very first one:
upload_2018-5-1_9-24-22.png

Please note a King Crab along with 2 Demolisher tanks. 6 AC20s and full armor on all! There was also another heavy, I think a Thunderbolt.

Here are the reinforcements:
upload_2018-5-1_9-25-50.png

That is an Awesome and another Assault Mech on the ground, I think a Banshee. In the background is the Atlas which made me very happy to have increased the salvage on this mission to give me 3 picks (I already had a King Crab).

I have no recollection of the 4th Reinforcement Mech, and I didn't take a screenshot of it. That Atlas somehow dominates my memory of the event. :)