• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

potski

Field Marshal
17 Badges
Mar 15, 2006
3.885
3.044
  • Steel Division: Normandy 44
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Hearts of Iron III
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • 500k Club
Divisions engaged in combat won't withdraw from battle. Divisions which are not, will immediately halt, and not engage in any further attacks.
 

Modestus

Field Marshal
15 Badges
Mar 27, 2005
3.019
1.046
  • Europa Universalis III
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars II
  • Victoria 2
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis: Rome Collectors Edition
You can micro if you want or combine macro/micro, or just macro.

The point is that once you start an advance you are not committing your forces to charge the whole way forward. You can halt them if they are running out of BP bonus, org or equipment.

A halt button makes a lot of sense (I will assume its not a cancel the plan button) if you want to halt the whole advance but you still believe you can halt individual Divisions manually even though Paradox have said a Division will always move forward if the Front moves forward?
 

columbusbobby23

First Lieutenant
13 Badges
Oct 21, 2013
247
280
  • Darkest Hour
  • Hearts of Iron III
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
I really enjoy his videos, find him one of the better ones. Just he seems to use the standard one general arrow for this advance and one for this and then a little micro in between.

I think @Bridger15 is one of the better ones too. Except when he closes a pocket he just leaves it there and waits for them to run out of supplies and lose. When it looks to me that it can sometimes take a long time for that to happen in HOI4. I haven't played the game but I think it's usually best to destroy the pocket(especially if they have a chance to breakout) as soon as you can to free up those units for the regular front. I was yelling at my screen "Destroy the pocket,Destroy the pocket for pete sake".
 

KalZakath

Dread Emperor of all Mallorea
27 Badges
Oct 14, 2005
763
272
  • Europa Universalis IV: Common Sense
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis III
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
I think there's a spot in one of the later WWWs that Da9l did where he quickly did a plan with a pincer movement in it to surround and cut off a city. It was just a flash of it as quickly as he does things, if anyone else finds or remembers which WWW it was, would love to think I am not just imagining this. (Though getting so close to release, might have been dreaming of my first campaign on Monday, lol)
 

potski

Field Marshal
17 Badges
Mar 15, 2006
3.885
3.044
  • Steel Division: Normandy 44
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Hearts of Iron III
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • 500k Club
It is not a cancel the plan button, it is a Halt button - the plan still remains. If the units halt then the front won't be moving forward, unless some units already in combat move it, or units outside the plan move it. Then your "halted" units know they should be defending the front line, they move to the front, but they don't attack beyond it.
 
  • 2
Reactions:

potski

Field Marshal
17 Badges
Mar 15, 2006
3.885
3.044
  • Steel Division: Normandy 44
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Hearts of Iron III
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • 500k Club
I think @Bridger15 is one of the better ones too. Except when he closes a pocket he just leaves it there and waits for them to run out of supplies and lose. When it looks to me that it can sometimes take a long time for that to happen in HOI4. I haven't played the game but I think it's usually best to destroy the pocket(especially if they have a chance to breakout) as soon as you can to free up those units for the regular front. I was yelling at my screen "Destroy the pocket,Destroy the pocket for pete sake".
Attacking the pocket can use your equipment etc. If they are quite strong then leaving them to run out of supplies is not a bad thing to do. But yeah, attack, attack, attack!
 
  • 1
Reactions:

columbusbobby23

First Lieutenant
13 Badges
Oct 21, 2013
247
280
  • Darkest Hour
  • Hearts of Iron III
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
Attacking the pocket can use your equipment etc. If they are quite strong then leaving them to run out of supplies is not a bad thing to do. But yeah, attack, attack, attack!

The particular instance I was talking about was in Spain. They broke out after awhile and it joined with the main front. But then a month later he got it back and it was an even bigger pocket. So it worked out.
 

potski

Field Marshal
17 Badges
Mar 15, 2006
3.885
3.044
  • Steel Division: Normandy 44
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Hearts of Iron III
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • 500k Club
Units which are moving or attacking complete their order. But of course you can intervene and manually order a unit which is attacking where they have no chance of winning because of low org/equipment etc to withdraw from the attack. They won't attack again until the plan is Executed again.
 
  • 1
Reactions:

potski

Field Marshal
17 Badges
Mar 15, 2006
3.885
3.044
  • Steel Division: Normandy 44
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Hearts of Iron III
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • 500k Club
The particular instance I was talking about was in Spain. They broke out after awhile and it joined with the main front. But then a month later he got it back and it was an even bigger pocket. So it worked out.
Yeah, you have to be careful. Remember that pocketed provinces are not always out of supply - local supply can keep them able to attack, and try to break out. Best option is to keep them in constant combat. If they try to move away from combat that is counted as retreat and they would be retreating into your controlled province, so are wiped out. Pin them there with some of your forces, but you don't need to use all of your forces round the pocket, some of them can get some R&R :)
 
  • 1
Reactions:

paranoidsteve

Major
21 Badges
Oct 2, 2009
527
791
  • Hearts of Iron III
  • Crusader Kings II
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Together for Victory
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • 500k Club
  • Semper Fi
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
I have always assumed the unexplained stops in an advance occur partially to allow the AI controlled unit to rebuild its planning bonus (and organization). It seems to prefer to attack with the largest possible bonus. A little bit like all AI battle plans are commanded by Montgomery and none by Patton.
 
  • 1
Reactions:

JerkyJerry

There was never a good war or a bad peace.
22 Badges
Jan 15, 2013
2.176
1.278
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Arsenal of Democracy
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - Campus
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • 500k Club
  • Cities: Skylines
WOW Potski! Still answering questions about the battle plan bonus? Geez, it has been going on for weeks/months now :p
This community is so fortunate to have you still willing to help after answering the same questions over and over again. You sir have the patience of an angel

Just a tip to the community. Just read Potski's posts about the BP bonus. He is all knowing and takes his time to explain everything.
Here is the first MEGA thread: https://forum.paradoxplaza.com/forum/index.php?threads/planning-bonus-mega-thread.929774/

A tip of the cap to you sir for helping a lot of people get over the knowledge hump on this. I hope a (Paradox) T-Shirt is coming your way for all your work!
 
  • 2
Reactions:

Modestus

Field Marshal
15 Badges
Mar 27, 2005
3.019
1.046
  • Europa Universalis III
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars II
  • Victoria 2
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis: Rome Collectors Edition
It is not a cancel the plan button, it is a Halt button - the plan still remains. If the units halt then the front won't be moving forward, unless some units already in combat move it, or units outside the plan move it. Then your "halted" units know they should be defending the front line, they move to the front, but they don't attack beyond it.

OK so you cant really halt one Division because all the other Divisions in the Plan will still be moving forward and if they move the Front forward the Division that you halted will then move forward correct?
 

Ricox

Field Marshal
58 Badges
Sep 24, 2009
3.393
1.550
  • Deus Vult
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Campus
  • Cities: Skylines - Green Cities
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III: Royal Edition
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
A halt button makes a lot of sense (I will assume its not a cancel the plan button) if you want to halt the whole advance but you still believe you can halt individual Divisions manually even though Paradox have said a Division will always move forward if the Front moves forward?

There is a button to halt all the divisions you have selected, BUT if that division is part of an ACTIVE battle plan that demands offensive action - the AI will send it back to its task. You will have to either cancel the plan or remove the division from the army. At least that's what I saw from a gameplay video when someone tried to halt an entire army that had an active plan - the AI re-issued all orders it wanted.
 

Modestus

Field Marshal
15 Badges
Mar 27, 2005
3.019
1.046
  • Europa Universalis III
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars II
  • Victoria 2
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis: Rome Collectors Edition
There is a button to halt all the divisions you have selected, BUT if that division is part of an ACTIVE battle plan that demands offensive action - the AI will send it back to its task. You will have to either cancel the plan or remove the division from the army. At least that's what I saw from a gameplay video when someone tried to halt an entire army that had an active plan - the AI re-issued all orders it wanted.

I thought as much we will leave Potski to carry on with his imaginary war.
 
  • 1
Reactions:

potski

Field Marshal
17 Badges
Mar 15, 2006
3.885
3.044
  • Steel Division: Normandy 44
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Hearts of Iron III
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • 500k Club
There is a button to halt all the divisions you have selected, BUT if that division is part of an ACTIVE battle plan that demands offensive action - the AI will send it back to its task. You will have to either cancel the plan or remove the division from the army. At least that's what I saw from a gameplay video when someone tried to halt an entire army that had an active plan - the AI re-issued all orders it wanted.
It's not an active battle plan as soon as you hit the BRB.

I thought as much we will leave Potski to carry on with his imaginary war.
Imaginary? Those troops are real, those generals are real. Colonel Modestus is oh so real. ;)
 

Modestus

Field Marshal
15 Badges
Mar 27, 2005
3.019
1.046
  • Europa Universalis III
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars II
  • Victoria 2
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis: Rome Collectors Edition
It's not an active battle plan as soon as you hit the BRB.


Imaginary? Those troops are real, those generals are real. Colonel Modestus is oh so real. ;)



Some of your posts seem to have mysteriously disappeared Potski ? Very odd
 
Last edited:

Lifthrasil

Pizza Annihilator
33 Badges
Jun 12, 2012
573
1.072
  • Crusader Kings II
  • Semper Fi
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Shadowrun Returns
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • 500k Club
  • Europa Universalis IV
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Cities: Skylines Deluxe Edition
multiple stages are rarely worth the effort. you will run out of most of the planning bonus (you can pause of course to regain) but the thing is that with active defenders stuff is bound to change that makes you want to change the plan anyway at that point. I do it sometimes for fun, but its usually not better

Doesn't this break a big part of the BP system? Creating multi-stage plans sounds much more fun then just using the BP to order a general advance in "that direction".
In Hoi 3, I spent sooo much time creating plans of multiple stages. And of course some things had to be changed, but in the big picture, it went pretty much as planned. Might be caused by the poorer AI in HOI 3, though.
 
  • 1
Reactions: