Battleplan system the solution for better AI?

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Vidkjaer

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Experienced HOI3 players know what i am talking about. The human player will always be better than the AI. I cannot count the number of times when the AI in HOI3 left harbors practically undefended, how it would chase down a hole in my lines when i made room for it, just so i could push from the rear and trap units. The AI was dumb.

With the Battleplan system in HOI4 i believe the developers has made a great change that could benefit the AI. By making the player gain a huge planning bonus when doing battleplans the player most often cannot live without them. They are to powerfull. Battleplans effectively draw a sketch on:
  1. Where will units be moving to
  2. How many units will move
Furthermore the strategic air regions where you have to set misions for airwings also draws down the player moves.
If we forget for a moment that the mechanic for espionage on Battleplans was discharged - the player, when doing Battleplans actually writes down how he wants to move, where and with how many. This could be used to make the enemy AI better. The AI could counter this by reinforce frontlines where the player has drawn Battleplans and not let it self be trapped.

I am sure PDS is using this for the AI or else they should.
 
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The_Meme_Man

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Well, I feel more simply that, since the battle planner utilizes an AI on the player's part to execute a plan the player has written, and seeing from the WWW in my opinion that the AI used to execute battle plans are pretty good, this would be the same AI that AI players would be using for their "plans" (and a slight buff in that regard since they are already the AI, and micromanaging becomes part of their overarching battle plan to get the full benefits of the planning bonus).

Any and every way to further improve on this system is welcome though.
 

Qatlas

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It's a good question for the developers!! And the second question is how AI use battleplaners? all in onslaught!!!! ;) do not think so..
My suggestion is that the AI can make battleplan according to composition of the division. If the Army for example has armored division, infantry and mountain infantry division AI should set priorities on which terrain should go with which division. So Armoured Division has a high priority in the plains and less forest and at least a mountain. Mountain Division has a high priority in the mountain and hills and less on the plains and so on. Thus AI could apply Blitzkrieg strategy somewhere. I'm interested in how the developers did it. So what do you think about that?
 
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