BattleLedger - Track Monthly Profits

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Amechwarrior

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BATTLELEDGER v1_1.xlsx

I've created a lightweight, tablet friendly ledger to help you track your monthly expenses and revenue. I wanted to see how much streamers were actually making from missions after repairs, turns out it wasn't pretty. The in-game finance report does not seem to tell you how much money you earned/spent in a month, and I wanted to know more. I eventually came up with a system I could use on my tablet and fill out with minimal info. I didn't want this to become ExcelTech (more than this already is) and have worked to keep out of game bookkeeping light.

I plan on using this to track which missions give the best return once repairs are factored in and significant salvage is noted. It could also be used to keep track of which chassis are constantly offline and costing you the most long term. This can be used in your spreadsheet program of choice or uploaded to googledocs. It also features automatic formatting and notes for entry guidelines along with protected cells to prevent misclicks.

Anyone familiar with spreadsheets can skip this and just note the unlock password. Cells have notes for formatting when needed.

UNLOCK PASSWORD: DEATHFROMABOVE

The excel sheet is protected and all unlock prompts use this password. The cells for the user to edit are unlockable separate from the sheet as a whole. All sheet protection can be removed at will, but I'd recommend keeping it for the blank template.

BLANK TEMPLATE:

Unlock the Blank Template sheet and enter your company name. You can now copy this sheet for every new month.

DATA ENTRY:

I designed the sheet to format the numbers for you, all values are meant to be entered as raw numbers and don't even need to be declared as negative values in the case of expenses and operating cost.

First thing you will want to enter is the projected monthly OPERATING COSTS (C6) and Morale Rate (A6) from the in-game Finance Report or in the upper left corner of the main tabs. The Morale Rate is the +/- morale lue you have set for the month.

uNZ3jin.png

In this case, the OPERATING COST is 241,850 C-Bills. This can change over a month, but entering it at the start gives you a rough Idea what you need to make to cover yourself. At the end of the month, update it with actual value in the Financial Report

After that you have the main area below, where you can enter any action that costs you money. The first field is "DTG" or Date Time Group. This is entered as a two to 4 digit number, with the last digit signifying the day. So for "Week 42, Day 2" you would just enter "422" and the cell will format it as "W42 d2". You can also just put one entry in the first cell of that day and only update the DTG when something happens on a later date.

The MISSION/EVENT field is for the type of mission (Battle/Recovery/etc), the number of Skull difficulty and your negotiated salvage rate. You can also track Repairs(RP), Refits(RF), Buy/Sell (B/S), Hires/Fires (H/F) and ship events (E) or upgrades (U) using any system you like. I'd recommend the abbreviated letters here and entering and indenting Repair/Refit directly under missions to signify that repair was caused by that mission. I wouldn't bother with noting every sold heatsink and jump jet individually, just roll it all in to one line.

Notes are for anything you wish, notable salvage, mission that didn't end in success or how many days a unit is offline.

Enter anything that costs you C-Bills in the EXPENSES row and any money gained in the "REVENUE" and that's it. The totals are tracked at the bottom and also update the net profit at the top of the ledger.
 
Last edited:

Pode

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If you're managing a business, spreadsheets are very helpful. Even if that business is stompy robot war.
 

Pode

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When you say streamer profits weren't pretty, what do you mean? It seems as if they are rolling in cash and upgrades. Can you post some of your data on net profit per mission?
 

402Bernie

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Although its a great help and totally legit, I can't help thinking of Moneyball -

"Glitch, we're gonna need you to pilot this Locust."
 

Amechwarrior

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When you say streamer profits weren't pretty, what do you mean? It seems as if they are rolling in cash and upgrades. Can you post some of your data on net profit per mission?
It all depends on the mission, I was mainly doing this with missions that didn't end well as I am trying to learn when it's not longer profitable to keep going. For example:

1nccbcL.png


This is the mission Sean Lang reverted on NGNG. This is a "Mission Success" too in that he completed the primary objective and evac'd. However, he's down two main 'Mechs for nearly 2mo and lost a pilot. All for 2 LRMs and 300k in losses after repairs.
 

Falconaran

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I don’t disagree. I simply come from an EVE background. If I can’t make a spreadsheet wars joke whenever possible I’m not doing my job.
Oh the constant pounding of calculators, spreadsheets and the necessary lubrication of brain cells in Jita. Not to mention the background hum of swearing from the merchant classes as they were constantly undercut in the markets. I still believe a chunk of the square mile got their after hours jollies in the Jita system. ;)
 

Prussian Havoc

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@Havamal or another mod: Can I get a title edit to fix the typo in "Montly"?
The "Report" feature can also be used to request help, so I have and hopefully our esteemed Mods soon will. : )

Also, this Spreadsheet looks absolutely incredible and I too will be interested to give it a go in my first Campaign.

I'll also be looking to add an Inventory Management spreadsheet so that I can better track the accumulation of my Company's Long-term and Current Assets (Mechs and Weapons/Equipment), paying particular attention to Capital Gains from sales in Friendly Faction Systems vice Depreciation Losses from sales in Indifferent Faction Systems. : )

#FUNwithSpreadsheets!
 

Mr. Capiatlist

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@Havamal or another mod: Can I get a title edit to fix the typo in "Montly"?

The "Report" feature can also be used to request help, so I have and hopefully our esteemed Mods soon will. : )

Also, this Spreadsheet looks absolutely incredible and I too will be interested to give it a go in my first Campaign.

I'll also be looking to add an Inventory Management spreadsheet so that I can better track the accumulation of my Company's Long-term and Current Assets (Mechs and Weapons/Equipment), paying particular attention to Capital Gains from sales in Friendly Faction Systems vice Depreciation Losses from sales in Indifferent Faction Systems. : )

#FUNwithSpreadsheets!
Easier yet - in the upper right find "thread tools" and then click "edit thread". :cool:
 

Prussian Havoc

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blnlLjF.png


BATTLELEDGER v1.xlsx

I've created a lightweight, tablet friendly ledger to help you track your monthly expenses and revenue. I wanted to see how much streamers were actually making from missions after repairs, turns out it wasn't pretty. The in-game finance report does not seem to tell you how much money you earned/spent in a month, and I wanted to know more. I eventually came up with a system I could use on my tablet and fill out with minimal info. I didn't want this to become ExcelTech (more than this already is) and have worked to keep out of game bookkeeping light.

I plan on using this to track which missions give the best return once repairs are factored in and significant salvage is noted. It could also be used to keep track of which chassis are constantly offline and costing you the most long term. This can be used in your spreadsheet program of choice or uploaded to googledocs. It also features automatic formatting and notes for entry guidelines along with protected cells to prevent misclicks.

Anyone familiar with spreadsheets can skip this and just note the unlock password. Cells have notes for formatting when needed.

UNLOCK PASSWORD: DEATHFROMABOVE

The excel sheet is protected and all unlock prompts use this password. The cells for the user to edit are unlockable separate from the sheet as a whole. All sheet protection can be removed at will, but I'd recommend keeping it for the blank template.

BLANK TEMPLATE:

Unlock the Blank Template sheet and enter your company name. You can now copy this sheet for every new month.

DATA ENTRY:

I designed the sheet to format the numbers for you, all values are meant to be entered as raw numbers and don't even need to be declared as negative values in the case of expenses and operating cost.

First thing you will want to enter is the projected monthly OPERATING COSTS (C6) from the in-game Finance Report or in the upper left corner of the main tabs.

uNZ3jin.png

In this case, the OPERATING COST is 241,850 C-Bills. This can change over a month, but entering it at the start gives you a rough Idea what you need to make to cover yourself. At the end of the month, update it with actual value in the Financial Report

After that you have the main area below, where you can enter any action that costs you money. The first field is "DTG" or Date Time Group. This is entered as a two to 4 digit number, with the last digit signifying the day. So for "Week 42, Day 2" you would just enter "422" and the cell will format it as "W42 d2". You can also just put one entry in the first cell of that day and only update the DTG when something happens on a later date.

The MISSION/EVENT field is for the type of mission (Battle/Recovery/etc), the number of Skull difficulty and your negotiated salvage rate. You can also track Repairs(RP), Refits(RF), Buy/Sell (B/S), Hires/Fires (H/F) and ship events (E) or upgrades (U) using any system you like. I'd recommend the abbreviated letters here and entering and indenting Repairs directly under missions to signify that repair was caused by that mission. I wouldn't bother with noting every sold heatsink and jump jet individually, just roll it all in to one line.

Notes are for anything you wish, notable salvage, mission that didn't end in success or how many days a unit is offline.

Enter anything that costs you C-Bills in the EXPENSES row and any money gained in the "REVENUE" and that's it. The totals are tracked at the bottom and also update the net profit at the top of the ledger.

You might want a separate column to emphasize ‘capital expenditures’. Otherwise, a Merc company running a little close to bankruptcy, but investing in Argo upgrades and equipment will just show up the same as someone throwing all their money into repairs.
 

Amechwarrior

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You might want a separate column to emphasize ‘capital expenditures’. Otherwise, a Merc company running a little close to bankruptcy, but investing in Argo upgrades and equipment will just show up the same as someone throwing all their money into repairs.
I had ideas like that, trackers for total 'Mech/Pilot downtime and other neat things. However, I wanted to be playing the game more than bookkeeping outside of it. Anyone is free to expand on this sheet or make their own. I expect someone will make an ultimate Mercenary Handbook, but I don't want that level of paperwork.
 

Kereminde

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However, I wanted to be playing the game more than bookkeeping outside of it.

. . . looking at this project, I have a little bit of doubt as to the veracity of that. :)

This looks good. I might have to borrow this and plug in some streamers' data at some point, but I'm not that masochistic to get to work. I suspect if you did, you'd find there's a lot of places they just bled money out, even the "successful" ones.
 

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I had ideas like that, trackers for total 'Mech/Pilot downtime and other neat things. However, I wanted to be playing the game more than bookkeeping outside of it. Anyone is free to expand on this sheet or make their own. I expect someone will make an ultimate Mercenary Handbook, but I don't want that level of paperwork.

Yea I would stray away from that as well, that’s much more complicated theorycrafting.

I’m just saying that as the point is to see whether missions are worth it salvage and repair wise, you don’t want to count those expenditures (repair/refit/maintenance/salary) with the things you are investing in (ie that Argo upgrade is possible *because* of efficiency).
 

Prussian Havoc

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One of the more interesting aspects of these spreadsheets is that over time Operational Tempo can be compared between individual Solo-Campaign Attempts or even between Players.

Hmm... I'll need to adjust my original plan for my Inventory Management Spreadsheet to track ARGO upgrades so as to arrive at a Comprehensive Company Value... hmm, yes that'll be useful... I can even... hmm.