There are obvisouly many different reasons for editing a scenario:
1. To improve historical accuracy.
2. To balance the nations among each other.
3. To encourage trade/wars/diplomacy etc.
4. To punish/reward a player for lateness/good RP etc.
5. To improve the gaming experience for the players.
6. To increase/decrease difficuly level for some nations.
and so on... Ie. the reasons for editing are infinite.
I'm sure there can be found many reasons for handing out 1000's of ducats in infrastructure to some nations and taking 1000's away from others at the last minute before starting a new campaign when player nations are already decided. The question is if it's fair, encourages gameplay for the losing nations, improves the image of objectivness for the GM/editor or not? For me all these reasons clearly outweighs any of the other infinite reasons for an infinite number of more or less important edits I'm sure anyone could come up with. However if fairness is of no concern at all in this campaign... go ahead!
1. To improve historical accuracy.
2. To balance the nations among each other.
3. To encourage trade/wars/diplomacy etc.
4. To punish/reward a player for lateness/good RP etc.
5. To improve the gaming experience for the players.
6. To increase/decrease difficuly level for some nations.
and so on... Ie. the reasons for editing are infinite.
I'm sure there can be found many reasons for handing out 1000's of ducats in infrastructure to some nations and taking 1000's away from others at the last minute before starting a new campaign when player nations are already decided. The question is if it's fair, encourages gameplay for the losing nations, improves the image of objectivness for the GM/editor or not? For me all these reasons clearly outweighs any of the other infinite reasons for an infinite number of more or less important edits I'm sure anyone could come up with. However if fairness is of no concern at all in this campaign... go ahead!