How is the battle system going to work? Can the player actually help contribute to the battle or will it be just like eu2 with the animation and the numbers going up and down?
Warfare
Warfare is similar to the system in HoI with divisions of various types constituting the core of the land forces. Troop types are Militia, Colonial Troops, Regular Infantry, Elite Guards, and Cavalry. Divisions will have home provinces and cultures tied to them. Some sort of tactical decisions depending on the commander of the armies will occur. Each individual ship (frigate, man-o-war, ironclad, and dreadnought) will be named. Combat values are based on the three concepts of firepower, organisation and morale.
Originally posted by Rollo_CH
Speaking of battle systems... How will the fronts and static warfare of the WW1 be depicted?
Originally posted by beowulf
By placing the troops along a front and not do anything. You can see that in HoI sometimes.![]()
Of course in the real thing there was some attrition due to the constant low level bombardment and sniping going on, but the main losses came as a result of the big "pushes", à la Verdun and so on. But Verdun should probably be modelled as a full on battle in Victoria. Will battles in Victoria be able to last that long?
But I wonder how entrenchment will be modelled in the game. In HoI you build fortifications, but at the time that takes the germans will be in Paris before the first shovel hits the ground. The trench systems developed fairly quickly once the front consolidated.
Originally posted by snuggs
Ah right, I assumed trench warfare would be a doctrinal advance.
Originally posted by Patric
If you want to control battles you should look at a RTS game instead of one of our games.
Patric
Originally posted by kristoff
Very funny, I hope Patric ment something like Total War series. Otherwise, "to control a battle" in RTS games means in 99% cases to mark some 100 units, point the cursor at enemy and give them order like "run there screaming huuuuurrrrraaaaa! and kill'em all".
Well those HOI frontiers never lasted long.Originally posted by beowulf
By placing the troops along a front and not do anything. You can see that in HoI sometimes.![]()
Originally posted by Patric
If you want to control battles you should look at a RTS game instead of one of our games.
Patric
Originally posted by Patric
If you want to control battles you should look at a RTS game instead of one of our games.
Patric
Originally posted by Sveland88
I'm sorry, I did not mean to offend anyone, forgive me if I did![]()
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I'd assume that this means it will be something like the blitz and assault orders in HoI. With the types of orders available being limited by the skill of the commander.Originally posted by ashbery76
"Some sort of tactical decisions depending on the commander of the armies will occur".
Why is the paradox website telling porkys then?.