I'm playing CK 1.08 without LoR. So far, it seems that I love everything about the game, except for this damn battle system. You know what I really hate about it? One decisive battle essentially decides it all. If you lose it, then you can say goodbye to your whole army, because the enemy can then chase you all over the country while you can do precisely nothing about it except for disbanding and re-raising the levies. That, of course, is no solution either: you get less soldiers next time around and then they're still scattered, while the enemy can just move that one stack all around your provinces and destroy your freshly raised levies piecemeal. The problem, to me, seems to be that supply limits are way too high, even on the kingdom/empire level most armies can be bunched together into one stack and they will suffer little to no attrition (what little they do suffer in some provinces will not even matter in the long run unless it's a very close match).
I miss the Europa Universalis games, where attrition was a killer and you always had to split your army up or lose it quite fast to attrition... though I think CKII's attrition mechanics are better in and of themselves, they will only work if there is some other way of not losing the whole war over one battle. There should be some way to outrun your pursuers and regroup, really. This problem is most apparent with faction revolts, where the factions always cheat and get an army as big as the liege when the faction already has numerical parity or advantage. I don't get why that happens either, or why such a dramatic amount of free reinforcements... but that's another subject.
So, is the situation the same in LoR too? I know that there are these retinues, but from what I've gathered the combat system itself isn't really different. Which is a shame, because what I have to deal with here just doesn't work well.
I miss the Europa Universalis games, where attrition was a killer and you always had to split your army up or lose it quite fast to attrition... though I think CKII's attrition mechanics are better in and of themselves, they will only work if there is some other way of not losing the whole war over one battle. There should be some way to outrun your pursuers and regroup, really. This problem is most apparent with faction revolts, where the factions always cheat and get an army as big as the liege when the faction already has numerical parity or advantage. I don't get why that happens either, or why such a dramatic amount of free reinforcements... but that's another subject.
So, is the situation the same in LoR too? I know that there are these retinues, but from what I've gathered the combat system itself isn't really different. Which is a shame, because what I have to deal with here just doesn't work well.