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IsaacCAT

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Preface: while we await for 2.0 release, some players crave for changes in how battles are simulated. @Iosue Yu thread about how to improve units, @Decius thread about how to improve tactics, and my own thread on how to improve warfare.

Observation: the game only allows one line to attack at the same time, while allowing the choice of primary, secondary and flanking cohorts of that same line.

Suggestion: allow the player to set up formations with two or three levels that interact with tactics, terrain and general skill to simulate the outcome of battles. Improve the end battle screen with more information for the player.

How:

On the levy or legion screen we can see that formation in 2.0 remains the same primary, secondary and flanking cohorts:

1612605055084.png


Instead of this simplistic formation, we would like to have three levels that actually matter, something like this:


unit formation screen 3 levels.png


For this formations to matter, we need to change how battles are resolved. See next spoiler.

I already argued in the Battle Simulator suggestion that the existing system to resolve battles is deterministic and a poor implementation of the many variables involved in a battle. For this reason I would change how battles are resolved implementing this system that incorporates battle formations as seen in the previous spoiler:

Movement Phase: troops will move according the commander instructions and is affected by the general military skill and terrain & tactic synergies:
  1. If the General skill is high enough the troops will have clear instructions to move.
  2. If the terrain and tactic chosen will help each other or work against it, for example:
    • Desert and deception will have a good synergies as our troops will move easily to achieve our deceptive objective through the desert P(D&D) = 0.9
    • Mountains and Envelopment will have a low synergy because your units will have a difficult time trying to envelop in a rough terrain (PM&E) = 0.5
    • Farmland and Shock action will have a high synergies as our troops will not have terrain obstacles to charge the enemy P(P&S) = 1
The formula for the Movement phase chance success is the following:

P(M) = (80/(100 - Commander Martial Skill) * (Tactic synergies with terrain)


Attack Phase: troops will hit the opponent depending on the tactic effectiveness but also on the formation that the player has decided:
  1. The tactic effectiveness expresses the coordination between units to perform the tactical attack. It is calculated in every combat phase to consider the current army composition after discarding destroyed or low morale units.
  2. The formation affects the hit chance by the starting location of the units. For example:
    • An archer unit located in the third row will have a bonus on morale damage taken from +25% to -25% but a decreased chance to hit the opponent as they are far behind your lines P(formation) = 0.5
    • The same archer unit located in the first row will have their morale damage at +25% but the chance to hit the opponent will be P(formation) = 1.
    • The elephants situated in the first row will have a formation chance P(formation) = 1. However, if you want to situate them on the second row the chances will diminish to P(formation) = 0.3 and if you think to put them on the last row P(formation) = 0.1. This is to describe the less chances an elephant will hit the enemy if it starts from behind your lines.
The formula for the attack phase chance success is the following:

P(A) = (Tactic Effectiveness / 100) * P (formation)

With this system, all rows facing and enemy will attack at the same time, no need to wait to face the enemy to hit it. This simulates the fast pace of ancient battles where everything was resolved in one day. Second and third line will engage the enemy by its available means. For example, heavy infantry will follow the elephants and engage the enemy front line not waiting the elephants to retreat.

When the battle starts, every unit will attack as usual, but the damage will only happen if the movement and attack phases are both successful. With a success event, the damage formula will apply as it is now, but with the dice_roll value fixed by default to 6. With a non-successful event, there will be no damage as it will mean that the unit will have not successfully moved or landed the attack.

At the end of the battle we can show some statistics, see next spoiler.

The end battle screen will show how successful the tactic and the formation chosen, showing how many hits were achieved by each unit:

Battle of Ipsus

Land: Hills

General Skills: 8 vs 4

Terrain Vs Tactic synergy: X

Initial Tactic effectiveness: 30%

Units Performance:

Elephants:
Average Formation chance hit: 100%​
Average Movement success rate 24%​
Average Hit rate 45%​
Total Damage done: 200​
Total Morale Damage done: 1000​
Heavy Infantry:
Average Formation chance hit: 80%​
Average Movement success rate 50%​
Average Hit rate 55%​
Total Damage done: 100​
Total Morale Damage done: 400​

etc...

This way the player can learn from each battle. Formation, unit composition, terrain, commander skills and tactic effectiveness all play a significant role in each battle, making them all different and exciting.
 
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IsaacCAT

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After so many questions about my suggestion (sarcasm) and petitions for an example, I will put this FAQ forward and in the next post elaborate an example (If I have time before having to prepare and cook the Sunday Paella):

1) If there are different number of cohorts in each level, how will the cohorts be deployed?

The cohorts will always be deployed as compact as possible for each level. For example, an army with four elephants in level 1, 6 heavy infantry in level 2 and 6 archers in level 3 will look like this:
first army example.png


2) If there are different armies in one battle, how will they be organized?

Every army and general will be deployed next to each one. Each army will be led by their general and with their tactic. The flanking units will be added to the flanks of the total army. Like this:
two armies formation.png


3) In case there is not enough combat width to deploy all armies or when armies arrive after the battle has started, how the system will work?

In this case, the units that cannot be deployed will be saved in the reserve (without attacking) and reinforce from the last line when an empty space is open.

This reinforcement will take in consideration the unit that is in the level above. Flanks units are exempted for this mechanic (there are no levels in flanks).
  • Every turn every level will be reinforced with units from level below until they fill empty spaces of that army combat width (*) except for the following cases:
    • If the units in level above are elephants, the other units that are not elephants will not reinforce level above as they will be too frighten to fight alongside elephants.
  • The P(formation) will change depending on the level the unit is on. As seen on the OP, the archers units will have a 0.5 chance to hit on level 3 but as the battle advances and they move to line 2 and line 1 their chance to hit due to formation increases as well as their morale hit.
(*) Army combat width is defined as the maximum width by units in any level. In the example above army width is six in both armies. If the second army was composed by 5 archers and 4 heavy infantry, army width would be 5.

4) If I want to fill the combat width with units but I do not have enough units of the same type, can I mix them as the game does now?

Yes, if you desire so, you can select an army with level 1 all in. Every unit will be deployed in the first line as it is now. Units that do not fit in the combat width, will be in the reserve and reinforce as described in the previous question.

Although, the best option will always be to break your army in two and give it to another general to fill the field with formations. Remember, ranged units have a chance to hit the enemy units in the front line in all levels.
 
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Synen

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My only concern would be what would prevent players from just spamming heavy infantry and light cavalry like they are doing now? Having said that, in my opinion that's a concern for any combat/battle rework.
 
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IsaacCAT

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My only concern would be what would prevent players from just spamming heavy infantry and light cavalry like they are doing now? Having said that, in my opinion that's a concern for any combat/battle rework.
I hope I will show you with my example that ranged units will be significative against and all heavy infantry army.
 
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IsaacCAT

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We will simulate the following engagement: an army all in level 1 versus the same army organized in two levels. Like this, we will evaluate the differences between the two methods. Both commanders have the same level, they battle in plains, they have the same tactic and everything else is the same. The one line army is the white army, the two lines army is the black army:

example bs20.png

For this experiment I assume that all the attacks from archers in the second row are a success as the P(formation) for archers in the second row is 0,85.

In turn 3, the archers in the first line of the white army are in retreat and the situation at the start of turn 4 is the following:

example bs20 turn 4.png

At the end of turn 4 the light cavalry of the black army are lost due to morale, at the beginning of turn 5:

example bs20 turn 5.png

At the end of turn 5 the heavy infantry of the white army retreats and the situation in the following turn is:

example bs20 turn 6.png

Finally in turn 9, and after a fiery resistance of the white light cavalry and sustaining heavy losses, they are defeated.

The major factor for this victory is that the morale of the black archers has not been touched, and they have inflicted full damage during all the combat. Of course with P(formation) = 0.85 in the second row, there will be some turns that archers do not hit the target. But that's the beauty of this system.

Thus, the superiority of various levels with ranged units is demonstrated with a battle with all other factors equal.

TurnUnitLevelManeuverStrengthMoraleTargetMovement PhaseAttack PhaseTarget Morale damage takenTarget Strength damage takenVersusstrength-damage donemorale-damage donestrength-damage takenmorale-damage takenStrength end of turnMorale end of turn
1,00​
Light Cavalry1
1,00​
3,00​
1000,00​
3,00​
Light Cavalry1SUCCESSSUCCESS
1,00​
1,00​
1,00​
48,00​
0,54​
0,00​
0,00​
1000,00​
3,00​
1,00​
Archer 1
1,00​
1,00​
1000,00​
3,00​
Light Cavalry1SUCCESSSUCCESS
1,00​
1,00​
0,90​
43,20​
0,49​
96,00​
1,35​
904,00​
1,65​
1,00​
Heavy Infantry1
1,00​
1,00​
1000,00​
3,00​
Heavy Infantry1SUCCESSSUCCESS
0,90​
1,00​
1,00​
48,00​
0,49​
48,00​
0,68​
952,00​
2,33​
1,00​
Heavy Infantry2
1,00​
1,00​
1000,00​
3,00​
Heavy Infantry2SUCCESSSUCCESS
0,90​
1,00​
1,00​
48,00​
0,49​
48,00​
0,68​
952,00​
2,33​
1,00​
Archer 2
1,00​
1,00​
1000,00​
3,00​
Light Cavalry2SUCCESSSUCCESS
1,00​
1,00​
0,90​
43,20​
0,49​
96,00​
1,35​
904,00​
1,65​
1,00​
Light Cavalry2
1,00​
3,00​
1000,00​
3,00​
Light Cavalry2SUCCESSSUCCESS
1,00​
1,00​
1,00​
48,00​
0,54​
0,00​
0,00​
1000,00​
3,00​
1,00​
Light Cavalry1
-1,00​
3,00​
1000,00​
3,00​
Heavy Infantry1SUCCESSSUCCESS
0,90​
1,00​
0,50​
24,00​
0,24​
91,20​
1,03​
908,80​
1,97​
1,00​
Heavy Infantry1
-1,00​
1,00​
1000,00​
3,00​
Archer 1SUCCESSSUCCESS
1,25​
1,00​
1,00​
48,00​
0,68​
48,00​
0,49​
952,00​
2,51​
1,00​
Heavy Infantry2
-1,00​
1,00​
1000,00​
3,00​
Archer 2SUCCESSSUCCESS
1,25​
1,00​
1,00​
48,00​
0,68​
48,00​
0,49​
952,00​
2,51​
1,00​
Light Cavalry2
-1,00​
3,00​
1000,00​
3,00​
Heavy Infantry2SUCCESSSUCCESS
0,90​
1,00​
0,50​
24,00​
0,24​
91,20​
1,03​
908,80​
1,97​
1,00​
Archer 1
-2,00​
1,00​
1000,00​
3,00​
Archer 1SUCCESSSUCCESS
1,25​
1,00​
1,00​
48,00​
0,68​
0,00​
0,00​
1000,00​
3,00​
1,00​
Archer 2
-2,00​
1,00​
1000,00​
3,00​
Archer 2SUCCESSSUCCESS
1,25​
1,00​
1,00​
48,00​
0,68​
0,00​
0,00​
1000,00​
3,00​
2,00​
Light Cavalry1
1,00​
3,00​
1000,00​
3,00​
Light Cavalry1SUCCESSSUCCESS
1,00​
1,00​
1,00​
48,00​
0,54​
0,00​
0,00​
1000,00​
3,00​
2,00​
Archer 1
1,00​
1,00​
904,00​
1,65​
Light Cavalry1SUCCESSSUCCESS
1,00​
1,00​
0,90​
39,05​
0,27​
93,70​
1,24​
810,30​
0,41​
2,00​
Heavy Infantry1
1,00​
1,00​
952,00​
2,33​
Heavy Infantry1SUCCESSSUCCESS
0,90​
1,00​
1,00​
45,70​
0,38​
45,70​
0,57​
906,30​
1,76​
2,00​
Heavy Infantry2
1,00​
1,00​
952,00​
2,33​
Heavy Infantry2SUCCESSSUCCESS
0,90​
1,00​
1,00​
45,70​
0,38​
45,70​
0,57​
906,30​
1,76​
2,00​
Archer 2
1,00​
1,00​
904,00​
1,65​
Light Cavalry2SUCCESSSUCCESS
1,00​
1,00​
0,90​
39,05​
0,27​
93,70​
1,24​
810,30​
0,41​
2,00​
Light Cavalry2
1,00​
3,00​
1000,00​
3,00​
Light Cavalry2SUCCESSSUCCESS
1,00​
1,00​
1,00​
48,00​
0,54​
0,00​
0,00​
1000,00​
3,00​
2,00​
Light Cavalry1
-1,00​
3,00​
908,80​
1,97​
Heavy Infantry1SUCCESSSUCCESS
0,90​
1,00​
0,50​
21,81​
0,16​
87,05​
0,81​
821,75​
1,17​
2,00​
Heavy Infantry1
-1,00​
1,00​
952,00​
2,51​
Archer 1SUCCESSSUCCESS
1,25​
1,00​
1,00​
45,70​
0,57​
45,70​
0,38​
906,30​
2,14​
2,00​
Heavy Infantry2
-1,00​
1,00​
952,00​
2,51​
Archer 2SUCCESSSUCCESS
1,25​
1,00​
1,00​
45,70​
0,57​
45,70​
0,38​
906,30​
2,14​
2,00​
Light Cavalry2
-1,00​
3,00​
908,80​
1,97​
Heavy Infantry2SUCCESSSUCCESS
0,90​
1,00​
0,50​
21,81​
0,16​
87,05​
0,81​
821,75​
1,17​
2,00​
Archer 1
-2,00​
1,00​
1000,00​
3,00​
Archer 1SUCCESSSUCCESS
1,25​
1,00​
1,00​
48,00​
0,68​
0,00​
0,00​
1000,00​
3,00​
2,00​
Archer 2
-2,00​
1,00​
1000,00​
3,00​
Archer 2SUCCESSSUCCESS
1,25​
1,00​
1,00​
48,00​
0,68​
0,00​
0,00​
1000,00​
3,00​
3,00​
Light Cavalry1
1,00​
3,00​
1000,00​
3,00​
Light Cavalry1SUCCESSSUCCESS
1,00​
1,00​
1,00​
48,00​
0,54​
0,00​
0,00​
1000,00​
3,00​
3,00​
Archer 1
1,00​
1,00​
810,30​
0,41​
Light Cavalry1SUCCESSSUCCESS
1,00​
1,00​
0,90​
35,01​
0,07​
91,50​
1,16​
718,80​
-0,75​
3,00​
Heavy Infantry1
1,00​
1,00​
906,30​
1,76​
Heavy Infantry1SUCCESSSUCCESS
0,90​
1,00​
1,00​
43,50​
0,29​
43,50​
0,48​
862,80​
1,28​
3,00​
Heavy Infantry2
1,00​
1,00​
906,30​
1,76​
Heavy Infantry2SUCCESSSUCCESS
0,90​
1,00​
1,00​
43,50​
0,29​
43,50​
0,48​
862,80​
1,28​
3,00​
Archer 2
1,00​
1,00​
810,30​
0,41​
Light Cavalry2SUCCESSSUCCESS
1,00​
1,00​
0,90​
35,01​
0,07​
91,50​
1,16​
718,80​
-0,75​
3,00​
Light Cavalry2
1,00​
3,00​
1000,00​
3,00​
Light Cavalry2SUCCESSSUCCESS
1,00​
1,00​
1,00​
48,00​
0,54​
0,00​
0,00​
1000,00​
3,00​
3,00​
Light Cavalry1
-1,00​
3,00​
821,75​
1,17​
Heavy Infantry1SUCCESSSUCCESS
0,90​
1,00​
0,50​
19,72​
0,09​
83,01​
0,61​
738,74​
0,56​
3,00​
Heavy Infantry1
-1,00​
1,00​
906,30​
2,14​
Archer 1SUCCESSSUCCESS
1,25​
1,00​
1,00​
43,50​
0,48​
43,50​
0,29​
862,80​
1,85​
3,00​
Heavy Infantry2
-1,00​
1,00​
906,30​
2,14​
Archer 2SUCCESSSUCCESS
1,25​
1,00​
1,00​
43,50​
0,48​
43,50​
0,29​
862,80​
1,85​
3,00​
Light Cavalry2
-1,00​
3,00​
821,75​
1,17​
Heavy Infantry2SUCCESSSUCCESS
0,90​
1,00​
0,50​
19,72​
0,09​
83,01​
0,61​
738,74​
0,56​
3,00​
Archer 1
-2,00​
1,00​
1000,00​
3,00​
Archer 1SUCCESSSUCCESS
1,25​
1,00​
1,00​
48,00​
0,68​
0,00​
0,00​
1000,00​
3,00​
3,00​
Archer 2
-2,00​
1,00​
1000,00​
3,00​
Archer 2SUCCESSSUCCESS
1,25​
1,00​
1,00​
48,00​
0,68​
0,00​
0,00​
1000,00​
3,00​
4,00​
Light Cavalry1
1,00​
3,00​
1000,00​
3,00​
Light Cavalry1SUCCESSSUCCESS
1,00​
1,00​
1,00​
48,00​
0,54​
35,46​
0,10​
964,54​
2,90​
4,00​
Heavy Infantry1
1,00​
1,00​
862,80​
1,28​
Heavy Infantry1SUCCESSSUCCESS
0,90​
1,00​
1,00​
41,41​
0,21​
94,21​
0,83​
768,59​
0,44​
4,00​
Heavy Infantry2
1,00​
1,00​
862,80​
1,28​
Heavy Infantry2SUCCESSSUCCESS
0,90​
1,00​
1,00​
41,41​
0,21​
94,21​
0,83​
768,59​
0,44​
4,00​
Light Cavalry2
1,00​
3,00​
1000,00​
3,00​
Light Cavalry2SUCCESSSUCCESS
1,00​
1,00​
1,00​
48,00​
0,54​
35,46​
0,10​
964,54​
2,90​
4,00​
Light Cavalry1
-1,00​
3,00​
738,74​
0,56​
Light Cavalry1SUCCESSSUCCESS
1,00​
1,00​
1,00​
35,46​
0,10​
48,00​
0,54​
690,74​
0,02​
4,00​
Heavy Infantry1
-1,00​
1,00​
862,80​
1,85​
Heavy Infantry1SUCCESSSUCCESS
0,90​
1,00​
1,00​
41,41​
0,30​
41,41​
0,21​
821,39​
1,65​
4,00​
Heavy Infantry2
-1,00​
1,00​
862,80​
1,85​
Heavy Infantry2SUCCESSSUCCESS
0,90​
1,00​
1,00​
41,41​
0,30​
41,41​
0,21​
821,39​
1,65​
4,00​
Light Cavalry2
-1,00​
3,00​
738,74​
0,56​
Light Cavalry2SUCCESSSUCCESS
1,00​
1,00​
1,00​
35,46​
0,10​
48,00​
0,54​
690,74​
0,02​
4,00​
Archer 1
-2,00​
1,00​
1000,00​
3,00​
Heavy Infantry1SUCCESSSUCCESS
0,90​
1,00​
1,10​
52,80​
0,53​
0,00​
0,00​
1000,00​
3,00​
4,00​
Archer 2
-2,00​
1,00​
1000,00​
3,00​
Heavy Infantry2SUCCESSSUCCESS
0,90​
1,00​
1,10​
52,80​
0,53​
0,00​
0,00​
1000,00​
3,00​
5,00​
Light Cavalry1
1,00​
3,00​
964,54​
2,90​
Heavy Infantry1SUCCESSSUCCESS
0,90​
1,00​
0,50​
23,15​
0,23​
0,00​
0,00​
964,54​
2,90​
5,00​
Heavy Infantry1
1,00​
1,00​
768,59​
0,44​
Heavy Infantry1SUCCESSSUCCESS
0,90​
1,00​
1,00​
36,89​
0,07​
92,23​
0,80​
676,36​
-0,36​
5,00​
Heavy Infantry2
1,00​
1,00​
768,59​
0,44​
Heavy Infantry2SUCCESSSUCCESS
0,90​
1,00​
1,00​
36,89​
0,07​
92,23​
0,80​
676,36​
-0,36​
5,00​
Light Cavalry2
1,00​
3,00​
964,54​
2,90​
Heavy Infantry2SUCCESSSUCCESS
0,90​
1,00​
0,50​
23,15​
0,23​
0,00​
0,00​
964,54​
2,90​
5,00​
Heavy Infantry1
-1,00​
1,00​
821,39​
1,65​
Heavy Infantry1SUCCESSSUCCESS
0,90​
1,00​
1,00​
39,43​
0,27​
60,04​
0,31​
761,35​
1,34​
5,00​
Heavy Infantry2
-1,00​
1,00​
821,39​
1,65​
Heavy Infantry2SUCCESSSUCCESS
0,90​
1,00​
1,00​
39,43​
0,27​
60,04​
0,31​
761,35​
1,34​
5,00​
Archer 1
-2,00​
1,00​
1000,00​
3,00​
Heavy Infantry1SUCCESSSUCCESS
0,90​
1,00​
1,10​
52,80​
0,53​
0,00​
0,00​
1000,00​
3,00​
5,00​
Archer 2
-2,00​
1,00​
1000,00​
3,00​
Heavy Infantry2SUCCESSSUCCESS
0,90​
1,00​
1,10​
52,80​
0,53​
0,00​
0,00​
1000,00​
3,00​
6,00​
Light Cavalry1
1,00​
3,00​
964,54​
2,90​
Heavy Infantry1SUCCESSSUCCESS
0,90​
1,00​
0,50​
23,15​
0,23​
75,41​
0,72​
889,13​
2,18​
6,00​
Light Cavalry2
1,00​
3,00​
964,54​
2,90​
Heavy Infantry2SUCCESSSUCCESS
0,90​
1,00​
0,50​
23,15​
0,23​
75,41​
0,72​
889,13​
2,18​
6,00​
Heavy Infantry1
-1,00​
1,00​
761,35​
1,34​
Light Cavalry1SUCCESSSUCCESS
1,00​
1,00​
0,75​
27,41​
0,18​
23,15​
0,23​
738,20​
1,10​
6,00​
Heavy Infantry2
-1,00​
1,00​
761,35​
1,34​
Light Cavalry2SUCCESSSUCCESS
1,00​
1,00​
0,75​
27,41​
0,18​
23,15​
0,23​
738,20​
1,10​
6,00​
Archer 1
-2,00​
1,00​
1000,00​
3,00​
Light Cavalry1SUCCESSSUCCESS
1,00​
1,00​
1,00​
48,00​
0,54​
0,00​
0,00​
1000,00​
3,00​
6,00​
Archer 2
-2,00​
1,00​
1000,00​
3,00​
Light Cavalry2SUCCESSSUCCESS
1,00​
1,00​
1,00​
48,00​
0,54​
0,00​
0,00​
1000,00​
3,00​
7,00​
Light Cavalry1
1,00​
3,00​
889,13​
2,18​
Heavy Infantry1SUCCESSSUCCESS
0,90​
1,00​
0,50​
21,34​
0,18​
74,58​
0,69​
814,56​
1,49​
7,00​
Light Cavalry2
1,00​
3,00​
889,13​
2,18​
Heavy Infantry2SUCCESSSUCCESS
0,90​
1,00​
0,50​
21,34​
0,18​
74,58​
0,69​
814,56​
1,49​
7,00​
Heavy Infantry1
-1,00​
1,00​
738,20​
1,10​
Light Cavalry1SUCCESSSUCCESS
1,00​
1,00​
0,75​
26,58​
0,15​
21,34​
0,18​
716,86​
0,93​
7,00​
Heavy Infantry2
-1,00​
1,00​
738,20​
1,10​
Light Cavalry2SUCCESSSUCCESS
1,00​
1,00​
0,75​
26,58​
0,15​
21,34​
0,18​
716,86​
0,93​
7,00​
Archer 1
-2,00​
1,00​
1000,00​
3,00​
Light Cavalry1SUCCESSSUCCESS
1,00​
1,00​
1,00​
48,00​
0,54​
0,00​
0,00​
1000,00​
3,00​
7,00​
Archer 2
-2,00​
1,00​
1000,00​
3,00​
Light Cavalry2SUCCESSSUCCESS
1,00​
1,00​
1,00​
48,00​
0,54​
0,00​
0,00​
1000,00​
3,00​
8,00​
Light Cavalry1
1,00​
3,00​
814,56​
1,49​
Heavy Infantry1SUCCESSSUCCESS
0,90​
1,00​
0,50​
19,55​
0,12​
73,81​
0,67​
740,75​
0,82​
8,00​
Light Cavalry2
1,00​
3,00​
814,56​
1,49​
Heavy Infantry2SUCCESSSUCCESS
0,90​
1,00​
0,50​
19,55​
0,12​
73,81​
0,67​
740,75​
0,82​
8,00​
Heavy Infantry1
-1,00​
1,00​
716,86​
0,93​
Light Cavalry1SUCCESSSUCCESS
1,00​
1,00​
0,75​
25,81​
0,13​
19,55​
0,12​
697,31​
0,81​
8,00​
Heavy Infantry2
-1,00​
1,00​
716,86​
0,93​
Light Cavalry2SUCCESSSUCCESS
1,00​
1,00​
0,75​
25,81​
0,13​
19,55​
0,12​
697,31​
0,81​
8,00​
Archer 1
-2,00​
1,00​
1000,00​
3,00​
Light Cavalry1SUCCESSSUCCESS
1,00​
1,00​
1,00​
48,00​
0,54​
0,00​
0,00​
1000,00​
3,00​
8,00​
Archer 2
-2,00​
1,00​
1000,00​
3,00​
Light Cavalry2SUCCESSSUCCESS
1,00​
1,00​
1,00​
48,00​
0,54​
0,00​
0,00​
1000,00​
3,00​
9,00​
Light Cavalry1
1,00​
3,00​
740,75​
0,82​
Heavy Infantry1SUCCESSSUCCESS
0,90​
1,00​
0,50​
17,78​
0,07​
73,10​
0,65​
667,65​
0,18​
9,00​
Light Cavalry2
1,00​
3,00​
740,75​
0,82​
Heavy Infantry2SUCCESSSUCCESS
0,90​
1,00​
0,50​
17,78​
0,07​
73,10​
0,65​
667,65​
0,18​
9,00​
Heavy Infantry1
-1,00​
1,00​
697,31​
0,81​
Light Cavalry1SUCCESSSUCCESS
1,00​
1,00​
0,75​
25,10​
0,11​
17,78​
0,07​
679,53​
0,74​
9,00​
Heavy Infantry2
-1,00​
1,00​
697,31​
0,81​
Light Cavalry2SUCCESSSUCCESS
1,00​
1,00​
0,75​
25,10​
0,11​
17,78​
0,07​
679,53​
0,74​
9,00​
Archer 1
-2,00​
1,00​
1000,00​
3,00​
Light Cavalry1SUCCESSSUCCESS
1,00​
1,00​
1,00​
48,00​
0,54​
0,00​
0,00​
1000,00​
3,00​
9,00​
Archer 2
-2,00​
1,00​
1000,00​
3,00​
Light Cavalry2SUCCESSSUCCESS
1,00​
1,00​
1,00​
48,00​
0,54​
0,00​
0,00​
1000,00​
3,00​
 
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