Since the AI still doesn't know how to retreat armies, causing a big morale hit when part of a battle's force withdraws allows the human player to effectively end a battle that's going poorly by retreating his own forces. For example:
I was just honoring a CTA against Castille by Aragon, and Aragon and I engaged British re-enforcements that were marching toward Madrid. We didn't defeat them quickly enough, and the main Castillian army arrived. The battle quickly turned sour, so I withdrew.
This cause the remaining Aragonese forces to suffer a ~40% morale hit instantly (based on the ratio of troops I was contributing). Since the battle was already starting to go poorly, this caused Aragonese morale to break instantly and they withdrew with only a few losses.
Since ONLY the human player can withdraw during a battle, this effectively gives human players the ability to order AI allies to withdraw from losing battles, whereas alliances of all AIs will not have this ability.
I suggest reverting this change until you can teach the AI how retreating works, at which time it can be re-implemented.
I was just honoring a CTA against Castille by Aragon, and Aragon and I engaged British re-enforcements that were marching toward Madrid. We didn't defeat them quickly enough, and the main Castillian army arrived. The battle quickly turned sour, so I withdrew.
This cause the remaining Aragonese forces to suffer a ~40% morale hit instantly (based on the ratio of troops I was contributing). Since the battle was already starting to go poorly, this caused Aragonese morale to break instantly and they withdrew with only a few losses.
Since ONLY the human player can withdraw during a battle, this effectively gives human players the ability to order AI allies to withdraw from losing battles, whereas alliances of all AIs will not have this ability.
I suggest reverting this change until you can teach the AI how retreating works, at which time it can be re-implemented.
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