It would be nice a small adjustment in the battle math,
when there is a good unit with a good commander in an excelente defensive point,
it shouldn´t matter that the enemy has 100 divisions vs 1.
the unit should loose, of course, but it should cause a good amount of casualties at enemy.
actually, when the diference in power is soo high, the defending unit suffers more casualties,
in a real situation if you have an elite artillery unit, entreched in a mountain, and are attacked by hundreds of obsolete infantery,
the infantery will win, but they will loose a good amount of men before.
now, it´s calculated as if the 100 divisions were in position to open fire, and what must be happening in the actual battle,
is that they will send wave after wave until winning.
the actual math is 10 division vs 1, the 10 fires against 1,
and maybe, there is only space for 4 against 1, and the other units should
have to wait a next wave.
it´s not going to change the game evolution too much, but if you have excelent tiger tanks entreched behind a river, at least they will destroy
peer each tiger one old enemy tank.
i don´t know if it is clear.
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the same with air attacks, now you must attack with 6 air units, one or two isolated divisions to obtain the best results and less casualties,
if you attack with 6 air units a group of 20 divisions you will loose many tactical units...
but i think that in an actual air attack, no matter how many units are there in the province, the tactical attack is at low altitue,
so if the planes are attacking a 15.000 men division at 100 meters high, the others 19 divisions i think couldn´t do much from their bases.
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the whole point is that in the battle math are using a lot of the maritim battle theory, of ten ships fighting against one,
but sometimes in war, you cannot use the whole firmepower of all the units in the area.
i see the casualties rates, unbalanced, the most important thing it the amount of units in the stack.
ie.
1 elite vs 40 very poor divisions
the elite will be destroyed and on the other side will loose a little bit of one division.
i would like a result like
the elite division destroyed and three poor division destroyed too.
when there is a good unit with a good commander in an excelente defensive point,
it shouldn´t matter that the enemy has 100 divisions vs 1.
the unit should loose, of course, but it should cause a good amount of casualties at enemy.
actually, when the diference in power is soo high, the defending unit suffers more casualties,
in a real situation if you have an elite artillery unit, entreched in a mountain, and are attacked by hundreds of obsolete infantery,
the infantery will win, but they will loose a good amount of men before.
now, it´s calculated as if the 100 divisions were in position to open fire, and what must be happening in the actual battle,
is that they will send wave after wave until winning.
the actual math is 10 division vs 1, the 10 fires against 1,
and maybe, there is only space for 4 against 1, and the other units should
have to wait a next wave.
it´s not going to change the game evolution too much, but if you have excelent tiger tanks entreched behind a river, at least they will destroy
peer each tiger one old enemy tank.
i don´t know if it is clear.
-------------
the same with air attacks, now you must attack with 6 air units, one or two isolated divisions to obtain the best results and less casualties,
if you attack with 6 air units a group of 20 divisions you will loose many tactical units...
but i think that in an actual air attack, no matter how many units are there in the province, the tactical attack is at low altitue,
so if the planes are attacking a 15.000 men division at 100 meters high, the others 19 divisions i think couldn´t do much from their bases.
----------------------------------
the whole point is that in the battle math are using a lot of the maritim battle theory, of ten ships fighting against one,
but sometimes in war, you cannot use the whole firmepower of all the units in the area.
i see the casualties rates, unbalanced, the most important thing it the amount of units in the stack.
ie.
1 elite vs 40 very poor divisions
the elite will be destroyed and on the other side will loose a little bit of one division.
i would like a result like
the elite division destroyed and three poor division destroyed too.