I haven't seen an answer to this yet. Are the battle maps for the non-mission contracts randomly generated?
No, they aren't randomly generated (as in, procedurally generated). HBS has made rather large maps (think 10 x 10 km), and divided them into smaller areas. One such area is the map for a mission, and on that map there are several starting locations for both sides, places where objectives can be placed and so on; all of these are also randomly placed.I haven't seen an answer to this yet. Are the battle maps for the non-mission contracts randomly generated?
Nope. The maps are all hand crafted.
The >selection< of available contracts in any given system you’ve travelled to is random.
And every map file is quite huge. Each type of contract uses just a particular portion of that map for its purposes. So the same map file supports multiple contracts.
Also the ‘mood’ and day/night selection is randomized.
Honestly, I’ve played the game a bunch and I couldn’t even say if I’ve seen all the map combinations while organically playing (ie. not testing). You could play the whole campaign and not see the same map/contract pairing twice.
It’s insane. I think we may have made too much content.![]()
It’s insane. I think we may have made too much content.![]()
Been watching some streams, and the maps have a familiar feel. And I haven't seen anything that seems like a repeat. The maps seem really good so far, interesting tactical implications and they do feel unique. The familiar feel to me is a continuity of the 'biomes' I think, which is as designed.
So silly hyped,
Trog
Bombadil hat hit a map twice too.Maybe the streamer versio has fewer maps...
Nope. The maps are all hand crafted.
The >selection< of available contracts in any given system you’ve travelled to is random.
And every map file is quite huge. Each type of contract uses just a particular portion of that map for its purposes. So the same map file supports multiple contracts.
Also the ‘mood’ and day/night selection is randomized.
Honestly, I’ve played the game a bunch and I couldn’t even say if I’ve seen all the map combinations while organically playing (ie. not testing). You could play the whole campaign and not see the same map/contract pairing twice.
It’s insane. I think we may have made too much content.![]()
No.It’s insane. I think we may have made too much content.![]()
Been watching some streams, and the maps have a familiar feel. And I haven't seen anything that seems like a repeat. The maps seem really good so far, interesting tactical implications and they do feel unique. The familiar feel to me is a continuity of the 'biomes' I think, which is as designed.
So silly hyped,
Trog
It definitely feels like a better solution than programming in procedurally generated maps, which resulted in awful maps in XCOM2 that all looked the same and had no character to them.