Battle for the Bosporus will need the same balance patches most DLCs receive after launch

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Harin

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It is to soon for a comprehensive list of things to make better in this DLC, but there are three things that stand out to me:

  1. In to many instances, focus trees take to much time to reach something of substance.
  2. To many focuses are not clear enough in what is required to activate them or what effects they produce.
  3. Some of the newer decision types need clearer explanations of what they do.

As things stand now, by the time a player works his way down the focus tree to something substantial the world map can change to a point where fighting a major faction for small gains is required. Even then, the player may or may not get what he needs due to the outdated peace conference system.

Number two and three above share the same issue; lack of clarity from inside the game. Players are having to look outside the game to see why events or focuses are not activating.

Recommendations:

Reevaluate the time it takes to get to the major goals of the focus trees and then work backwards to reduce the days for each focus leading there, as balance and need dictates. At first glance, it seems the rule of 70/35 days is the main hiccup in the new focus trees. This DLC may be a good time to remove that rule and give content providers the freedom they need to make timelines work well when adding interesting new focuses.

Give the content providers a narrative window attached to each decision and focus where they can type in clear explanations of what a decision or focus hopes to accomplish and what is required to make it fire. It could be a small icon that players can click on, if they want to, to get more information. This would hide a wall of words from those who just want to click a focus and move on. For those who want to read, it would provide an opportunity for the content providers to tell us the story they want us to experience and what this specific focus or decision should do in the story. As it is now, trying to understand what may or may not happen can get tedious to the point a player no longer sees the creative content and only wants to see what mechanical thing the focus provides so he can move on.
 
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rule of 70/35 days

The game already fully supports modders having any length for focuses as long as it's evenly divisible by 7 and has done so for some time. On any file for a focus, there's a field for focus cost which is the number of weeks required. 35 is 5, 70 is 10, but if you want a 49 day focus, you can by making the focus cost 7.
 
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Harin

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The game already fully supports modders having any length for focuses as long as it's evenly divisible by 7 and has done so for some time. On any file for a focus, there's a field for focus cost which is the number of weeks required. 35 is 5, 70 is 10, but if you want a 49 day focus, you can by making the focus cost 7.

Thanks for sharing that. I have noticed shorter focus times in mods. Maybe the developers should consider using shorter focus lengths where it makes sense. It could help a content provider who has a good idea, but needs smaller blocks of time to make the elements work together well.
 

Zeprion

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It's a natural process, you can't make everything perfect from launch.
As someone who worked as a closed beta tester, there's only so much a team of people can try/do in the game.
And as a programmer, it's not enough to just know the problem, sometimes by attempting to fix one problem you create 3 more.

They will eventually be fixed, but it takes time.

I still have some issues with:
Netherlands's focus tree: https://forum.paradoxplaza.com/foru...-doesnt-adapt-to-alternative-history.1424726/
Japan's focus tree: https://forum.paradoxplaza.com/forum/threads/list-of-quick-fixes-for-japans-focus-tree.1427761/
Romania's focus tree: https://forum.paradoxplaza.com/foru...ggestions-for-romania-1-9-2-or-later.1388028/ (some were added)

@Harin there are some focuses in game that are less than 70 days. I think Around Maginot takes 35 days or less. Adding different times for most focuses will add an extra layer of complexity, not only in picking your best option, but predicting other people's strategy in multiplayer games. Whether this kind of complexitiy is good or bad depends on personal preferences.
 
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The recent Yugoslavia and Romania updates prove otherwise.
Admittedly, there are some bugs, but they gain no extra money for an update of a previously released DLC, so kudos to the dev team.

Sure, but they were only fixed because of the new DLC. Netherlands for example STILL hasn't been fixed for nonhistorical games.
 
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When you consider how many different combinations of focus trees, decisions, and the myriad of factors there is no way everything can be tested by QA people.
There is just no way to be positive you have tested every iteration of every bit of code.
 
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Sure, but they were only fixed because of the new DLC. Netherlands for example STILL hasn't been fixed for nonhistorical games.
I know, but give them time. They can't do everything at once. The problem is that they are a very small team.
I could be wrong, but last time I heard they have only 4 programmers and 4 content designers.
 
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Since this DLC literally came out yesterday, we still have a couple weeks of balance patches and such. So maybe, if the devs see these complaints, they can address them. Let’s not forget that Portugal’s tree was changed last minute because of the community’s response! We just have to keep raising awareness
 
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Since this DLC literally came out yesterday, we still have a couple weeks of balance patches and such. So maybe, if the devs see these complaints, they can address them. Let’s not forget that Portugal’s tree was changed last minute because of the community’s response! We just have to keep raising awareness
Well put!

I would like to raise awareness about some things I dislike here:

When you play Allies-oriented Yugoslavia, and take the focus "Autonomy for Slavic Transylvania", Vojvodina gets to be its own puppet state of 1 region, where as the Autonomus Region of Transylvania (only West Banat after you take the focus) gets to be 1 region too, but it has cores on all of Transylvania.

This is very unrealisitc because West Banat was mostly Slavic. But every single other region that Transylvania has a core on is 90% Romanian, Hungarian and German. Those >90% non-Slavic people would not be happy to be ruled by a Slavic minority.

You can see where I'm going with this. Yugoslavia makes an Autonomus Region of Transylvania full of Slavs in West Banat, the Autonomus Region of Transylvania conquers the rest of Transylvania and gets cores on regions that are overwhelmingly not Slavic.

I suggest to:
- Rename that focus into "Autonomy for Slavic Banat"/"Autonomy for West Banat", which will create a puppet state "Autonomous region of West Banat" and only have a core on the region of West Banat.
- Remove West Banat as a core of Transylvania, as West Banat was demographically completly different from the rest of Transylvania.

There is an achievement called "Dracula's Revenge" that requires you to puppet Transylvania as Yugoslavia and have it own all Romanian cores. You can still do this, as if you defeat Romania alone, you can create a puppet in Transylvania, and then give the rest of the Romanian territories to Transylvania.

As for Romania:
- Please make sure that non-DLC players can still have "Iron Guard" and "Ion Antonescu" as the fascist party/leader.
- "King Michael's Coup" should be placed below "Forced Abdication", as it happened 3 years after King Carol II was forced to abdicate, and it wouldn't make sense if King Carol II is still in power. Not to mention it's not historically accurate.
- "King Michael's Coup" should work against a communist regime as well. He was no more a fan of the communists than he was of the fascists.
- On the Axis path, make the focus "Demand Transnistria" give claims on regions 192 and 198, rather than wargoal against USSR.
- Still on the Axis path, after "Demand Transnistria" and "Romanian-German Oil Exploitation Company" in the middle, if you only pick one, a focus "Demand West Banat" that gives a claim on West Banat.
- On the Comintern Path, after "Romanian Volunteer Briagades" and "Join Comintern", a focus "Romanian-Soviet Negociations", that unlocks 2 decisions to normalize relations with USSR:
* "Ask for Soviet Recognition of Bessarabia" - Only available after Ribbentrop-Molotov Pact, if USSR accepts, they will drop their claims on Bessarabia and North Bukovina.
* "Request the National Treasure Back" - Improves Romanian-USSR relations (USSR returns Romania's national treasure of 120 tones of gold sent to Russia for safekeeping in World War I), maybe Romania gets a political power boost because the current government managed to restore the national treasure.
- On the internal politics tree, below "All Parties Must End", a focus called "Night of the Vampires" - removes a lot of fascism popularity.

^ This last one is necessary because when you go that path, Italy will try to make you fascist via focus and you can only get +0.02% Unaligned Support, not enough to counter Italian influence, by 1943 you are in danger of civil war.

Beside having a cool name, the "Night of the Vampires" was a real event, although here it's used in an alternative history scenario - On the night of 30 November 1938, Carol had Codreanu and 13 other Iron Guard leaders murdered. The killings on the night of 30 November 1938 which saw much of the Iron Guard's leadership wiped out and has gone down in Romanian history as "the night of the vampires", because they were killed right on the night when Romanian tradition says that vampires come to kill those who won't protect themselves with garlic.
 
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Since this DLC literally came out yesterday, we still have a couple weeks of balance patches and such. So maybe, if the devs see these complaints, they can address them. Let’s not forget that Portugal’s tree was changed last minute because of the community’s response! We just have to keep raising awareness

Might I add, I really have high hopes for them actually changing somethings, particularly in the Turkish focus tree - them not having a fifth research slot is a BIG deal, I believe
 
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Since this DLC literally came out yesterday, we still have a couple weeks of balance patches and such. So maybe, if the devs see these complaints, they can address them. Let’s not forget that Portugal’s tree was changed last minute because of the community’s response! We just have to keep raising awareness

So well said. My title for this thread should have said balance patches instead of upgrades, as that was what I meant. (As a matter of fact I will change it now. I hope you do not mind.) There were so many negative posts coming out, many of them legitimate, that I wanted to say the obvious, that this DLC will need the same hotfixes and upgrades that all the patches go through in their first few weeks.

I imagine that these next few weeks the developers will be eager to hear player feedback so they can quickly get their fixes in.
 
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So well said. My title for this thread should have said balance patches instead of upgrades, as that was what I meant. (As a matter of fact I will change it now. I hope you do mind.) There were so many negative posts coming out, many of them legitimate, that I wanted say to the obvious, that this DLC will need the same hotfixes and upgrades that all the patches go through in their first few weeks.

I imagine that these next few weeks the developers will be eager to hear player feedback so they can quickly get their fixes in.

I couldn’t agree more! I saw many people voicing their concerns, but many in a sort of “disorganized” or “aggressive” tone. I believe the content may be correct, but we should try to help the devs more than complain.

Hopefully, it will all turn out for the best. I personally think the Focus Trees are pretty good in general, they just need fine tuning. And that’s where we can help
 
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blahmaster6k

Bob Semple Tanker
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Thanks for sharing that. I have noticed shorter focus times in mods. Maybe the developers should consider using shorter focus lengths where it makes sense. It could help a content provider who has a good idea, but needs smaller blocks of time to make the elements work together well.
Even in vanilla, the German focuses for Around Maginot and Operation Wesserubung are both 28 days.
 
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