Developing battles in the game will make the military campaigns far more immersing. It shall mean that events and tactics in battle play a far bigger part in strategic plans. You can see where a fight needs reinforcing; you know what battles are likely to turn nasty soon, and which need support. I don't mean creating a full battle scene where you can command your units (such as in RTW); I mean giving a display of how the battle is going, perhaps with provisions to order changes of plans. A battle map such as the image below gives an idea.
It isn't usable for a game: the arrows are unnecessary, as are the labels of troops, but it gives an idea of the battle situation. Something like it--mapping out troop positions--could be a very useful indicator of how different troops and generals perform, and could affect plans for future battles. It would be a display you can look at when you want information on the progress of battles and campaigns. I've imagined a sort of pop-up display; this image from Wikipedia gives an idea.
Obviously you couldn't view battles from different times (this shows a sequence of battles from Hannibal's campaign), but pop-up displays that show the state of different battles might bear resemblance to the image. A set-up like this could be made even more interactive if you established battle plans (ordering aggressive, flanking, defensive, etc. tactics), and even change them during a battle (order an army's retreat, or a change of tactics). This adds an extra level of immersion to battles and campaigns that makes the game deeper. It allows a better view of where reinforcements are wanted; and it adds a extra level of thought to military campaigns. Particularly for a newcomer, this could make the game more exciting.
It isn't usable for a game: the arrows are unnecessary, as are the labels of troops, but it gives an idea of the battle situation. Something like it--mapping out troop positions--could be a very useful indicator of how different troops and generals perform, and could affect plans for future battles. It would be a display you can look at when you want information on the progress of battles and campaigns. I've imagined a sort of pop-up display; this image from Wikipedia gives an idea.
Obviously you couldn't view battles from different times (this shows a sequence of battles from Hannibal's campaign), but pop-up displays that show the state of different battles might bear resemblance to the image. A set-up like this could be made even more interactive if you established battle plans (ordering aggressive, flanking, defensive, etc. tactics), and even change them during a battle (order an army's retreat, or a change of tactics). This adds an extra level of immersion to battles and campaigns that makes the game deeper. It allows a better view of where reinforcements are wanted; and it adds a extra level of thought to military campaigns. Particularly for a newcomer, this could make the game more exciting.