Bastards.
I know they've been overdiscussed, BUT:
As it is now bastards are generated as one of their parents was all zeroes, which leads to bastards being a 'lesser race'.
Basically what CK now says to me is that 'if you're born with half blue blood, you're half a human/character/anything-you-wish-to-call-it'.
This IS discrimination.
One might even call it rascism (same went on with half-whites in past and it was called rascism).
I think if one wanted, he/she might fine Paradox for this kind of thing.
I know these are 'pixel people' and the stuff and Im aware killing children seems to be no legal issue, but in my opinion this is.
For the sake of:
1.Many people hating the current system.
2.Non-realism. No matter how you explain it, bastards never were lesser in their base stats. They were bastards, that was their malus, which usually meant they recieved less threatment, education et cetera, but not lesser genes or base stats if you wish! (base stats in this game work as genes being carried over to next generations via replication, thus they bear clear resemblance to genes).
And there are numerous historical examples in the timeframe of this same game were a non-prodigy bastard (meaning it's not a miracle or something he is so smart/whatever good he is) has higher stats than average (read inbred for generations) full 'blue blooder'.
According to genetics an average bastard should even be more able and healthier than average person originating from two inbred for generations (read full 'blue blood') persons.
3.Discrimination explained above.
I ask to instate a system where the bastards mother is not
0/0/0/0/0 (last one is health)
but
skill/health = random number[0,9] (in interval [0-9])
That way a usual mother of a bastard will be having 18 skill points (4.5 * 4) and 4.5 health per average (4.5/4.5/4.5/4.5/4.5).
Hardly an uber personality but still enough to not make the bastard a retarded character from the very birth (if he even survives to 16).
If it was to be made historical reality, it should even be like 6/6/6/6/6 per average mother of a bastard (note the heightened health in comparison to average 5 in the gamestart) or more.
Right now as it is the bastards as a feature:
1.Distracts from fun.
- I am not happy when one of my children dies, be it bastard or anyone. I am even less happy when I know my child will die with 90% chance (bastard case).
- I am not happy to have bad courtiers. They are no use of, just add a couple more popups for their education/whatnot.
- Each time I look upon a bastard's skills the thought about discrimination disgusts me.
2.Does not add to the flavour of the game.
- I NEVER run into heir problem, thus I never make bastards legitimate heirs (I used with prodigy events, but now they're gone) and I wonder if any adapt CK player does.
- If I need chaste/indulgent/lustful traits for my child, I usually have them through 'hedonism is repulsive'/'teachings of church' series events and other minor ones. I almost never use bastard events to gain traits.
Thus it(they) might aswell be removed if nothing is done to improve them on a basis on realism and without discrimination.
I know they've been overdiscussed, BUT:
As it is now bastards are generated as one of their parents was all zeroes, which leads to bastards being a 'lesser race'.
Basically what CK now says to me is that 'if you're born with half blue blood, you're half a human/character/anything-you-wish-to-call-it'.
This IS discrimination.
One might even call it rascism (same went on with half-whites in past and it was called rascism).
I think if one wanted, he/she might fine Paradox for this kind of thing.
I know these are 'pixel people' and the stuff and Im aware killing children seems to be no legal issue, but in my opinion this is.
For the sake of:
1.Many people hating the current system.
2.Non-realism. No matter how you explain it, bastards never were lesser in their base stats. They were bastards, that was their malus, which usually meant they recieved less threatment, education et cetera, but not lesser genes or base stats if you wish! (base stats in this game work as genes being carried over to next generations via replication, thus they bear clear resemblance to genes).
And there are numerous historical examples in the timeframe of this same game were a non-prodigy bastard (meaning it's not a miracle or something he is so smart/whatever good he is) has higher stats than average (read inbred for generations) full 'blue blooder'.
According to genetics an average bastard should even be more able and healthier than average person originating from two inbred for generations (read full 'blue blood') persons.
3.Discrimination explained above.
I ask to instate a system where the bastards mother is not
0/0/0/0/0 (last one is health)
but
skill/health = random number[0,9] (in interval [0-9])
That way a usual mother of a bastard will be having 18 skill points (4.5 * 4) and 4.5 health per average (4.5/4.5/4.5/4.5/4.5).
Hardly an uber personality but still enough to not make the bastard a retarded character from the very birth (if he even survives to 16).
If it was to be made historical reality, it should even be like 6/6/6/6/6 per average mother of a bastard (note the heightened health in comparison to average 5 in the gamestart) or more.
Right now as it is the bastards as a feature:
1.Distracts from fun.
- I am not happy when one of my children dies, be it bastard or anyone. I am even less happy when I know my child will die with 90% chance (bastard case).
- I am not happy to have bad courtiers. They are no use of, just add a couple more popups for their education/whatnot.
- Each time I look upon a bastard's skills the thought about discrimination disgusts me.
2.Does not add to the flavour of the game.
- I NEVER run into heir problem, thus I never make bastards legitimate heirs (I used with prodigy events, but now they're gone) and I wonder if any adapt CK player does.
- If I need chaste/indulgent/lustful traits for my child, I usually have them through 'hedonism is repulsive'/'teachings of church' series events and other minor ones. I almost never use bastard events to gain traits.
Thus it(they) might aswell be removed if nothing is done to improve them on a basis on realism and without discrimination.